Player Matchup

Kukulkan
Kukulkan
Bronze III
ISAAKUS
Kukulkan
Bronze III
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,359 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,500 SR
1,359 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,461 SR
1,213 MMR
Cernunnos
Cernunnos
Silver I
WatchUrBackk
Cernunnos
Silver I
Level 96
God Stats
1W - 2L
1,461 SR
Queue Stats
35W - 31L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ISAAKUS
Kukulkan
16
1 / 3 / 0
9,968
712
6,685
10,974
4,862
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BakasuraMorgan Le FayKaliHou YiChronos

VS

Bans
He BoPoseidonUllrSkadiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
WatchUrBackk
Cernunnos
19
3 / 1 / 0
11,913
851
8,654
11,273
8,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ISAAKUS
Kukulkan
1
3
0
0.33
W
Cernunnos
WatchUrBackk
Cernunnos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,685
Damage
8,654
10,974
Taken
11,273
4,862
Mitigated
8,461
3,183
Healing
2,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ISAAKUS
Kukulkan
6,685
598
0
3,183
10,974
4,862
0
0
10,974
56,410
0
W
Cernunnos
WatchUrBackk
Cernunnos
8,654
4,222
0
2,586
11,273
8,461
1,713
6,685
4,588
0
81,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,968
Gold Earned
11,913
103
Minions Killed
159
0
Camps Cleared
0
236,010
Distance Traveled
263,519
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,968
712
103
7
0
236,010
2
W
Cernunnos
11,913
851
159
11
0
263,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role