Player Matchup

Nemesis
Nemesis
A Spruce Moose
Nemesis
Level 8
God Stats
16W - 20L
1,500 SR
Queue Stats
66W - 94L
1,188 Elo+
Party 1
Cerberus
Cerberus
HerbbMan
Cerberus
Level 6
God Stats
5W - 6L
1,394 SR
Queue Stats
96W - 137L
1,192 Elo+
Party 1
Heimdallr
Heimdallr
LewieSnow
Heimdallr
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,448 Elo+
Party 1
Janus
Janus
Stoz
Janus
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 92L
1,199 Elo+
Party 1
Bellona
Bellona
statick matt
Bellona
Level 4
God Stats
13W - 12L
1,500 SR
Queue Stats
14W - 23L
1,019 Elo+
Party 1
Team Averages
Level 7
1,479 SR
1,209 Elo+

VS

Team Averages
Level 12
1,389 SR
1,296 Elo+
Cerberus
Cerberus
Deathblood225
Cerberus
Level 11
God Stats
0W - 2L
1,383 SR
Queue Stats
70W - 58L
1,454 Elo+
Solo
Chernobog
Chernobog
SoliderOne2002
Chernobog
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
273W - 348L
1,350 Elo+
Solo
Serqet
Serqet
TheDanCC
Serqet
Level 24
God Stats
6W - 6L
1,332 SR
Queue Stats
64W - 64L
1,385 Elo+
Solo
Olorun
Olorun
YReBorn9943
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,128 Elo+
Solo
Thor
Thor
tacoburrito07
Thor
Level 4
God Stats
1W - 3L
1,230 SR
Queue Stats
1W - 4L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 8
14,688
525
16,390
20,692
10,237
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
HerbbMan
Cerberus
16
1 / 4 / 9
11,002
393
7,430
22,610
16,325
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
LewieSnow
Heimdallr
18
6 / 3 / 8
12,906
461
11,472
16,538
6,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
Stoz
Janus
20
13 / 3 / 4
15,605
557
18,137
20,832
7,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
statick matt
Bellona
20
8 / 3 / 10
13,715
490
12,878
22,341
17,773
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deathblood225
Cerberus
19
6 / 6 / 4
13,290
475
18,175
24,391
17,563
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chernobog
SoliderOne2002
Chernobog
18
0 / 10 / 6
11,429
408
12,408
19,771
6,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
TheDanCC
Serqet
20
6 / 7 / 3
14,616
522
13,924
21,996
8,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
18
0 / 13 / 4
11,995
428
10,666
21,217
7,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 6 / 2
7,894
282
1,013
5,015
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
41
Kills
12
16
Deaths
42
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
13
3
8
5.67
L
Cerberus
Deathblood225
Cerberus
6
6
4
1.33
W
Cerberus
HerbbMan
Cerberus
1
4
9
1.38
W
Heimdallr
LewieSnow
Heimdallr
6
3
8
3.33
L
Chernobog
SoliderOne2002
Chernobog
0
10
6
0.3
W
Janus
Stoz
Janus
13
3
4
5
L
Serqet
TheDanCC
Serqet
6
7
3
1.07
L
Olorun
0
13
4
0.15
W
Bellona
statick matt
Bellona
8
3
10
4.33
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,307
Damage
56,186
103,013
Taken
92,390
58,449
Mitigated
41,880
32,291
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,390
6,730
0
3,574
20,692
10,237
331
4,413
14,970
0
90,701
L
Cerberus
Deathblood225
Cerberus
18,175
2,368
196
4,899
24,391
17,563
0
7,392
16,302
63,837
0
W
Cerberus
HerbbMan
Cerberus
7,430
580
0
4,344
22,610
16,325
304
8,350
14,055
39,772
0
W
Heimdallr
LewieSnow
Heimdallr
11,472
6,782
0
7,469
16,538
6,539
3,821
4,075
12,043
0
66,370
L
Chernobog
SoliderOne2002
Chernobog
12,408
6,629
0
2,389
19,771
6,701
2,317
7,551
12,220
0
70,303
W
Janus
Stoz
Janus
18,137
3,520
165
8,668
20,832
7,575
1,998
3,900
16,424
119,786
0
L
Serqet
TheDanCC
Serqet
13,924
3,908
0
4,909
21,996
8,618
0
4,163
17,833
0
86,002
L
Olorun
10,666
4,108
244
1,965
21,217
7,723
1,735
4,286
16,931
64,079
0
W
Bellona
statick matt
Bellona
12,878
6,065
0
8,071
22,341
17,773
3,078
7,637
12,794
0
66,384
L
1,013
411
0
5
5,015
1,275
191
1,678
3,337
0
4,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,916
Gold Earned
59,224
552
Minions Killed
458
0
Camps Cleared
0
2,425,431
Distance Traveled
1,984,310
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,688
525
112
4
0
579,166
0
L
Cerberus
13,290
475
94
3
0
521,175
2
W
Cerberus
11,002
393
72
3
0
468,309
6
W
Heimdallr
12,906
461
85
3
0
426,471
4
L
Chernobog
11,429
408
101
4
0
448,436
1
W
Janus
15,605
557
191
7
0
443,022
1
L
Serqet
14,616
522
134
5
0
486,972
0
L
Olorun
11,995
428
123
4
0
383,988
0
W
Bellona
13,715
490
92
3
0
508,463
2
L
Thor
7,894
282
6
0
0
143,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role