Player Matchup

Jormungandr
Jormungandr
Devilking1900
Jormungandr
Level 2
God Stats
16W - 12L
1,500 SR
Queue Stats
55W - 54L
1,500 Elo+
Party 1
Artemis
Artemis
TheScurv
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Serqet
Serqet
haaaaayeessssss
Serqet
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,319 Elo+
Solo
Agni
Agni
riotburner
Agni
Level 8
God Stats
12W - 7L
1,715 SR
Queue Stats
23W - 24L
1,309 Elo+
Solo
Odin
Odin
whatthedogdoin69
Odin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 6
1,543 SR
1,426 Elo+

VS

Team Averages
Level 4
1,442 SR
1,485 Elo+
Medusa
Medusa
Crimson Gory
Medusa
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 3
Merlin
Merlin
DimuNet
Merlin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 26L
1,715 Elo+
Party 2
Loki
Loki
ElPatroN284
Loki
Level 6
God Stats
14W - 21L
1,212 SR
Queue Stats
23W - 51L
1,208 Elo+
Party 2
Khepri
Khepri
GoryProbe
Khepri
Level 2
God Stats
5W - 3L
1,500 SR
Queue Stats
76W - 56L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
岛田拔刀斋
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Devilking1900
Jormungandr
13
3 / 1 / 4
8,985
529
4,033
7,191
4,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
TheScurv
Artemis
13
2 / 6 / 3
8,319
489
6,112
8,510
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 1 / 0
5,840
344
0
2,089
426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

14
9 / 2 / 4
9,339
549
10,177
8,506
3,023
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 2
8,611
507
6,264
9,505
9,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 4 / 2
7,208
424
5,789
7,792
3,789
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
DimuNet
Merlin
11
1 / 10 / 1
6,639
391
2,863
10,593
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 7 / 0
6,006
353
709
9,880
2,059
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Khepri
GoryProbe
Khepri
13
4 / 3 / 3
8,883
523
5,587
12,865
13,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 2 / 1
6,400
376
2,165
5,114
2,773

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
20
Kills
9
11
Deaths
26
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
4
2
0.75
W
Jormungandr
Devilking1900
Jormungandr
3
1
4
5
L
Merlin
DimuNet
Merlin
1
10
1
0.15
L
0
7
0
0
L
Khepri
GoryProbe
Khepri
4
3
3
1.83
W
Artemis
TheScurv
Artemis
2
6
3
0.58
W
0
1
0
0
W
9
2
4
5.5
W
6
1
2
7
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,586
Damage
17,113
35,801
Taken
46,244
19,848
Mitigated
25,657
6,538
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,789
2,903
0
680
7,792
3,789
682
2,883
4,909
0
33,126
W
Jormungandr
Devilking1900
Jormungandr
4,033
978
0
245
7,191
4,484
434
1,241
5,950
25,916
0
L
Merlin
DimuNet
Merlin
2,863
74
0
0
10,593
3,752
462
5,407
5,186
16,446
0
L
709
190
0
3,288
9,880
2,059
0
550
9,330
0
28,315
L
Khepri
GoryProbe
Khepri
5,587
1,172
0
2,429
12,865
13,284
62
3,683
9,182
38,886
0
W
Artemis
TheScurv
Artemis
6,112
4,139
0
1,134
8,510
2,565
3,897
2,002
6,508
0
35,574
W
0
0
0
646
2,089
426
23
0
2,089
0
6,148
W
10,177
1,689
0
1,707
8,506
3,023
1,077
3,222
5,284
48,202
0
W
6,264
3,174
0
2,806
9,505
9,350
924
2,132
7,373
0
31,827
L
2,165
921
0
400
5,114
2,773
0
1,687
3,427
0
10,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,094
Gold Earned
35,136
256
Minions Killed
181
0
Camps Cleared
0
1,252,707
Distance Traveled
1,308,139
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,208
424
57
3
0
259,826
1
W
Jormungandr
8,985
529
40
2
0
285,926
1
L
Merlin
6,639
391
20
1
0
235,818
0
L
Loki
6,006
353
38
2
0
262,885
0
L
Khepri
8,883
523
41
2
0
311,817
4
W
Artemis
8,319
489
62
4
0
281,218
6
W
Serqet
5,840
344
20
1
0
80,303
0
W
Agni
9,339
549
74
4
0
299,407
4
W
Odin
8,611
507
60
4
0
305,853
1
L
Guan Yu
6,400
376
25
1
0
237,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role