Player Matchup

Ra
Ra
Dante Velmont
Ra
Level 22
God Stats
0W - 4L
1,742 SR
Queue Stats
21W - 26L
1,386 Elo+
Party 1
Hercules
Hercules
anteojosUwU
Hercules
Level 27
God Stats
2W - 4L
1,449 SR
Queue Stats
54W - 73L
1,334 Elo+
Party 1
Neith
Neith
darksteed_90
Neith
Level 14
God Stats
8W - 8L
1,690 SR
Queue Stats
14W - 21L
1,421 Elo+
Party 2
Ymir
Ymir
jun_jian28
Ymir
Level 14
God Stats
0W - 1L
1,302 SR
Queue Stats
8W - 17L
1,342 Elo+
Party 2
Thanatos
Thanatos
urieledy
Thanatos
Level 17
God Stats
9W - 9L
1,481 SR
Queue Stats
39W - 41L
1,405 Elo+
Solo
Team Averages
Level 19
1,533 SR
1,378 Elo+

VS

Team Averages
Level 29
1,545 SR
1,473 Elo+
Poseidon
Poseidon
Cowboys2489
Poseidon
Level 19
God Stats
4W - 5L
1,492 SR
Queue Stats
10W - 9L
1,413 Elo+
Solo
Ymir
Ymir
SoupeGolden
Ymir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,632 Elo+
Party 3
Hachiman
Hachiman
TYSandslash
Hachiman
Level 26
God Stats
15W - 17L
1,382 SR
Queue Stats
99W - 112L
1,362 Elo+
Solo
Danzaburou
Danzaburou
VietNam3636
Danzaburou
Level 13
God Stats
8W - 8L
1,611 SR
Queue Stats
11W - 14L
1,439 Elo+
Solo
Sol
Sol
Vystural patate
Sol
Level 82
God Stats
3W - 0L
1,740 SR
Queue Stats
101W - 68L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
7,058
441
9,695
6,883
2,315
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
anteojosUwU
Hercules
11
1 / 4 / 2
6,610
413
3,919
13,614
8,249
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 4 / 2
6,852
428
4,122
9,490
3,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 2 / 0
6,037
377
465
6,569
6,188
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
urieledy
Thanatos
13
2 / 3 / 1
7,886
493
3,955
12,061
4,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cowboys2489
Poseidon
17
5 / 1 / 4
10,383
649
7,368
8,040
2,733
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
0 / 2 / 4
6,523
408
281
6,129
4,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
TYSandslash
Hachiman
12
4 / 2 / 3
8,426
527
10,262
12,649
3,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
VietNam3636
Danzaburou
12
3 / 3 / 2
7,786
487
6,305
8,717
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 0 / 3
9,470
592
9,453
7,803
3,259
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
8
Kills
16
16
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Cowboys2489
Poseidon
5
1
4
7
L
3
3
1
1.17
W
0
2
4
1
W
Hachiman
TYSandslash
Hachiman
4
2
3
2.75
W
Danzaburou
VietNam3636
Danzaburou
3
3
2
1.33
W
4
0
3
5.5
L
Hercules
anteojosUwU
Hercules
1
4
2
0.5
L
1
4
2
0.5
L
1
2
0
0.5
L
Thanatos
urieledy
Thanatos
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,156
Damage
33,669
48,617
Taken
43,338
24,420
Mitigated
16,684
18,471
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Cowboys2489
Poseidon
7,368
2,046
0
4,393
8,040
2,733
1,984
1,108
6,932
73,671
0
L
9,695
481
889
1,228
6,883
2,315
0
146
6,737
33,156
0
W
281
173
0
468
6,129
4,135
323
364
5,765
9,715
0
W
Hachiman
TYSandslash
Hachiman
10,262
2,767
0
2,690
12,649
3,886
186
4,293
8,356
0
24,989
W
Danzaburou
VietNam3636
Danzaburou
6,305
2,295
0
1,109
8,717
2,671
54
3,634
5,083
0
30,761
W
9,453
2,705
0
5,598
7,803
3,259
2,324
761
7,042
78,873
0
L
Hercules
anteojosUwU
Hercules
3,919
823
0
2,334
13,614
8,249
212
2,747
10,867
0
22,197
L
4,122
1,590
194
2,181
9,490
3,339
150
5,828
3,662
0
34,525
L
465
0
178
457
6,569
6,188
0
5,001
1,568
15,433
0
L
Thanatos
urieledy
Thanatos
3,955
1,072
0
11,010
12,061
4,329
0
3,601
8,460
0
46,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,443
Gold Earned
42,588
290
Minions Killed
365
0
Camps Cleared
0
1,401,254
Distance Traveled
1,418,507
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,383
649
133
8
0
313,017
0
L
Ra
7,058
441
53
3
0
260,614
1
W
Ymir
6,523
408
18
1
0
213,604
0
W
Hachiman
8,426
527
26
2
0
302,057
0
W
Danzaburou
7,786
487
48
3
0
295,894
2
W
Sol
9,470
592
140
9
0
293,935
2
L
Hercules
6,610
413
45
3
0
279,301
1
L
Neith
6,852
428
69
4
0
266,555
0
L
Ymir
6,037
377
30
2
0
282,324
0
L
Thanatos
7,886
493
93
6
0
312,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role