Player Matchup

Hercules
Hercules
Bloody Ugh
Hercules
Level 153
God Stats
14W - 11L
1,644 SR
Queue Stats
326W - 306L
1,562 Elo+
Party 1
Pele
Pele
Lmao in chat
Pele
Level 157
God Stats
9W - 9L
1,203 SR
Queue Stats
263W - 243L
1,541 Elo+
Party 1
Cabrakan
Cabrakan
MysticMin3
Cabrakan
Level 156
God Stats
31W - 21L
1,718 SR
Queue Stats
961W - 784L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
Tomato2978
Nu Wa
Level 63
God Stats
41W - 13L
1,768 SR
Queue Stats
152W - 118L
1,534 Elo+
Party 1
Artemis
Artemis
Vt NaDeZ eX
Artemis
Level 28
God Stats
8W - 4L
1,660 SR
Queue Stats
72W - 59L
1,504 Elo+
Party 1
Team Averages
Level 111
1,598 SR
1,535 Elo+

VS

Team Averages
Level 94
1,584 SR
1,556 Elo+
Sol
Sol
Coastee
Sol
Level 45
God Stats
3W - 0L
1,772 SR
Queue Stats
156W - 141L
1,632 Elo+
Party 2
Osiris
Osiris
IgNoble_Knight
Osiris
Level 126
God Stats
6W - 4L
1,642 SR
Queue Stats
126W - 108L
1,606 Elo+
Party 2
Arachne
Arachne
OctoBIue
Arachne
Level 140
God Stats
7W - 3L
1,536 SR
Queue Stats
211W - 229L
1,546 Elo+
Party 3
Bacchus
Bacchus
dallas2500
Bacchus
Level 124
God Stats
4W - 5L
1,530 SR
Queue Stats
86W - 74L
1,624 Elo+
Party 2
Neith
Neith
gabriellalove12
Neith
Level 33
God Stats
29W - 37L
1,437 SR
Queue Stats
31W - 38L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bloody Ugh
Hercules
8
0 / 4 / 3
5,374
489
3,105
10,284
4,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 2 / 2
6,392
581
4,310
7,832
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
MysticMin3
Cabrakan
12
2 / 3 / 2
6,423
584
4,248
8,082
8,824
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
9
0 / 3 / 2
5,368
488
3,064
4,071
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Vt NaDeZ eX
Artemis
10
2 / 3 / 1
5,905
537
3,606
4,978
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
3 / 1 / 3
7,266
661
7,242
6,955
1,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 4 / 1
6,953
632
4,575
7,503
4,658
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
OctoBIue
Arachne
13
7 / 0 / 1
7,542
686
7,016
7,131
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
dallas2500
Bacchus
10
3 / 1 / 5
6,303
573
5,216
5,612
4,435
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 1 / 2
5,543
504
1,400
4,483
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
7
Kills
15
15
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bloody Ugh
Hercules
0
4
3
0.38
W
Sol
3
1
3
4.5
W
2
4
1
0.63
L
3
2
2
2
L
Cabrakan
MysticMin3
Cabrakan
2
3
2
1
W
Arachne
OctoBIue
Arachne
7
0
1
7.5
L
Nu Wa
0
3
2
0.33
L
Artemis
Vt NaDeZ eX
Artemis
2
3
1
0.83
W
Bacchus
dallas2500
Bacchus
3
1
5
5.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,333
Damage
25,449
35,247
Taken
31,684
18,221
Mitigated
15,409
9,022
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bloody Ugh
Hercules
3,105
714
0
2,272
10,284
4,635
0
4,246
6,038
0
9,967
W
Sol
7,242
2,665
0
4,118
6,955
1,464
1,872
270
6,665
49,704
0
W
4,575
1,543
0
831
7,503
4,658
0
3,223
4,220
0
40,413
L
4,310
871
0
2,576
7,832
2,355
0
3,131
4,701
0
39,378
L
Cabrakan
MysticMin3
Cabrakan
4,248
417
0
2,848
8,082
8,824
0
409
7,673
36,072
0
W
Arachne
OctoBIue
Arachne
7,016
4,761
0
3,218
7,131
3,611
801
1,688
5,311
0
46,810
L
Nu Wa
3,064
692
0
360
4,071
901
0
799
3,272
31,343
0
L
Artemis
Vt NaDeZ eX
Artemis
3,606
871
0
966
4,978
1,506
0
3,873
1,105
0
21,619
W
Bacchus
dallas2500
Bacchus
5,216
685
60
1,410
5,612
4,435
373
1,226
4,213
16,953
0
W
1,400
487
0
1,257
4,483
1,241
0
599
3,820
0
23,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,462
Gold Earned
33,607
300
Minions Killed
365
0
Camps Cleared
0
1,028,813
Distance Traveled
1,049,455
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,374
489
9
1
0
215,807
3
W
Sol
7,266
661
96
9
0
188,933
4
W
Osiris
6,953
632
86
8
0
204,432
5
L
Pele
6,392
581
92
8
0
232,451
4
L
Cabrakan
6,423
584
82
7
0
196,266
3
W
Arachne
7,542
686
92
8
0
266,291
1
L
Nu Wa
5,368
488
76
7
0
190,537
2
L
Artemis
5,905
537
41
4
0
193,752
0
W
Bacchus
6,303
573
32
3
0
203,718
2
W
Neith
5,543
504
59
5
0
186,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role