Player Matchup

Cthulhu
Cthulhu
ImmortalKirin
Cthulhu
Level 105
God Stats
10W - 4L
1,932 SR
Queue Stats
373W - 354L
1,543 Elo+
Party 2
Chaac
Chaac
TheCasualTom
Chaac
Level 108
God Stats
8W - 5L
1,895 SR
Queue Stats
264W - 242L
1,541 Elo+
Party 2
Zeus
Zeus
TheToxicByte
Zeus
Level 136
God Stats
63W - 29L
1,514 SR
Queue Stats
149W - 125L
1,558 Elo+
Party 2
Team Averages
Level 116
1,780 SR
1,547 Elo+

VS

Team Averages
Level 62
1,658 SR
1,481 Elo+
Odin
Odin
DiscipleOfDeath
Odin
Level 68
God Stats
2W - 2L
1,619 SR
Queue Stats
65W - 55L
1,556 Elo+
Party 1
Neith
Neith
Kenichi001
Neith
Level 8
God Stats
1W - 2L
1,713 SR
Queue Stats
1W - 4L
1,348 Elo+
Solo
Zeus
Zeus
Warster13
Zeus
Level 109
God Stats
0W - 1L
1,643 SR
Queue Stats
49W - 28L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
1 / 2 / 11
9,243
660
6,881
13,385
12,558
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
7 / 2 / 8
10,707
765
8,076
17,203
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 4 / 7
10,784
770
15,742
9,157
3,518
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 3
8,750
625
5,739
14,571
13,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
10
0 / 6 / 3
7,849
561
3,688
10,881
3,041
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
14
5 / 4 / 2
9,823
702
11,550
10,535
3,498
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
15
Kills
7
8
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
Cthulhu
1
2
11
3.25
L
Neith
0
6
3
0.25
W
7
2
8
5.5
W
7
4
7
2.63
L
Zeus
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,699
Damage
20,977
39,745
Taken
35,987
30,844
Mitigated
19,565
10,825
Healing
2,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,739
924
0
672
14,571
13,026
96
8,622
5,221
0
18,921
W
Cthulhu
6,881
435
1,663
1,467
13,385
12,558
252
3,467
9,784
30,077
0
L
Neith
3,688
1,416
0
839
10,881
3,041
171
8,486
2,224
0
16,804
W
8,076
930
0
6,661
17,203
14,768
1,004
6,110
10,442
633
24,229
W
15,742
1,516
0
1,034
9,157
3,518
1,054
1,973
6,971
51,682
0
L
Zeus
11,550
1,683
0
1,321
10,535
3,498
27
6,130
4,268
48,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
26,422
149
Minions Killed
124
0
Camps Cleared
0
829,533
Distance Traveled
701,335
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,750
625
24
2
0
246,492
1
W
Cthulhu
9,243
660
34
2
0
286,635
3
L
Neith
7,849
561
29
2
0
221,304
5
W
Chaac
10,707
765
28
2
0
289,025
4
W
Zeus
10,784
770
87
6
0
253,873
2
L
Zeus
9,823
702
71
5
0
233,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role