Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kali
Kali
JoeMyGodGaming
Kali
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 47L
1,630 Elo+
Party 3
Izanami
Izanami
PR11basketball
Izanami
Level 42
God Stats
40W - 35L
1,660 SR
Queue Stats
72W - 62L
1,595 Elo+
Party 3
Medusa
Medusa
VxaF
Medusa
Level 48
God Stats
9W - 1L
1,671 SR
Queue Stats
156W - 98L
1,652 Elo+
Party 4
Team Averages
Level 77
1,566 SR
1,575 Elo+

VS

Team Averages
Level 66
1,494 SR
1,434 Elo+
Danzaburou
Danzaburou
Cokezoo8bg9775
Danzaburou
Level 22
God Stats
1W - 1L
1,595 SR
Queue Stats
7W - 10L
1,452 Elo+
Party 2
Vamana
Vamana
DISPLAY07
Vamana
Level 27
God Stats
0W - 1L
1,237 SR
Queue Stats
12W - 17L
1,361 Elo+
Party 1
Arachne
Arachne
Sleeper NwG
Arachne
Level 88
God Stats
1W - 1L
1,285 SR
Queue Stats
11W - 20L
1,212 Elo+
Party 1
Ares
Ares
lVlaniac--
Ares
Level 126
God Stats
0W - 1L
1,786 SR
Queue Stats
19W - 18L
1,572 Elo+
Party 2
Janus
Janus
whisperless
Janus
Level 68
God Stats
5W - 4L
1,568 SR
Queue Stats
170W - 136L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
5 / 0 / 4
6,813
619
6,507
6,426
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
 
Artio
12
0 / 0 / 0
6,671
606
2,776
3,899
3,287
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 3 / 1
6,336
576
4,610
7,914
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 1 / 4
7,386
671
7,476
5,949
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
VxaF
Medusa
12
2 / 1 / 0
7,031
639
4,144
6,211
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cokezoo8bg9775
Danzaburou
9
0 / 4 / 1
5,383
489
3,195
7,706
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
DISPLAY07
Vamana
7
0 / 0 / 0
4,821
438
2,162
4,948
2,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Sleeper NwG
Arachne
6
0 / 4 / 1
4,600
418
2,024
8,885
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 4 / 0
5,015
456
4,014
9,229
6,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 1 / 0
6,674
607
4,194
6,226
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
5
5
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
0
4
7
W
Artio
 
Artio
0
0
0
0
L
Danzaburou
Cokezoo8bg9775
Danzaburou
0
4
1
0.13
L
Vamana
DISPLAY07
Vamana
0
0
0
0
W
1
3
1
0.5
W
5
1
4
7
L
Arachne
Sleeper NwG
Arachne
0
4
1
0.13
W
Medusa
VxaF
Medusa
2
1
0
2
L
1
4
0
0.25
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
15,589
30,399
Taken
36,994
14,336
Mitigated
15,480
13,797
Healing
8,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,507
2,404
646
2,399
6,426
2,562
363
2,392
3,972
15,403
3,500
W
Artio
 
Artio
2,776
555
66
2,778
3,899
3,287
0
0
3,502
32,472
0
L
Danzaburou
Cokezoo8bg9775
Danzaburou
3,195
681
57
1,579
7,706
2,077
0
2,668
5,038
0
26,867
L
Vamana
DISPLAY07
Vamana
2,162
773
175
1,520
4,948
2,982
0
2,276
2,672
0
18,196
W
4,610
1,864
0
2,976
7,914
4,497
0
1,826
5,915
0
44,464
W
7,476
5,432
0
1,885
5,949
1,974
310
2,100
3,849
0
51,857
L
Arachne
Sleeper NwG
Arachne
2,024
1,295
159
3,005
8,885
1,927
0
1,009
7,876
0
13,048
W
Medusa
VxaF
Medusa
4,144
1,978
0
3,047
6,211
2,016
1,599
1,515
4,460
0
46,503
L
4,014
507
0
324
9,229
6,963
0
2,495
6,734
16,665
0
L
4,194
215
0
1,405
6,226
1,531
0
191
6,035
34,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,237
Gold Earned
26,493
402
Minions Killed
233
0
Camps Cleared
0
1,011,454
Distance Traveled
1,026,938
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,813
619
36
3
0
203,179
2
W
Artio
6,671
606
83
8
0
219,379
2
L
Danzaburou
5,383
489
57
5
0
212,739
2
L
Vamana
4,821
438
37
3
0
214,111
1
W
Kali
6,336
576
82
7
0
209,739
1
W
Izanami
7,386
671
104
9
0
177,380
4
L
Arachne
4,600
418
29
3
0
204,666
0
W
Medusa
7,031
639
97
9
0
201,777
1
L
Ares
5,015
456
28
3
0
190,274
1
L
Janus
6,674
607
82
7
0
205,148
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role