Player Matchup

Sol
Sol
AlJovice
Sol
Level 106
God Stats
27W - 25L
1,544 SR
Queue Stats
622W - 635L
1,528 Elo+
Party 1
Bacchus
Bacchus
Dreakert
Bacchus
Level 64
God Stats
88W - 84L
1,792 SR
Queue Stats
437W - 463L
1,511 Elo+
Party 1
Apollo
Apollo
Dusknoir2188
Apollo
Level 106
God Stats
37W - 30L
1,653 SR
Queue Stats
547W - 534L
1,558 Elo+
Party 1
Gilgamesh
Gilgamesh
Manuelito996
Gilgamesh
Level 48
God Stats
84W - 76L
1,568 SR
Queue Stats
261W - 290L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
perezoz006
Danzaburou
Level 48
God Stats
83W - 106L
1,502 SR
Queue Stats
184W - 211L
1,491 Elo+
Party 1
Team Averages
Level 74
1,612 SR
1,516 Elo+

VS

Team Averages
Level 58
1,636 SR
1,449 Elo+
Arachne
Arachne
Benja2789
Arachne
Level 77
God Stats
16W - 13L
1,633 SR
Queue Stats
81W - 92L
1,469 Elo+
Party 2
Tiamat
Tiamat
Godre10
Tiamat
Level 47
God Stats
11W - 4L
1,808 SR
Queue Stats
217W - 218L
1,468 Elo+
Party 2
Ullr
Ullr
Sir_madnesss
Ullr
Level 123
God Stats
2W - 1L
1,505 SR
Queue Stats
25W - 24L
1,471 Elo+
Party 3
Yemoja
Yemoja
TecarreoNAZHE
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,588 Elo+
Party 3
Hercules
Hercules
Tupollofav
Hercules
Level 19
God Stats
0W - 1L
1,732 SR
Queue Stats
3W - 4L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
9,657
604
12,972
7,106
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Dreakert
Bacchus
11
2 / 4 / 6
7,531
471
7,229
14,284
9,319
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
16
3 / 0 / 5
9,849
616
7,868
11,657
5,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Manuelito996
Gilgamesh
13
2 / 2 / 6
8,226
514
5,857
10,522
3,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
perezoz006
Danzaburou
13
3 / 6 / 5
8,211
513
5,989
10,595
2,775
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Benja2789
Arachne
13
1 / 2 / 0
7,635
477
3,731
10,459
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Godre10
Tiamat
15
0 / 2 / 0
8,227
514
4,455
10,058
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 6 / 5
7,612
476
8,285
14,492
4,135
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 2
7,855
491
6,249
11,792
8,802
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
Tupollofav
Hercules
11
6 / 5 / 5
7,284
455
7,832
12,041
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
17
Kills
12
12
Deaths
17
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
Arachne
Benja2789
Arachne
1
2
0
0.5
W
Bacchus
Dreakert
Bacchus
2
4
6
1.25
W
Apollo
3
0
5
5.5
L
Tiamat
Godre10
Tiamat
0
2
0
0
W
Gilgamesh
Manuelito996
Gilgamesh
2
2
6
2.5
L
5
6
5
1.25
L
0
2
2
0.5
L
Hercules
Tupollofav
Hercules
6
5
5
1.7
W
Danzaburou
perezoz006
Danzaburou
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,915
Damage
30,552
54,164
Taken
58,842
23,736
Mitigated
24,680
16,261
Healing
14,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,972
4,348
0
2,520
7,106
2,429
2,786
2,334
4,772
67,080
0
L
Arachne
Benja2789
Arachne
3,731
2,142
0
1,659
10,459
2,857
0
4,033
6,302
0
55,013
W
Bacchus
Dreakert
Bacchus
7,229
967
285
2,480
14,284
9,319
16
1,272
13,012
27,980
0
W
Apollo
7,868
4,503
0
5,166
11,657
5,397
2,585
4,465
6,988
0
72,668
L
Tiamat
Godre10
Tiamat
4,455
384
0
2,634
10,058
4,804
187
5,200
4,563
58,859
0
W
Gilgamesh
Manuelito996
Gilgamesh
5,857
951
0
3,160
10,522
3,816
68
1,423
9,099
0
45,191
L
8,285
2,898
0
4,057
14,492
4,135
629
4,691
9,745
0
42,071
L
6,249
589
1,433
2,772
11,792
8,802
367
2,916
8,838
50,855
0
L
Hercules
Tupollofav
Hercules
7,832
2,373
0
1,907
12,041
4,082
456
5,736
6,247
0
18,214
W
Danzaburou
perezoz006
Danzaburou
5,989
1,717
0
2,650
10,595
2,775
990
1,865
8,730
0
36,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
38,613
473
Minions Killed
421
0
Camps Cleared
0
1,565,219
Distance Traveled
1,453,003
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,657
604
146
9
0
294,557
2
L
Arachne
7,635
477
102
6
0
345,412
2
W
Bacchus
7,531
471
33
2
0
311,210
1
W
Apollo
9,849
616
138
9
0
340,488
2
L
Tiamat
8,227
514
124
8
0
282,740
1
W
Gilgamesh
8,226
514
80
5
0
322,281
1
L
Ullr
7,612
476
59
4
0
252,553
2
L
Yemoja
7,855
491
117
7
0
277,984
3
L
Hercules
7,284
455
19
1
0
294,314
0
W
Danzaburou
8,211
513
76
5
0
296,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role