Player Matchup

Ymir
Ymir
Ironheart-_4
Ymir
Level 24
God Stats
6W - 3L
1,492 SR
Queue Stats
13W - 6L
1,531 Elo+
Party 1
Olorun
Olorun
RedBandKiller
Olorun
Level 104
God Stats
2W - 0L
1,515 SR
Queue Stats
41W - 61L
1,366 Elo+
Party 1
Chaac
Chaac
Spooks141
Chaac
Level 51
God Stats
6W - 7L
1,508 SR
Queue Stats
35W - 43L
1,440 Elo+
Party 1
Cupid
Cupid
madlukemad
Cupid
Level 62
God Stats
1W - 2L
1,435 SR
Queue Stats
39W - 61L
1,364 Elo+
Party 1
Nemesis
Nemesis
ryanhanson6
Nemesis
Level 56
God Stats
7W - 5L
1,543 SR
Queue Stats
59W - 76L
1,367 Elo+
Party 1
Team Averages
Level 59
1,499 SR
1,414 Elo+

VS

Team Averages
Level 52
1,450 SR
1,336 Elo+
Tsukuyomi
Tsukuyomi
BearsDT77
Tsukuyomi
Level 58
God Stats
2W - 4L
1,190 SR
Queue Stats
2W - 8L
1,022 Elo+
Party 3
Serqet
Serqet
COCEUM111
Serqet
Level 88
God Stats
3W - 4L
1,482 SR
Queue Stats
125W - 174L
1,419 Elo+
Party 2
Cerberus
Cerberus
CombatPenguin65
Cerberus
Level 45
God Stats
4W - 9L
1,447 SR
Queue Stats
7W - 11L
1,396 Elo+
Party 3
Izanami
Izanami
SandStorm_BR-_-
Izanami
Level 39
God Stats
12W - 10L
1,410 SR
Queue Stats
126W - 160L
1,409 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vinii_Santana
Morgan Le Fay
Level 28
God Stats
5W - 5L
1,722 SR
Queue Stats
45W - 47L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,595
507
2,552
8,626
5,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 0 / 1
8,021
617
4,807
4,857
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Spooks141
Chaac
14
6 / 0 / 6
8,371
644
10,158
11,527
11,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
9
0 / 3 / 0
5,697
438
5,082
5,976
1,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
ryanhanson6
Nemesis
13
8 / 2 / 0
8,746
673
5,549
9,052
2,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BearsDT77
Tsukuyomi
10
0 / 5 / 0
5,988
461
2,189
8,072
2,237
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Serqet
COCEUM111
Serqet
12
0 / 4 / 0
6,955
535
2,141
9,392
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
10
2 / 3 / 4
7,013
539
5,483
12,384
11,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 2 / 2
7,574
583
7,895
6,515
1,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Vinii_Santana
Morgan Le Fay
12
0 / 2 / 0
6,495
500
4,180
5,684
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
7
7
Deaths
16
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BearsDT77
Tsukuyomi
0
5
0
0
L
Serqet
COCEUM111
Serqet
0
4
0
0
L
Cerberus
2
3
4
1.33
W
0
2
3
0.75
W
2
0
1
2.5
L
5
2
2
3
W
Chaac
Spooks141
Chaac
6
0
6
9
L
Morgan Le Fay
Vinii_Santana
Morgan Le Fay
0
2
0
0
W
Cupid
0
3
0
0
W
Nemesis
ryanhanson6
Nemesis
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,148
Damage
21,888
40,038
Taken
42,047
23,497
Mitigated
20,139
11,868
Healing
9,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BearsDT77
Tsukuyomi
2,189
802
0
1,232
8,072
2,237
156
987
6,542
0
28,228
L
Serqet
COCEUM111
Serqet
2,141
466
168
343
9,392
3,077
0
1,565
7,530
0
51,439
L
Cerberus
5,483
663
0
5,511
12,384
11,010
84
3,152
9,087
27,215
0
W
2,552
240
105
1,555
8,626
5,685
0
2,597
6,029
15,618
0
W
4,807
3,222
0
2,921
4,857
1,931
1,248
2,803
1,919
48,479
4,084
L
7,895
5,274
0
1,786
6,515
1,719
526
1,462
5,053
0
36,153
W
Chaac
Spooks141
Chaac
10,158
1,530
144
4,879
11,527
11,635
597
1,468
9,771
8,845
30,920
L
Morgan Le Fay
Vinii_Santana
Morgan Le Fay
4,180
136
0
695
5,684
2,096
0
2,707
2,885
38,381
0
W
Cupid
5,082
2,758
278
1,262
5,976
1,344
350
1,696
4,280
0
27,673
W
Nemesis
ryanhanson6
Nemesis
5,549
2,861
0
724
9,052
2,902
43
1,236
7,816
0
40,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,430
Gold Earned
34,025
319
Minions Killed
352
0
Camps Cleared
0
1,245,332
Distance Traveled
1,194,259
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,988
461
61
5
0
242,895
2
L
Serqet
6,955
535
97
7
0
243,193
1
L
Cerberus
7,013
539
44
3
0
227,271
0
W
Ymir
6,595
507
29
2
0
250,891
0
W
Olorun
8,021
617
105
8
0
247,120
2
L
Izanami
7,574
583
76
6
0
226,034
2
W
Chaac
8,371
644
70
5
0
271,557
0
L
Morgan Le Fay
6,495
500
74
6
0
254,866
4
W
Cupid
5,697
438
48
4
0
236,536
1
W
Nemesis
8,746
673
67
5
0
239,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role