Player Matchup

Fenrir
Fenrir
JRxlb
Fenrir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,136 Elo+
Solo
Olorun
Olorun
XJmBontX
Olorun
Level 17
God Stats
10W - 3L
1,722 SR
Queue Stats
268W - 289L
1,427 Elo+
Solo
Khepri
Khepri
bigdeadfish
Khepri
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,290 Elo+
Solo
Artemis
Artemis
foxinthebox98
Artemis
Level 17
God Stats
3W - 1L
1,519 SR
Queue Stats
105W - 82L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nixzet1
Morgan Le Fay
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,227 Elo+
Solo
Team Averages
Level 10
1,548 SR
1,299 Elo+

VS

Team Averages
Level 12
1,519 SR
1,369 Elo+
Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Tigawarax
Morgan Le Fay
Level 16
God Stats
9W - 17L
1,371 SR
Queue Stats
75W - 77L
1,382 Elo+
Solo
Apollo
Apollo
prf29
Apollo
Level 10
God Stats
1W - 2L
1,723 SR
Queue Stats
7W - 11L
1,289 Elo+
Solo
Cthulhu
Cthulhu
satturnokk
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,176 Elo+
Party 1
Olorun
Olorun
他对你好吗
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JRxlb
Fenrir
9
1 / 3 / 2
5,520
552
2,558
8,943
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Olorun
XJmBontX
Olorun
11
6 / 1 / 0
6,961
696
6,742
5,697
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
9
1 / 1 / 6
5,349
535
1,233
3,510
2,180
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
11
9 / 1 / 2
6,880
688
8,498
4,976
1,539
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
nixzet1
Morgan Le Fay
9
2 / 3 / 0
5,191
519
3,235
3,947
1,308
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
3 / 3 / 0
5,744
574
4,381
8,164
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
Tigawarax
Morgan Le Fay
11
3 / 1 / 1
6,212
621
4,174
4,360
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
prf29
Apollo
6
0 / 6 / 2
4,572
457
2,950
8,253
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
satturnokk
Cthulhu
6
0 / 5 / 0
4,525
453
377
5,989
2,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
3 / 4 / 0
5,424
542
4,722
6,514
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
19
Kills
9
9
Deaths
19
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
3
0
1
W
Fenrir
JRxlb
Fenrir
1
3
2
0.67
L
Morgan Le Fay
Tigawarax
Morgan Le Fay
3
1
1
3.5
W
Olorun
XJmBontX
Olorun
6
1
0
6
W
Khepri
1
1
6
4
W
Artemis
9
1
2
10
W
Morgan Le Fay
nixzet1
Morgan Le Fay
2
3
0
0.67
L
Apollo
prf29
Apollo
0
6
2
0.17
L
Cthulhu
satturnokk
Cthulhu
0
5
0
0
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,266
Damage
16,604
27,073
Taken
33,280
10,112
Mitigated
11,350
7,988
Healing
6,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,381
2,843
0
2,236
8,164
3,049
0
1,814
6,350
0
30,792
W
Fenrir
JRxlb
Fenrir
2,558
763
0
2,894
8,943
2,933
0
1,474
7,344
0
26,797
L
Morgan Le Fay
Tigawarax
Morgan Le Fay
4,174
404
0
764
4,360
1,513
1,280
2,129
2,231
32,982
0
W
Olorun
XJmBontX
Olorun
6,742
3,295
0
1,804
5,697
2,152
2,084
2,919
2,728
35,239
2,507
W
Khepri
1,233
314
0
0
3,510
2,180
153
668
2,772
10,983
0
W
Artemis
8,498
5,098
0
2,790
4,976
1,539
735
365
4,556
0
33,063
W
Morgan Le Fay
nixzet1
Morgan Le Fay
3,235
308
0
500
3,947
1,308
0
3,232
715
21,889
0
L
Apollo
prf29
Apollo
2,950
1,870
0
2,032
8,253
1,734
0
1,243
7,010
0
15,000
L
Cthulhu
satturnokk
Cthulhu
377
68
0
0
5,989
2,896
0
1,505
4,484
6,628
0
L
4,722
2,168
0
1,224
6,514
2,158
0
3,961
2,553
18,588
1,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,901
Gold Earned
26,477
241
Minions Killed
186
0
Camps Cleared
0
893,416
Distance Traveled
900,015
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,744
574
62
6
0
226,389
4
W
Fenrir
5,520
552
53
5
0
175,087
0
L
Morgan Le Fay
6,212
621
51
5
0
170,704
2
W
Olorun
6,961
696
65
7
0
178,970
2
W
Khepri
5,349
535
15
2
0
182,833
0
W
Artemis
6,880
688
71
7
0
163,818
0
W
Morgan Le Fay
5,191
519
37
4
0
192,708
0
L
Apollo
4,572
457
26
3
0
140,474
0
L
Cthulhu
4,525
453
9
1
0
159,463
0
L
Olorun
5,424
542
38
4
0
202,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role