Player Matchup

Freya
Freya
 
Freya
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Bunnybouncer486
Medusa
Level 142
God Stats
3W - 1L
1,667 SR
Queue Stats
103W - 99L
1,550 Elo+
Party 1
Ravana
Ravana
angelictitan
Ravana
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 82L
1,561 Elo+
Party 2
Poseidon
Poseidon
flameXdestroyer
Poseidon
Level 125
God Stats
1W - 2L
1,292 SR
Queue Stats
93W - 93L
1,525 Elo+
Party 1
Izanami
Izanami
soulreaper233
Izanami
Level 125
God Stats
3W - 3L
1,318 SR
Queue Stats
249W - 252L
1,618 Elo+
Party 2
Team Averages
Level 136
1,455 SR
1,551 Elo+

VS

Team Averages
Level 130
1,428 SR
1,513 Elo+
Bellona
Bellona
 
Bellona
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
N8IVExWARR10R
Sol
Level 152
God Stats
6W - 12L
1,162 SR
Queue Stats
763W - 816L
1,423 Elo+
Solo
Danzaburou
Danzaburou
Spinmastaj
Danzaburou
Level 148
God Stats
1W - 0L
1,725 SR
Queue Stats
48W - 46L
1,569 Elo+
Party 3
Neith
Neith
UltraChrislive
Neith
Level 82
God Stats
1W - 1L
1,305 SR
Queue Stats
5W - 3L
1,520 Elo+
Party 3
Merlin
Merlin
WxWbdoggWxW
Merlin
Level 123
God Stats
1W - 0L
1,449 SR
Queue Stats
26W - 23L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
19
4 / 5 / 8
11,502
719
10,257
15,931
8,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 5 / 10
10,676
667
13,207
13,477
6,074
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ravana
16
2 / 6 / 9
10,407
650
7,266
17,428
25,087
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
17
4 / 6 / 7
11,153
697
11,507
13,601
5,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
19
3 / 7 / 6
11,224
702
8,766
14,957
6,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
9 / 4 / 14
11,983
749
11,368
17,579
11,493
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 1 / 13
11,862
741
10,104
12,173
4,800
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Spinmastaj
Danzaburou
19
10 / 6 / 14
12,659
791
16,149
17,306
7,837
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 3 / 18
10,953
685
10,883
11,229
4,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
20
5 / 1 / 18
12,575
786
22,225
8,353
3,800
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
106
15
Kills
29
29
Deaths
15
40
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
4
5
8
1.6
W
Bellona
 
Bellona
9
4
14
4
L
2
5
10
1.4
W
3
1
13
9.5
W
Danzaburou
Spinmastaj
Danzaburou
10
6
14
2.83
W
2
3
18
3.67
W
Merlin
5
1
18
14
L
Ravana
2
6
9
1.08
L
Poseidon
4
6
7
1.25
L
Izanami
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,003
Damage
70,729
75,394
Taken
66,640
51,154
Mitigated
32,273
19,031
Healing
30,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
10,257
2,995
1,476
4,699
15,931
8,268
368
6,178
9,753
20,148
993
W
Bellona
 
Bellona
11,368
852
1,959
2,283
17,579
11,493
291
5,086
12,493
0
20,022
L
13,207
4,268
670
1,322
13,477
6,074
916
6,291
7,186
0
27,932
W
10,104
947
252
5,330
12,173
4,800
2,339
4,364
7,809
37,720
0
W
Danzaburou
Spinmastaj
Danzaburou
16,149
3,477
3,216
4,245
17,306
7,837
1,135
6,343
10,963
0
31,843
W
10,883
3,705
3,399
3,972
11,229
4,343
1,359
3,545
7,684
0
18,469
W
Merlin
22,225
746
3,045
2,675
8,353
3,800
713
1,777
6,576
56,883
0
L
Ravana
7,266
906
1,451
2,529
17,428
25,087
143
8,484
8,944
0
13,906
L
Poseidon
11,507
1,218
2,173
1,216
13,601
5,416
480
6,218
7,383
26,282
0
L
Izanami
8,766
3,722
1,879
1,616
14,957
6,309
1,819
5,158
9,799
0
38,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,962
Gold Earned
60,032
181
Minions Killed
184
0
Camps Cleared
0
1,330,196
Distance Traveled
1,485,013
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,502
719
26
2
0
276,396
1
W
Bellona
11,983
749
13
1
0
311,791
3
L
Medusa
10,676
667
44
3
0
314,476
1
W
Sol
11,862
741
50
3
0
317,658
3
W
Danzaburou
12,659
791
31
2
0
274,694
4
W
Neith
10,953
685
13
1
0
305,950
2
W
Merlin
12,575
786
77
5
0
274,920
5
L
Ravana
10,407
650
16
1
0
250,140
0
L
Poseidon
11,153
697
35
2
0
254,162
1
L
Izanami
11,224
702
60
4
0
235,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role