Player Matchup

Cthulhu
Cthulhu
Aalbeto23
Cthulhu
Level 27
God Stats
6W - 7L
1,333 SR
Queue Stats
98W - 95L
1,394 Elo+
Solo
Jing Wei
Jing Wei
Aphrodithhe
Jing Wei
Level 13
God Stats
2W - 1L
1,532 SR
Queue Stats
10W - 4L
1,460 Elo+
Solo
Loki
Loki
PATILOL10
Loki
Level 18
God Stats
5W - 5L
1,603 SR
Queue Stats
60W - 76L
1,283 Elo+
Party 1
He Bo
He Bo
Tyront_D_Law
He Bo
Level 46
God Stats
7W - 4L
1,594 SR
Queue Stats
130W - 193L
1,292 Elo+
Party 1
Ra
Ra
thadex10
Ra
Level 17
God Stats
4W - 1L
1,652 SR
Queue Stats
14W - 20L
1,226 Elo+
Party 1
Team Averages
Level 24
1,543 SR
1,331 Elo+

VS

Team Averages
Level 10
1,532 SR
1,663 Elo+
Morgan Le Fay
Morgan Le Fay
DEVOCKY
Morgan Le Fay
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ElChicon
Cthulhu
Level 17
God Stats
0W - 1L
1,265 SR
Queue Stats
7W - 4L
1,559 Elo+
Party 2
Danzaburou
Danzaburou
Koarih
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,752 Elo+
Party 2
Mercury
Mercury
capivarinh4
Mercury
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,752 Elo+
Party 2
Geb
Geb
safado157tarado
Geb
Level 7
God Stats
3W - 1L
1,895 SR
Queue Stats
4W - 2L
1,752 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aalbeto23
Cthulhu
18
5 / 0 / 12
13,292
511
13,771
16,531
21,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Aphrodithhe
Jing Wei
20
14 / 3 / 5
16,835
648
30,966
29,504
12,427
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
17
10 / 7 / 6
12,750
490
11,838
21,043
7,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 4 / 3
13,737
528
20,148
18,997
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 5 / 6
13,573
522
12,473
11,282
4,937
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DEVOCKY
Morgan Le Fay
12
0 / 18 / 3
8,102
312
1,709
19,324
6,977
Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ElChicon
Cthulhu
15
2 / 4 / 9
9,827
378
13,615
18,582
17,171
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Koarih
Danzaburou
17
1 / 7 / 5
10,593
407
8,522
17,538
5,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
capivarinh4
Mercury
20
13 / 6 / 5
13,931
536
22,981
24,756
9,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 5 / 11
11,198
431
10,554
29,904
28,473
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
52
39
Kills
19
19
Deaths
40
32
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aalbeto23
Cthulhu
5
0
12
11
W
Jing Wei
Aphrodithhe
Jing Wei
14
3
5
5.5
L
Morgan Le Fay
DEVOCKY
Morgan Le Fay
0
18
3
0.08
L
Cthulhu
ElChicon
Cthulhu
2
4
9
1.63
L
Danzaburou
Koarih
Danzaburou
1
7
5
0.5
W
Loki
10
7
6
1.86
W
7
4
3
2.13
L
Mercury
capivarinh4
Mercury
13
6
5
2.58
L
3
5
11
1.7
W
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,196
Damage
57,381
97,357
Taken
110,104
54,093
Mitigated
68,035
31,442
Healing
20,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aalbeto23
Cthulhu
13,771
588
211
2,240
16,531
21,092
1,261
4,890
11,641
63,151
0
W
Jing Wei
Aphrodithhe
Jing Wei
30,966
20,203
0
14,141
29,504
12,427
8,316
6,770
22,679
0
178,811
L
Morgan Le Fay
DEVOCKY
Morgan Le Fay
1,709
423
0
130
19,324
6,977
0
7,761
11,377
22,572
0
L
Cthulhu
ElChicon
Cthulhu
13,615
1,299
945
3,663
18,582
17,171
0
6,760
11,259
35,635
0
L
Danzaburou
Koarih
Danzaburou
8,522
3,667
0
4,300
17,538
5,939
385
4,887
12,205
0
54,023
W
Loki
11,838
5,468
789
6,818
21,043
7,805
92
4,085
16,958
0
76,170
W
20,148
620
297
4,246
18,997
7,832
526
5,836
13,161
76,350
0
L
Mercury
capivarinh4
Mercury
22,981
11,020
0
4,716
24,756
9,475
0
11,754
12,803
0
81,563
L
10,554
2,079
444
5,820
29,904
28,473
0
13,635
16,068
48,312
0
W
12,473
2,597
934
1,766
11,282
4,937
3,437
4,297
6,985
78,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,187
Gold Earned
53,651
623
Minions Killed
345
0
Camps Cleared
0
2,388,174
Distance Traveled
2,202,554
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,292
511
87
3
0
540,981
7
W
Jing Wei
16,835
648
214
8
0
450,916
1
L
Morgan Le Fay
8,102
312
32
1
0
324,982
1
L
Cthulhu
9,827
378
40
2
0
485,052
1
L
Danzaburou
10,593
407
76
3
0
418,418
0
W
Loki
12,750
490
71
3
0
484,707
2
W
He Bo
13,737
528
111
4
0
470,896
1
L
Mercury
13,931
536
125
5
0
502,811
2
L
Geb
11,198
431
72
3
0
471,291
0
W
Ra
13,573
522
140
5
0
440,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role