Player Matchup

Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
HuevoDerech0
Rama
Diamond IV
Level 127
God Stats
6W - 14L
1,419 SR
Queue Stats
163W - 153L
2,204 MMR
Party 2
Ares
Ares
Diamond IV
Huevolzquierdo
Ares
Diamond IV
Level 126
God Stats
0W - 2L
1,305 SR
Queue Stats
12W - 14L
2,159 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond III
NewMarkus
Sun Wukong
Diamond III
Level 139
God Stats
3W - 2L
1,668 SR
Queue Stats
122W - 100L
2,180 MMR
Solo
Chronos
Chronos
Diamond IV
zMartchelo
Chronos
Diamond IV
Level 99
God Stats
1W - 7L
1,376 SR
Queue Stats
336W - 337L
2,100 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 108
1,454 SR
2,029 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,505 SR
2,200 MMR
Izanami
Izanami
Diamond V
Alejmorinigo
Izanami
Diamond V
Level 159
God Stats
2W - 3L
1,635 SR
Queue Stats
126W - 125L
2,092 MMR
Party 1
Mercury
Mercury
Diamond III
EIMati
Mercury
Diamond III
Level 95
God Stats
16W - 21L
1,443 SR
Queue Stats
631W - 633L
2,180 MMR
Party 1
Tiamat
Tiamat
Platinum I
JohanTheFirst
Tiamat
Platinum I
Level 157
God Stats
11W - 10L
1,546 SR
Queue Stats
298W - 298L
1,984 MMR
Solo
The Morrigan
The Morrigan
Masters
OvëerLixo
The Morrigan
Masters
Level 160
God Stats
10W - 5L
1,687 SR
Queue Stats
127W - 105L
2,665 MMR
Solo
Cthulhu
Cthulhu
Platinum I
TarMaironn
Cthulhu
Platinum I
Level 160
God Stats
3W - 5L
1,213 SR
Queue Stats
99W - 85L
2,080 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 8 / 5
10,138
563
7,494
18,800
8,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 6 / 0
8,155
453
5,791
15,728
5,092
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 4 / 5
7,701
428
6,141
15,501
10,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
NewMarkus
Sun Wukong
16
3 / 3 / 4
10,198
567
10,790
18,755
14,224
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
zMartchelo
Chronos
15
4 / 2 / 4
9,619
534
8,602
12,022
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AthenaMorgan Le FayRaijinApolloSet

VS

Bans
TsukuyomiGebAnhurKhepriGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alejmorinigo
Izanami
18
8 / 2 / 5
12,242
680
13,283
14,156
5,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
EIMati
Mercury
17
9 / 3 / 5
11,541
641
11,880
13,333
5,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 8
10,140
563
10,912
11,779
7,942
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
OvëerLixo
The Morrigan
17
3 / 5 / 7
11,012
612
13,001
11,342
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
TarMaironn
Cthulhu
14
0 / 1 / 12
8,785
488
8,956
10,673
12,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
13
Kills
23
23
Deaths
13
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
6
8
5
1.06
W
Izanami
Alejmorinigo
Izanami
8
2
5
5.25
W
Mercury
EIMati
Mercury
9
3
5
3.83
L
0
6
0
0
L
0
4
5
0.63
W
3
2
8
3.5
L
Sun Wukong
NewMarkus
Sun Wukong
3
3
4
1.67
W
The Morrigan
OvëerLixo
The Morrigan
3
5
7
1.3
W
Cthulhu
TarMaironn
Cthulhu
0
1
12
6
L
Chronos
zMartchelo
Chronos
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,818
Damage
58,032
80,806
Taken
61,283
43,003
Mitigated
37,019
25,667
Healing
19,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
7,494
3,863
0
7,474
18,800
8,502
0
6,917
11,883
0
71,590
W
Izanami
Alejmorinigo
Izanami
13,283
9,860
0
3,448
14,156
5,751
6,229
3,851
10,305
0
112,300
W
Mercury
EIMati
Mercury
11,880
7,209
0
1,773
13,333
5,873
0
2,322
11,011
0
73,633
L
5,791
4,809
0
5,204
15,728
5,092
1,346
2,713
13,015
0
49,339
L
6,141
336
0
710
15,501
10,995
0
6,799
8,702
17,236
0
W
10,912
918
148
5,393
11,779
7,942
180
5,883
5,896
54,252
0
L
Sun Wukong
NewMarkus
Sun Wukong
10,790
1,272
0
7,525
18,755
14,224
0
9,558
9,197
0
65,222
W
The Morrigan
OvëerLixo
The Morrigan
13,001
2,427
460
4,899
11,342
5,299
529
797
10,535
67,066
9,192
W
Cthulhu
TarMaironn
Cthulhu
8,956
432
632
3,081
10,673
12,154
184
3,538
7,135
24,911
0
L
Chronos
zMartchelo
Chronos
8,602
2,926
0
4,754
12,022
4,190
0
5,903
6,119
64,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,811
Gold Earned
53,720
513
Minions Killed
539
0
Camps Cleared
0
1,770,368
Distance Traveled
1,887,455
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,138
563
113
6
0
375,840
4
W
Izanami
12,242
680
185
10
0
341,666
9
W
Mercury
11,541
641
108
6
0
437,593
2
L
Rama
8,155
453
114
6
0
303,296
2
L
Ares
7,701
428
15
1
0
354,162
6
W
Tiamat
10,140
563
88
5
0
374,910
3
L
Sun Wukong
10,198
567
134
7
0
363,464
10
W
The Morrigan
11,012
612
133
7
0
348,438
4
W
Cthulhu
8,785
488
25
1
0
384,848
5
L
Chronos
9,619
534
137
8
0
373,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role