Player Matchup

Medusa
Medusa
Richdude321
Medusa
Level 93
God Stats
12W - 8L
1,356 SR
Queue Stats
42W - 49L
1,363 Elo+
Party 3
Anubis
Anubis
SteadySmoke7081
Anubis
Level 67
God Stats
7W - 8L
1,600 SR
Queue Stats
120W - 142L
1,259 Elo+
Party 2
Bellona
Bellona
Thy BluntDoctor
Bellona
Level 27
God Stats
1W - 5L
1,381 SR
Queue Stats
48W - 41L
1,277 Elo+
Party 2
Mercury
Mercury
glitchedgames98
Mercury
Level 69
God Stats
0W - 1L
1,368 SR
Queue Stats
33W - 44L
1,364 Elo+
Party 3
Cerberus
Cerberus
jasd1998
Cerberus
Level 48
God Stats
1W - 2L
1,330 SR
Queue Stats
7W - 15L
1,311 Elo+
Party 3
Team Averages
Level 61
1,407 SR
1,315 Elo+

VS

Team Averages
Level 58
1,344 SR
1,392 Elo+
Loki
Loki
Sepuuulll_
Loki
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
134W - 127L
1,393 Elo+
Party 1
Artemis
Artemis
UncleCarre
Artemis
Level 63
God Stats
6W - 9L
1,116 SR
Queue Stats
105W - 111L
1,417 Elo+
Party 1
Ymir
Ymir
YuyoPR1
Ymir
Level 23
God Stats
7W - 7L
1,445 SR
Queue Stats
9W - 9L
1,365 Elo+
Party 1
Scylla
Scylla
gds_ibra45
Scylla
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 74L
1,394 Elo+
Solo
Osiris
Osiris
nesti26
Osiris
Level 59
God Stats
2W - 5L
1,159 SR
Queue Stats
158W - 181L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
2 / 3 / 1
7,254
403
5,312
8,030
2,484
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 8 / 0
9,009
501
9,922
13,550
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 8 / 0
11,463
637
9,652
17,232
13,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
1 / 5 / 3
7,686
427
2,847
10,535
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
jasd1998
Cerberus
11
0 / 4 / 3
7,455
414
2,844
9,738
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 9
10,966
609
8,809
12,250
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
UncleCarre
Artemis
17
8 / 0 / 4
9,964
554
12,773
11,134
2,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
YuyoPR1
Ymir
12
2 / 1 / 7
7,978
443
2,734
7,974
4,769
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
gds_ibra45
Scylla
11
0 / 3 / 1
6,987
388
2,170
7,174
1,989
Osiris
nesti26
Osiris
16
7 / 2 / 4
10,010
556
9,486
15,654
11,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
7
Kills
27
28
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
3
1
0.83
W
10
1
9
14.5
L
1
8
0
0.13
L
3
8
0
0.38
W
Artemis
UncleCarre
Artemis
8
0
4
10
W
Ymir
YuyoPR1
Ymir
2
1
7
5.5
W
Scylla
gds_ibra45
Scylla
0
3
1
0.17
L
1
5
3
0.5
L
Cerberus
jasd1998
Cerberus
0
4
3
0.38
W
Osiris
nesti26
Osiris
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,577
Damage
35,972
59,085
Taken
54,186
34,835
Mitigated
24,852
11,576
Healing
16,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,312
2,163
0
288
8,030
2,484
1,334
1,429
6,601
0
39,752
W
8,809
2,783
0
4,748
12,250
4,237
0
3,490
8,760
0
73,876
L
9,922
42
0
3,995
13,550
5,974
215
89
13,461
65,600
0
L
9,652
5,760
0
2,859
17,232
13,645
2,084
387
16,845
0
64,346
W
Artemis
UncleCarre
Artemis
12,773
7,073
0
4,779
11,134
2,811
999
6,910
4,224
0
70,404
W
Ymir
YuyoPR1
Ymir
2,734
405
0
0
7,974
4,769
47
988
6,986
20,866
0
W
Scylla
gds_ibra45
Scylla
2,170
239
0
0
7,174
1,989
0
836
6,338
21,945
0
L
2,847
861
0
1,856
10,535
3,304
0
917
9,618
0
32,453
L
Cerberus
jasd1998
Cerberus
2,844
330
873
1,705
9,738
9,428
336
2,533
7,205
22,412
0
W
Osiris
nesti26
Osiris
9,486
4,847
0
6,767
15,654
11,046
860
542
15,112
0
59,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,867
Gold Earned
45,905
390
Minions Killed
409
0
Camps Cleared
0
1,531,319
Distance Traveled
1,612,982
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,254
403
52
3
0
297,189
0
W
Loki
10,966
609
128
7
0
392,800
1
L
Anubis
9,009
501
122
7
0
285,479
3
L
Bellona
11,463
637
112
6
0
305,369
0
W
Artemis
9,964
554
114
6
0
339,505
4
W
Ymir
7,978
443
31
2
0
295,880
0
W
Scylla
6,987
388
30
2
0
306,746
0
L
Mercury
7,686
427
64
4
0
355,679
1
L
Cerberus
7,455
414
40
2
0
287,603
0
W
Osiris
10,010
556
106
6
0
278,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role