Player Matchup

Zhong Kui
Zhong Kui
Rush_Sonaltes_Qc
Zhong Kui
Level 28
God Stats
10W - 6L
1,644 SR
Queue Stats
95W - 84L
1,590 Elo+
Party 3
Thor
Thor
SeasaltAvenue
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,731 Elo+
Party 2
Anhur
Anhur
SilverKanye
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,731 Elo+
Party 2
Bacchus
Bacchus
ThatGuyHypnotize
Bacchus
Level 29
God Stats
2W - 2L
1,605 SR
Queue Stats
113W - 102L
1,596 Elo+
Solo
Sylvanus
Sylvanus
WVWVWVIllI
Sylvanus
Level 28
God Stats
4W - 6L
1,476 SR
Queue Stats
81W - 77L
1,635 Elo+
Party 3
Team Averages
Level 19
1,545 SR
1,657 Elo+

VS

Team Averages
Level 10
1,618 SR
1,698 Elo+
Loki
Loki
Brawrasaur12345
Loki
Level 3
God Stats
4W - 4L
1,693 SR
Queue Stats
21W - 16L
1,803 Elo+
Party 1
Pele
Pele
PeΙe
Pele
Level 12
God Stats
22W - 24L
1,664 SR
Queue Stats
28W - 28L
1,708 Elo+
Solo
Ymir
Ymir
Reezon516
Ymir
Level 3
God Stats
9W - 7L
1,802 SR
Queue Stats
24W - 14L
1,803 Elo+
Party 1
Neith
Neith
TheCapten
Neith
Level 3
God Stats
28W - 14L
1,471 SR
Queue Stats
114W - 99L
1,588 Elo+
Party 1
Sun Wukong
Sun Wukong
lemonjuice405
Sun Wukong
Level 27
God Stats
5W - 4L
1,459 SR
Queue Stats
95W - 80L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
12
0 / 8 / 1
7,553
444
7,104
14,771
7,969
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 12 / 1
7,187
423
5,096
16,743
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 9 / 3
8,016
472
5,346
12,700
3,615
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

12
1 / 8 / 2
8,670
510
5,406
15,015
15,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sylvanus
WVWVWVIllI
Sylvanus
16
3 / 3 / 0
10,245
603
13,250
14,351
8,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 5
9,477
557
8,768
12,093
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pele
PeΙe
Pele
18
15 / 2 / 6
11,732
690
21,895
16,917
6,597
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
14
7 / 1 / 13
8,775
516
7,559
10,615
3,511
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
TheCapten
Neith
14
5 / 1 / 14
8,967
527
9,547
4,708
1,286
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
lemonjuice405
Sun Wukong
17
3 / 1 / 8
9,433
555
9,662
12,673
7,495
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
85
6
Kills
39
40
Deaths
7
7
Assists
46
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
W
Pele
PeΙe
Pele
15
2
6
9
W
Ymir
7
1
13
13.5
L
Zhong Kui
0
8
1
0.06
L
0
12
1
0.04
L
2
9
3
0.39
L
1
8
2
0.25
W
Neith
TheCapten
Neith
5
1
14
12
L
Sylvanus
WVWVWVIllI
Sylvanus
3
3
0
1
W
Sun Wukong
lemonjuice405
Sun Wukong
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,202
Damage
57,431
73,580
Taken
57,006
40,180
Mitigated
22,329
13,984
Healing
21,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,768
3,713
0
5,012
12,093
3,440
0
3,280
8,813
0
58,320
W
Pele
PeΙe
Pele
21,895
5,831
0
5,491
16,917
6,597
1,573
8,798
8,119
0
91,614
W
Ymir
7,559
2,282
0
3,270
10,615
3,511
302
4,065
6,197
24,552
0
L
Zhong Kui
7,104
1,045
0
3,801
14,771
7,969
495
276
14,495
46,663
0
L
5,096
1,984
0
3,292
16,743
4,993
0
1,280
15,463
0
44,860
L
5,346
3,549
0
0
12,700
3,615
939
1,617
11,083
0
38,088
L
5,406
500
0
217
15,015
15,178
256
3,854
11,161
22,925
0
W
Neith
TheCapten
Neith
9,547
4,321
0
1,564
4,708
1,286
1,733
1,730
2,876
0
45,357
L
Sylvanus
WVWVWVIllI
Sylvanus
13,250
1,817
292
6,382
14,351
8,425
182
532
13,819
59,840
10,789
W
Sun Wukong
lemonjuice405
Sun Wukong
9,662
2,283
0
6,017
12,673
7,495
346
6,820
5,853
0
63,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,671
Gold Earned
48,384
415
Minions Killed
475
0
Camps Cleared
0
1,334,613
Distance Traveled
1,547,999
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,477
557
88
5
0
303,521
1
W
Pele
11,732
690
150
9
0
348,007
0
W
Ymir
8,775
516
35
2
0
300,971
2
L
Zhong Kui
7,553
444
82
5
0
275,529
1
L
Thor
7,187
423
80
5
0
246,301
1
L
Anhur
8,016
472
72
4
0
276,010
0
L
Bacchus
8,670
510
35
2
0
290,925
2
W
Neith
8,967
527
80
5
0
280,068
1
L
Sylvanus
10,245
603
146
9
0
245,848
3
W
Sun Wukong
9,433
555
122
7
0
315,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role