Player Matchup

Ares
Ares
CHROME360
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,144 Elo+
Solo
Skadi
Skadi
Rosaliaa
Skadi
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 39L
1,443 Elo+
Solo
Merlin
Merlin
SundryFever49
Merlin
Level 12
God Stats
1W - 2L
1,703 SR
Queue Stats
13W - 20L
1,411 Elo+
Solo
Cthulhu
Cthulhu
Sxhift Bp
Cthulhu
Level 29
God Stats
17W - 16L
1,564 SR
Queue Stats
124W - 133L
1,553 Elo+
Solo
Vamana
Vamana
WinsRamons
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,474 Elo+
Solo
Team Averages
Level 18
1,553 SR
1,405 Elo+

VS

Team Averages
Level 17
1,537 SR
1,487 Elo+
Ravana
Ravana
GuNn3rPR
Ravana
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 23L
1,579 Elo+
Party 1
Sol
Sol
ImJustJokez
Sol
Level 25
God Stats
31W - 22L
1,682 SR
Queue Stats
231W - 306L
1,374 Elo+
Solo
Anhur
Anhur
MerknexPR
Anhur
Level 29
God Stats
6W - 3L
1,543 SR
Queue Stats
140W - 78L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
Proofexy
Cthulhu
Level 20
God Stats
2W - 0L
1,685 SR
Queue Stats
123W - 71L
1,592 Elo+
Party 1
Artemis
Artemis
luismv9
Artemis
Level 2
God Stats
1W - 2L
1,274 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
5
0 / 3 / 0
3,127
521
124
3,007
1,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Skadi
Rosaliaa
Skadi
4
1 / 4 / 0
3,210
535
1,691
3,145
566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 4 / 0
3,292
549
913
2,691
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sxhift Bp
Cthulhu
4
0 / 1 / 0
3,097
516
1,510
2,407
813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
WinsRamons
Vamana
3
0 / 2 / 0
3,197
533
500
2,867
730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
GuNn3rPR
Ravana
8
4 / 0 / 0
4,561
760
1,721
1,390
357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
4 / 0 / 1
4,749
792
2,314
3,294
1,095
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
MerknexPR
Anhur
6
3 / 0 / 2
4,060
677
1,910
1,671
590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Proofexy
Cthulhu
5
2 / 0 / 3
4,039
673
2,275
4,314
1,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
luismv9
Artemis
3
0 / 1 / 2
3,146
524
245
1,339
284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
13
14
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
0
3
0
0
W
Ravana
GuNn3rPR
Ravana
4
0
0
4
W
4
0
1
4.5
W
Anhur
MerknexPR
Anhur
3
0
2
4
W
Cthulhu
Proofexy
Cthulhu
2
0
3
3.5
L
Skadi
Rosaliaa
Skadi
1
4
0
0.25
L
0
4
0
0
L
Cthulhu
Sxhift Bp
Cthulhu
0
1
0
0
L
Vamana
WinsRamons
Vamana
0
2
0
0
W
Artemis
luismv9
Artemis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,738
Damage
8,465
14,117
Taken
12,008
4,520
Mitigated
4,087
1,481
Healing
4,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
124
90
0
84
3,007
1,609
178
0
3,007
3,832
0
W
Ravana
GuNn3rPR
Ravana
1,721
703
0
941
1,390
357
0
124
1,266
0
17,470
W
2,314
716
0
1,406
3,294
1,095
1,134
913
2,381
17,634
0
W
Anhur
MerknexPR
Anhur
1,910
705
0
799
1,671
590
0
543
1,128
0
11,112
W
Cthulhu
Proofexy
Cthulhu
2,275
477
0
1,444
4,314
1,761
0
936
3,378
11,737
0
L
Skadi
Rosaliaa
Skadi
1,691
897
85
145
3,145
566
0
1,279
1,673
0
8,368
L
913
114
0
0
2,691
802
162
1,714
977
11,473
0
L
Cthulhu
Sxhift Bp
Cthulhu
1,510
297
0
637
2,407
813
0
996
1,374
6,181
0
L
Vamana
WinsRamons
Vamana
500
264
0
530
2,867
730
0
600
2,267
0
3,904
W
Artemis
luismv9
Artemis
245
245
0
91
1,339
284
0
296
1,043
0
2,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,923
Gold Earned
20,555
48
Minions Killed
133
0
Camps Cleared
0
484,249
Distance Traveled
538,388
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,127
521
6
1
0
106,998
1
W
Ravana
4,561
760
50
8
0
113,193
1
W
Sol
4,749
792
39
7
0
102,096
2
W
Anhur
4,060
677
23
4
0
96,150
1
W
Cthulhu
4,039
673
18
3
0
122,524
1
L
Skadi
3,210
535
12
2
0
119,035
0
L
Merlin
3,292
549
17
3
0
102,945
0
L
Cthulhu
3,097
516
6
1
0
100,623
1
L
Vamana
3,197
533
7
1
0
54,648
1
W
Artemis
3,146
524
3
1
0
104,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role