Player Matchup

Achilles
Achilles
Alanil
Achilles
Level 25
God Stats
1W - 2L
1,443 SR
Queue Stats
33W - 43L
1,370 Elo+
Solo
Athena
Athena
DvaFit
Athena
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,671 Elo+
Solo
Skadi
Skadi
Hellikaah
Skadi
Level 7
God Stats
2W - 4L
1,554 SR
Queue Stats
11W - 11L
1,459 Elo+
Solo
Eset
Eset
L0WxxxREZ
Eset
Level 24
God Stats
27W - 25L
1,636 SR
Queue Stats
123W - 123L
1,629 Elo+
Solo
Thor
Thor
打劫财神
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,429 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,512 Elo+

VS

Team Averages
Level 7
1,542 SR
1,398 Elo+
Vamana
Vamana
Evgenkz1
Vamana
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 54L
1,470 Elo+
Solo
Ares
Ares
Hannibal1250
Ares
Level 14
God Stats
2W - 0L
1,711 SR
Queue Stats
5W - 3L
1,541 Elo+
Solo
Agni
Agni
HonDunno
Agni
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 39L
1,454 Elo+
Solo
Anhur
Anhur
Sunchr
Anhur
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,135 Elo+
Solo
Arachne
Arachne
ФоксиПро
Arachne
Level 6
God Stats
6W - 3L
1,500 SR
Queue Stats
30W - 25L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alanil
Achilles
5
0 / 2 / 0
3,890
432
1,387
2,764
1,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
DvaFit
Athena
7
1 / 5 / 3
4,725
525
3,084
6,357
3,071
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Skadi
Hellikaah
Skadi
6
4 / 4 / 0
4,754
528
3,673
5,685
1,518
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
9
2 / 7 / 0
5,224
580
4,349
7,352
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 4 / 0
4,182
465
1,111
6,947
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Evgenkz1
Vamana
10
2 / 0 / 2
6,152
684
1,996
4,058
1,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

8
2 / 2 / 4
4,891
543
2,083
6,845
3,683
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
9
5 / 1 / 4
5,928
659
5,318
3,503
1,321
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Sunchr
Anhur
8
2 / 4 / 2
4,951
550
2,079
4,404
1,108
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
11 / 0 / 0
7,277
809
7,180
7,150
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
7
Kills
22
22
Deaths
7
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alanil
Achilles
0
2
0
0
L
Athena
DvaFit
Athena
1
5
3
0.5
W
Vamana
Evgenkz1
Vamana
2
0
2
3
W
2
2
4
2
L
Skadi
Hellikaah
Skadi
4
4
0
1
W
Agni
5
1
4
7
L
Eset
2
7
0
0.29
W
Anhur
Sunchr
Anhur
2
4
2
0.75
W
11
0
0
11
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,604
Damage
18,656
29,105
Taken
25,960
9,783
Mitigated
10,910
5,437
Healing
9,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alanil
Achilles
1,387
452
0
436
2,764
1,014
0
0
2,764
0
6,422
L
Athena
DvaFit
Athena
3,084
1,505
0
288
6,357
3,071
475
1,325
5,032
11,333
0
W
Vamana
Evgenkz1
Vamana
1,996
1,024
76
2,351
4,058
1,993
372
0
4,058
0
27,260
W
2,083
312
0
1,470
6,845
3,683
185
2,352
4,441
7,677
0
L
Skadi
Hellikaah
Skadi
3,673
1,903
0
1,005
5,685
1,518
502
1,304
4,381
0
17,265
W
Agni
5,318
369
0
1,218
3,503
1,321
1,724
1,689
1,568
25,379
0
L
Eset
4,349
557
0
1,421
7,352
2,311
0
3,009
4,343
23,058
0
W
Anhur
Sunchr
Anhur
2,079
1,806
0
0
4,404
1,108
255
1,167
3,237
0
14,770
W
7,180
4,320
0
4,725
7,150
2,805
0
1,811
5,223
0
34,747
L
1,111
186
0
2,287
6,947
1,869
0
1,763
5,184
0
14,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,775
Gold Earned
29,199
150
Minions Killed
213
0
Camps Cleared
0
704,936
Distance Traveled
867,684
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,890
432
20
2
0
79,896
0
L
Athena
4,725
525
22
2
0
163,691
0
W
Vamana
6,152
684
59
7
0
187,442
0
W
Ares
4,891
543
9
1
0
159,164
1
L
Skadi
4,754
528
33
4
0
154,535
4
W
Agni
5,928
659
49
5
0
163,864
2
L
Eset
5,224
580
44
5
0
150,739
0
W
Anhur
4,951
550
33
4
0
136,614
0
W
Arachne
7,277
809
63
7
0
220,600
2
L
Thor
4,182
465
31
3
0
156,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role