Player Matchup

Yemoja
Yemoja
BunnySafri
Yemoja
Level 32
God Stats
5W - 9L
1,252 SR
Queue Stats
12W - 34L
1,162 Elo+
Party 1
Cthulhu
Cthulhu
Buttchunk101
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,052 Elo+
Solo
Bellona
Bellona
LEOMOONWALKER
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,285 Elo+
Party 2
Anhur
Anhur
LeanIviBeluElen
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,285 Elo+
Party 2
Kukulkan
Kukulkan
Redanhell
Kukulkan
Level 14
God Stats
1W - 6L
980 SR
Queue Stats
6W - 25L
1,137 Elo+
Party 1
Team Averages
Level 12
1,346 SR
1,184 Elo+

VS

Team Averages
Level 20
1,511 SR
1,395 Elo+
Ra
Ra
Knowsoul
Ra
Level 23
God Stats
20W - 41L
1,283 SR
Queue Stats
238W - 306L
1,318 Elo+
Party 3
Neith
Neith
Mielviolet
Neith
Level 36
God Stats
15W - 18L
1,458 SR
Queue Stats
312W - 409L
1,302 Elo+
Party 3
Hel
Hel
ToxicTatorTot
Hel
Level 29
God Stats
9W - 8L
1,560 SR
Queue Stats
83W - 91L
1,424 Elo+
Party 4
Mercury
Mercury
chickenchowmatt
Mercury
Level 6
God Stats
3W - 1L
1,753 SR
Queue Stats
32W - 29L
1,432 Elo+
Party 4
Loki
Loki
fantiancaiplease
Loki
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BunnySafri
Yemoja
12
0 / 13 / 2
7,892
304
3,153
20,273
18,194
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Buttchunk101
Cthulhu
14
2 / 7 / 0
9,933
382
8,042
19,620
20,820
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
16
1 / 7 / 3
9,674
372
6,524
22,433
17,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 10 / 2
8,025
309
5,254
17,886
5,798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
Redanhell
Kukulkan
16
3 / 10 / 2
10,764
414
24,297
16,420
6,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 13
13,025
501
19,419
21,712
16,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
18
10 / 1 / 13
12,855
494
18,314
13,874
6,010
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
15 / 1 / 16
14,826
570
18,821
29,116
17,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 1 / 14
13,917
535
14,734
29,225
14,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
6 / 1 / 7
15,301
589
10,511
12,990
7,447
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
110
6
Kills
47
47
Deaths
6
9
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BunnySafri
Yemoja
0
13
2
0.08
L
Cthulhu
Buttchunk101
Cthulhu
2
7
0
0.29
W
9
2
13
7.75
L
Bellona
1
7
3
0.36
L
0
10
2
0.1
W
Neith
10
1
13
16.5
L
Kukulkan
Redanhell
Kukulkan
3
10
2
0.4
W
15
1
16
23
W
7
1
14
14
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,270
Damage
81,799
96,632
Taken
106,917
69,278
Mitigated
61,874
11,262
Healing
66,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BunnySafri
Yemoja
3,153
1,328
1,629
349
20,273
18,194
0
10,197
9,744
17,177
0
L
Cthulhu
Buttchunk101
Cthulhu
8,042
382
0
0
19,620
20,820
297
5,595
13,839
42,816
0
W
19,419
1,332
2,281
6,351
21,712
16,608
2,040
9,474
12,238
73,152
0
L
Bellona
6,524
1,595
0
5,757
22,433
17,788
33
5,187
17,050
0
32,644
L
5,254
1,793
0
780
17,886
5,798
609
7,130
10,540
0
31,474
W
Neith
18,314
7,445
0
3,055
13,874
6,010
2,171
6,818
7,056
0
67,479
L
Kukulkan
Redanhell
Kukulkan
24,297
1,144
0
2,747
16,420
6,678
374
8,882
7,190
85,171
0
W
18,821
3,397
13,103
20,819
29,116
17,292
5,422
12,623
16,493
54,570
0
W
14,734
6,897
0
15,672
29,225
14,517
2,838
2,640
26,585
0
125,024
W
10,511
2,813
0
5,280
12,990
7,447
5,151
3,937
9,053
325
98,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,288
Gold Earned
69,924
310
Minions Killed
608
0
Camps Cleared
0
1,821,939
Distance Traveled
2,391,553
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,892
304
27
1
0
291,366
0
L
Cthulhu
9,933
382
57
2
0
429,519
2
W
Ra
13,025
501
119
5
0
469,943
5
L
Bellona
9,674
372
55
2
0
384,962
1
L
Anhur
8,025
309
47
2
0
358,103
0
W
Neith
12,855
494
89
3
0
456,377
0
L
Kukulkan
10,764
414
124
5
0
357,989
1
W
Hel
14,826
570
74
3
0
455,171
0
W
Mercury
13,917
535
149
6
0
507,233
2
W
Loki
15,301
589
177
7
0
502,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role