Player Matchup

Yemoja
Yemoja
Cer0byte
Yemoja
Level 83
God Stats
43W - 39L
1,553 SR
Queue Stats
346W - 322L
1,533 Elo+
Party 1
Chang'e
Chang'e
Kyteez
Chang'e
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 80L
1,468 Elo+
Party 1
Sobek
Sobek
TouchinU
Sobek
Level 24
God Stats
4W - 5L
1,694 SR
Queue Stats
43W - 67L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
Wolgon999
Danzaburou
Level 119
God Stats
41W - 38L
1,539 SR
Queue Stats
184W - 219L
1,420 Elo+
Party 1
Odin
Odin
iamJayAli
Odin
Level 150
God Stats
6W - 4L
1,724 SR
Queue Stats
313W - 345L
1,521 Elo+
Party 1
Team Averages
Level 92
1,602 SR
1,485 Elo+

VS

Team Averages
Level 96
1,586 SR
1,545 Elo+
Kukulkan
Kukulkan
Apolyte
Kukulkan
Level 14
God Stats
4W - 3L
1,472 SR
Queue Stats
21W - 12L
1,610 Elo+
Party 2
Fenrir
Fenrir
Dinhokof
Fenrir
Level 151
God Stats
64W - 50L
1,479 SR
Queue Stats
330W - 336L
1,390 Elo+
Solo
Ah Puch
Ah Puch
OGxRush Qc
Ah Puch
Level 115
God Stats
2W - 0L
1,619 SR
Queue Stats
40W - 39L
1,574 Elo+
Party 2
Chiron
Chiron
Yum Yum3008
Chiron
Level 138
God Stats
6W - 5L
1,541 SR
Queue Stats
90W - 82L
1,547 Elo+
Party 2
Khepri
Khepri
oO ZerTeK Oo
Khepri
Level 63
God Stats
4W - 0L
1,820 SR
Queue Stats
14W - 8L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cer0byte
Yemoja
20
1 / 7 / 11
14,179
1,013
7,936
30,447
17,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Kyteez
Chang'e
20
2 / 9 / 7
12,862
919
13,763
34,013
18,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
TouchinU
Sobek
20
1 / 5 / 8
12,614
901
10,702
40,141
49,020
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Wolgon999
Danzaburou
20
7 / 13 / 5
15,263
1,090
35,567
31,873
13,275
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odin
20
4 / 2 / 9
13,771
984
13,519
19,980
23,556
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

0

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Apolyte
Kukulkan
20
6 / 1 / 16
14,757
1,054
35,206
7,343
4,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Dinhokof
Fenrir
20
7 / 3 / 11
13,921
994
20,268
17,136
12,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
OGxRush Qc
Ah Puch
20
9 / 3 / 20
14,590
1,042
45,191
17,192
10,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
20
11 / 6 / 16
14,865
1,062
32,387
19,936
11,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
20
3 / 2 / 29
15,183
1,085
11,323
22,332
39,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
128
15
Kills
36
36
Deaths
15
40
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Apolyte
Kukulkan
6
1
16
14
L
Yemoja
Cer0byte
Yemoja
1
7
11
0.93
W
Fenrir
Dinhokof
Fenrir
7
3
11
4.17
L
Chang'e
Kyteez
Chang'e
2
9
7
0.61
W
Ah Puch
OGxRush Qc
Ah Puch
9
3
20
6.33
L
Sobek
TouchinU
Sobek
1
5
8
1
L
Danzaburou
Wolgon999
Danzaburou
7
13
5
0.73
W
Chiron
11
6
16
3.17
L
Odin
4
2
9
4.25
W
Khepri
3
2
29
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,487
Damage
144,375
156,454
Taken
83,939
121,712
Mitigated
78,439
52,365
Healing
12,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Apolyte
Kukulkan
35,206
1,114
0
349
7,343
4,620
0
3,021
4,322
76,945
0
L
Yemoja
Cer0byte
Yemoja
7,936
1,825
23,175
6,575
30,447
17,375
0
19,054
11,393
21,852
0
W
Fenrir
Dinhokof
Fenrir
20,268
4,330
520
1,632
17,136
12,092
0
6,463
10,673
0
32,703
L
Chang'e
Kyteez
Chang'e
13,763
1,495
7,525
6,964
34,013
18,486
0
20,164
13,849
45,817
0
W
Ah Puch
OGxRush Qc
Ah Puch
45,191
3,563
1,099
2,613
17,192
10,687
0
5,383
11,809
70,968
0
L
Sobek
TouchinU
Sobek
10,702
785
640
3,922
40,141
49,020
0
24,489
15,652
34,478
0
L
Danzaburou
Wolgon999
Danzaburou
35,567
25,880
0
3,564
31,873
13,275
0
15,835
16,038
0
59,549
W
Chiron
32,387
15,347
1,475
1,979
19,936
11,113
0
8,986
10,950
0
56,012
L
Odin
13,519
1,959
0
0
19,980
23,556
0
12,178
7,331
0
25,646
W
Khepri
11,323
963
113
2,677
22,332
39,927
0
8,548
13,784
22,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,689
Gold Earned
73,316
242
Minions Killed
281
4
Camps Cleared
11
1,221,843
Distance Traveled
1,265,231
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,757
1,054
111
8
0
264,295
0
L
Yemoja
14,179
1,013
36
3
0
226,432
0
W
Fenrir
13,921
994
23
2
7
265,904
0
L
Chang'e
12,862
919
67
5
1
256,743
0
W
Ah Puch
14,590
1,042
64
5
1
258,768
3
L
Sobek
12,614
901
47
3
0
239,515
1
L
Danzaburou
15,263
1,090
61
4
1
217,430
0
W
Chiron
14,865
1,062
56
4
2
208,110
1
L
Odin
13,771
984
31
2
2
281,723
0
W
Khepri
15,183
1,085
27
2
1
268,154
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role