Player Matchup

Achilles
Achilles
 
Achilles
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Insnebob1889
Hel
Level 109
God Stats
1W - 0L
1,597 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
THEsword87
Gilgamesh
Level 83
God Stats
3W - 1L
1,742 SR
Queue Stats
7W - 2L
1,632 Elo+
Party 1
Vulcan
Vulcan
TheJaxamillion
Vulcan
Level 46
God Stats
15W - 4L
1,298 SR
Queue Stats
77W - 65L
1,615 Elo+
Party 1
Zhong Kui
Zhong Kui
thatismehname
Zhong Kui
Level 155
God Stats
1W - 1L
1,525 SR
Queue Stats
78W - 66L
1,619 Elo+
Party 1
Team Averages
Level 105
1,532 SR
1,573 Elo+

VS

Team Averages
Level 90
1,562 SR
1,440 Elo+
Neith
Neith
Al Sa Her 0
Neith
Level 106
God Stats
13W - 12L
1,617 SR
Queue Stats
139W - 117L
1,522 Elo+
Party 2
Fafnir
Fafnir
Cap Patrol
Fafnir
Level 126
God Stats
19W - 17L
1,480 SR
Queue Stats
243W - 244L
1,489 Elo+
Party 2
Fenrir
Fenrir
DevilDante21
Fenrir
Level 109
God Stats
2W - 4L
1,533 SR
Queue Stats
19W - 34L
1,364 Elo+
Solo
Nu Wa
Nu Wa
Seanskis
Nu Wa
Level 63
God Stats
2W - 3L
1,402 SR
Queue Stats
24W - 30L
1,350 Elo+
Solo
Eset
Eset
THEYLUVSHEEN
Eset
Level 48
God Stats
1W - 1L
1,776 SR
Queue Stats
34W - 36L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
6 / 2 / 13
8,616
862
12,490
11,854
5,261
14
1 / 4 / 15
7,438
744
4,822
7,414
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
THEsword87
Gilgamesh
12
1 / 2 / 13
7,046
705
3,815
8,583
4,320
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

14
6 / 1 / 12
9,082
908
7,419
4,551
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
thatismehname
Zhong Kui
16
11 / 1 / 6
9,855
986
9,429
9,572
7,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,063
706
9,097
7,000
2,010
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
Cap Patrol
Fafnir
14
4 / 5 / 3
9,189
919
5,740
12,514
12,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
13
3 / 5 / 4
8,491
849
4,279
8,820
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Seanskis
Nu Wa
12
0 / 5 / 5
6,216
622
6,505
6,868
1,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 6 / 4
6,940
694
5,386
7,234
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
30
25
Kills
10
10
Deaths
25
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
2
13
6.25
L
2
4
4
1
L
Fafnir
Cap Patrol
Fafnir
4
5
3
1.1
L
Fenrir
3
5
4
1
W
1
4
15
2.13
L
Nu Wa
Seanskis
Nu Wa
0
5
5
0.5
L
1
6
4
0.5
W
Gilgamesh
THEsword87
Gilgamesh
1
2
13
3.75
W
6
1
12
12
W
Zhong Kui
thatismehname
Zhong Kui
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,975
Damage
31,007
41,974
Taken
42,436
20,990
Mitigated
23,826
9,146
Healing
5,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,490
2,563
0
1,751
11,854
5,261
0
3,714
7,928
0
35,704
L
9,097
2,734
0
1,408
7,000
2,010
0
3,500
3,500
0
25,015
L
Fafnir
Cap Patrol
Fafnir
5,740
2,095
0
2,117
12,514
12,649
0
7,202
5,312
16,333
0
L
Fenrir
4,279
322
0
1,533
8,820
4,845
0
5,502
3,318
0
9,475
W
4,822
425
1,605
1,177
7,414
2,576
0
3,408
3,890
25,565
0
L
Nu Wa
Seanskis
Nu Wa
6,505
1,869
0
650
6,868
1,831
0
2,579
4,289
20,308
0
L
5,386
233
0
253
7,234
2,491
0
3,549
3,685
13,012
0
W
Gilgamesh
THEsword87
Gilgamesh
3,815
948
318
662
8,583
4,320
1
3,978
4,345
0
13,020
W
7,419
3,242
0
26
4,551
1,686
56
1,888
2,549
23,401
0
W
Zhong Kui
thatismehname
Zhong Kui
9,429
3,341
0
3,607
9,572
7,147
0
3,716
5,558
27,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,037
Gold Earned
37,899
226
Minions Killed
145
9
Camps Cleared
5
988,910
Distance Traveled
817,326
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,616
862
65
7
2
213,745
0
L
Neith
7,063
706
42
4
2
184,127
4
L
Fafnir
9,189
919
21
2
1
162,360
1
L
Fenrir
8,491
849
12
1
2
169,093
2
W
Hel
7,438
744
54
5
2
179,676
0
L
Nu Wa
6,216
622
35
4
0
163,436
3
L
Eset
6,940
694
35
4
0
138,310
2
W
Gilgamesh
7,046
705
25
3
1
213,278
0
W
Vulcan
9,082
908
43
4
0
200,456
0
W
Zhong Kui
9,855
986
39
4
4
181,755
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role