Player Matchup

Discordia
Discordia
I1timedUrmom
Discordia
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 164L
1,428 Elo+
Party 1
Sobek
Sobek
SunlitString154
Sobek
Level 16
God Stats
2W - 2L
1,444 SR
Queue Stats
5W - 8L
1,262 Elo+
Solo
Thor
Thor
luckastgc
Thor
Level 8
God Stats
1W - 1L
1,155 SR
Queue Stats
6W - 22L
1,099 Elo+
Solo
Kukulkan
Kukulkan
oncewolfe
Kukulkan
Level 6
God Stats
3W - 0L
1,313 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Vamana
Vamana
ouchMyHoleHurts
Vamana
Level 12
God Stats
19W - 20L
1,444 SR
Queue Stats
226W - 223L
1,471 Elo+
Party 1
Team Averages
Level 15
1,371 SR
1,352 Elo+

VS

Team Averages
Level 21
1,281 SR
1,363 Elo+
Yemoja
Yemoja
BestSpVietnam
Yemoja
Level 25
God Stats
1W - 6L
1,051 SR
Queue Stats
163W - 149L
1,515 Elo+
Solo
Set
Set
liluziboy
Set
Level 26
God Stats
1W - 2L
1,276 SR
Queue Stats
122W - 175L
1,345 Elo+
Party 2
Merlin
Merlin
monkeyvega02
Merlin
Level 20
God Stats
4W - 6L
1,477 SR
Queue Stats
13W - 16L
1,302 Elo+
Solo
Pele
Pele
obsida
Pele
Level 17
God Stats
38W - 62L
1,234 SR
Queue Stats
85W - 110L
1,317 Elo+
Solo
Hel
Hel
supermario-51
Hel
Level 16
God Stats
41W - 57L
1,368 SR
Queue Stats
92W - 135L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
I1timedUrmom
Discordia
20
4 / 0 / 15
12,616
901
10,365
4,636
2,520
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

20
1 / 1 / 21
13,089
935
9,087
20,243
16,257
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
17
0 / 5 / 3
10,417
744
674
5,239
1,739
Kukulkan
oncewolfe
Kukulkan
20
23 / 0 / 9
16,905
1,208
46,072
7,185
3,575
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 0 / 16
14,554
1,040
23,210
21,664
19,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Team 1 Tickets

192

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 3
11,382
813
7,736
20,029
14,437
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
1 / 15 / 1
11,211
801
12,589
26,771
9,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
18
0 / 4 / 1
11,426
816
9,210
13,207
6,040
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
obsida
Pele
17
3 / 10 / 1
11,538
824
13,179
21,865
7,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 5 / 2
11,594
828
9,205
14,735
4,292
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
13
37
Kills
5
6
Deaths
37
64
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Discordia
I1timedUrmom
Discordia
4
0
15
11.5
W
1
1
21
11.5
L
1
15
1
0.1
W
Thor
0
5
3
0.3
L
Merlin
0
4
1
0.13
L
Pele
obsida
Pele
3
10
1
0.35
W
Kukulkan
oncewolfe
Kukulkan
23
0
9
27.5
W
9
0
16
17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,408
Damage
51,919
58,967
Taken
96,607
43,912
Mitigated
41,325
13,589
Healing
16,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,736
1,506
5,298
1,936
20,029
14,437
0
16,165
3,542
21,601
0
W
Discordia
I1timedUrmom
Discordia
10,365
380
0
0
4,636
2,520
0
1,895
2,741
19,369
0
W
9,087
867
334
3,139
20,243
16,257
0
10,944
9,299
25,076
0
L
12,589
5,690
22
1,344
26,771
9,332
0
20,631
5,562
0
25,295
W
Thor
674
98
0
0
5,239
1,739
0
2,309
2,930
0
4,188
L
Merlin
9,210
2,166
515
1,461
13,207
6,040
0
7,217
5,709
59,954
0
L
Pele
obsida
Pele
13,179
3,541
0
1,130
21,865
7,224
0
12,748
8,534
0
38,963
W
Kukulkan
oncewolfe
Kukulkan
46,072
5,611
0
3,521
7,185
3,575
0
2,140
5,045
95,522
0
W
23,210
13,224
0
6,595
21,664
19,821
0
8,863
12,801
0
40,991
L
9,205
5,339
1,962
2,603
14,735
4,292
0
8,763
5,782
16,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,581
Gold Earned
57,151
243
Minions Killed
245
6
Camps Cleared
7
1,203,808
Distance Traveled
1,260,542
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,382
813
20
1
2
242,400
0
W
Discordia
12,616
901
17
1
0
254,794
0
W
Sobek
13,089
935
34
2
0
273,716
0
L
Set
11,211
801
23
2
0
257,588
0
W
Thor
10,417
744
6
0
0
98,300
0
L
Merlin
11,426
816
118
8
2
252,837
0
L
Pele
11,538
824
60
4
3
271,450
2
W
Kukulkan
16,905
1,208
157
11
2
278,601
1
W
Vamana
14,554
1,040
29
2
4
298,397
1
L
Hel
11,594
828
24
2
0
236,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role