Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Heriberto455
Merlin
Level 155
God Stats
3W - 4L
1,690 SR
Queue Stats
105W - 72L
1,633 Elo+
Party 1
Hel
Hel
tupicador1
Hel
Level 160
God Stats
0W - 2L
1,375 SR
Queue Stats
86W - 64L
1,662 Elo+
Party 1
Team Averages
Level 158
1,522 SR
1,599 Elo+

VS

Team Averages
Level 59
1,741 SR
1,422 Elo+
Cerberus
Cerberus
Spiccy5098
Cerberus
Level 68
God Stats
26W - 8L
1,775 SR
Queue Stats
58W - 51L
1,458 Elo+
Party 2
Izanami
Izanami
TheBrawler101
Izanami
Level 31
God Stats
51W - 35L
1,638 SR
Queue Stats
72W - 77L
1,418 Elo+
Party 2
Artemis
Artemis
TviralSoldier
Artemis
Level 77
God Stats
4W - 0L
1,810 SR
Queue Stats
41W - 52L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 0 / 3
6,852
685
2,905
5,339
3,369
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
10
3 / 4 / 1
7,485
749
7,602
7,953
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 2 / 2
7,228
723
5,465
6,951
2,059
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Spiccy5098
Cerberus
12
1 / 0 / 4
6,985
699
5,041
8,675
8,367
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
12
4 / 2 / 0
7,437
744
3,427
9,254
2,636
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
5
0 / 2 / 1
5,644
564
1,858
2,485
702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
4
Kills
5
6
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
3
1.5
L
Merlin
3
4
1
0.88
W
Cerberus
Spiccy5098
Cerberus
1
0
4
3
W
Izanami
4
2
0
2
W
Artemis
0
2
1
0.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,972
Damage
10,326
20,243
Taken
20,414
8,166
Mitigated
11,705
8,092
Healing
3,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,905
290
161
2,257
5,339
3,369
221
2,185
3,154
20,764
0
L
Merlin
7,602
214
0
595
7,953
2,738
1,178
1,062
6,891
16,344
0
W
Cerberus
Spiccy5098
Cerberus
5,041
179
0
2,891
8,675
8,367
0
5,082
3,327
26,690
0
W
Izanami
3,427
3,008
0
1,054
9,254
2,636
0
8,152
741
0
27,090
W
Artemis
1,858
285
0
0
2,485
702
0
1,911
374
0
4,882
L
5,465
208
1,406
3,673
6,951
2,059
726
1,794
5,157
31,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,565
Gold Earned
20,066
128
Minions Killed
129
0
Camps Cleared
0
564,755
Distance Traveled
470,338
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,852
685
39
4
0
197,201
3
L
Merlin
7,485
749
25
3
0
161,422
3
W
Cerberus
6,985
699
48
5
0
184,887
0
W
Izanami
7,437
744
72
7
0
189,061
1
W
Artemis
5,644
564
9
1
0
96,390
1
L
Hel
7,228
723
64
6
0
206,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role