Player Matchup

Olorun
Olorun
DankNIN
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,470 Elo+
Party 2
Achilles
Achilles
HappyPaw
Achilles
Level 142
God Stats
1W - 1L
1,501 SR
Queue Stats
12W - 10L
1,359 Elo+
Party 2
Pele
Pele
MALIBU8577
Pele
Level 12
God Stats
1W - 0L
1,204 SR
Queue Stats
5W - 8L
1,767 Elo+
Solo
Hachiman
Hachiman
varntae
Hachiman
Level 4
God Stats
5W - 3L
1,500 SR
Queue Stats
11W - 8L
1,470 Elo+
Party 2
Jormungandr
Jormungandr
wenli65
Jormungandr
Level 67
God Stats
2W - 0L
1,722 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Team Averages
Level 49
1,485 SR
1,513 Elo+

VS

Team Averages
Level 17
1,511 SR
1,472 Elo+
Cerberus
Cerberus
BREEEEEEEEkachu
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 19L
1,568 Elo+
Solo
Bellona
Bellona
DeadonCrack1
Bellona
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,622 Elo+
Solo
Tsukuyomi
Tsukuyomi
KAUAI BOEI 808
Tsukuyomi
Level 29
God Stats
40W - 40L
1,476 SR
Queue Stats
70W - 77L
1,410 Elo+
Party 1
Neith
Neith
Vicious_Hollow
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,299 Elo+
Solo
Artemis
Artemis
ksab1
Artemis
Level 27
God Stats
34W - 33L
1,580 SR
Queue Stats
43W - 52L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DankNIN
Olorun
10
2 / 1 / 3
5,832
583
2,750
2,598
948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
HappyPaw
Achilles
11
6 / 1 / 2
6,357
636
4,632
4,266
3,328
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
4 / 1 / 7
6,335
634
5,049
6,115
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
varntae
Hachiman
9
4 / 0 / 5
5,733
573
3,634
3,828
958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
wenli65
Jormungandr
9
2 / 1 / 9
5,714
571
2,876
4,045
2,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
0 / 4 / 0
4,286
429
1,690
7,239
3,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
DeadonCrack1
Bellona
6
0 / 3 / 2
4,549
455
1,529
5,939
3,838
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
KAUAI BOEI 808
Tsukuyomi
10
3 / 4 / 0
5,893
589
2,889
7,402
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

5
0 / 5 / 0
3,930
393
914
4,244
1,070
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
ksab1
Artemis
7
1 / 2 / 0
4,428
443
2,271
3,331
926
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
18
Kills
4
4
Deaths
18
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
0
0
W
Olorun
DankNIN
Olorun
2
1
3
3.5
L
Bellona
DeadonCrack1
Bellona
0
3
2
0.33
W
Achilles
HappyPaw
Achilles
6
1
2
7
L
Tsukuyomi
KAUAI BOEI 808
Tsukuyomi
3
4
0
0.75
W
4
1
7
7.5
L
0
5
0
0
L
Artemis
ksab1
Artemis
1
2
0
0.5
W
Hachiman
varntae
Hachiman
4
0
5
6.5
W
Jormungandr
wenli65
Jormungandr
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,941
Damage
9,293
20,852
Taken
28,155
9,847
Mitigated
11,534
7,018
Healing
3,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,690
376
0
839
7,239
3,563
0
1,908
5,331
8,298
0
W
Olorun
DankNIN
Olorun
2,750
1,333
0
851
2,598
948
1,058
222
2,376
23,423
1,874
L
Bellona
DeadonCrack1
Bellona
1,529
320
0
133
5,939
3,838
92
157
5,782
0
9,163
W
Achilles
HappyPaw
Achilles
4,632
1,220
0
203
4,266
3,328
871
0
4,266
0
33,703
L
Tsukuyomi
KAUAI BOEI 808
Tsukuyomi
2,889
581
0
1,801
7,402
2,137
0
864
6,538
0
26,738
W
5,049
1,291
0
2,995
6,115
1,630
0
213
5,902
0
29,889
L
914
553
0
170
4,244
1,070
0
1,657
2,587
0
9,869
L
Artemis
ksab1
Artemis
2,271
900
0
199
3,331
926
0
720
2,611
0
15,266
W
Hachiman
varntae
Hachiman
3,634
2,721
0
1,591
3,828
958
294
954
2,874
0
19,577
W
Jormungandr
wenli65
Jormungandr
2,876
764
160
1,218
4,045
2,983
293
301
3,744
11,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,971
Gold Earned
23,086
244
Minions Killed
129
0
Camps Cleared
0
905,193
Distance Traveled
787,681
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,286
429
15
2
0
161,740
2
W
Olorun
5,832
583
61
6
0
167,019
0
L
Bellona
4,549
455
19
2
0
199,349
0
W
Achilles
6,357
636
60
6
0
199,137
0
L
Tsukuyomi
5,893
589
58
6
0
166,638
0
W
Pele
6,335
634
60
6
0
181,813
2
L
Neith
3,930
393
17
2
0
112,416
0
L
Artemis
4,428
443
20
2
0
147,538
0
W
Hachiman
5,733
573
55
6
0
160,053
0
W
Jormungandr
5,714
571
8
1
0
197,171
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role