Player Matchup

Susano
Susano
JellyFeet12
Susano
Level 15
God Stats
41W - 34L
1,531 SR
Queue Stats
52W - 47L
1,503 Elo+
Party 2
Anhur
Anhur
Prqnk3r
Anhur
Level 13
God Stats
7W - 8L
1,524 SR
Queue Stats
19W - 14L
1,495 Elo+
Party 2
Neith
Neith
Sad-d1eg0
Neith
Level 5
God Stats
0W - 4L
1,258 SR
Queue Stats
1W - 4L
1,465 Elo+
Party 1
Vulcan
Vulcan
TT-Nafortt-M
Vulcan
Level 11
God Stats
0W - 3L
1,269 SR
Queue Stats
3W - 4L
1,601 Elo+
Party 1
Thor
Thor
steadyprayin
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,452 Elo+
Solo
Team Averages
Level 10
1,416 SR
1,503 Elo+

VS

Team Averages
Level 26
1,470 SR
1,506 Elo+
Fenrir
Fenrir
Anak1nX
Fenrir
Level 28
God Stats
17W - 19L
1,487 SR
Queue Stats
41W - 55L
1,438 Elo+
Party 3
Cthulhu
Cthulhu
Ganker101010001
Cthulhu
Level 29
God Stats
9W - 14L
1,461 SR
Queue Stats
65W - 74L
1,533 Elo+
Party 3
King Arthur
King Arthur
Orangutandalf
King Arthur
Level 29
God Stats
12W - 17L
1,352 SR
Queue Stats
205W - 235L
1,482 Elo+
Solo
Sol
Sol
Xoovie
Sol
Level 22
God Stats
16W - 10L
1,590 SR
Queue Stats
78W - 58L
1,614 Elo+
Solo
Danzaburou
Danzaburou
brxndon84
Danzaburou
Level 22
God Stats
17W - 30L
1,459 SR
Queue Stats
263W - 281L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
2 / 3 / 0
5,325
484
5,745
6,722
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anhur
Prqnk3r
Anhur
8
0 / 4 / 1
4,839
440
2,549
6,383
1,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
Sad-d1eg0
Neith
8
0 / 3 / 0
4,550
414
1,728
4,895
1,448
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
9
0 / 3 / 1
5,192
472
2,524
4,917
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 7 / 1
4,323
393
2,954
7,733
3,488
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anak1nX
Fenrir
10
5 / 1 / 1
6,301
573
1,531
5,263
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 0 / 5
6,441
586
2,491
4,292
2,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Orangutandalf
King Arthur
12
3 / 0 / 2
6,733
612
4,992
7,925
3,806
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Xoovie
Sol
12
4 / 1 / 1
6,595
600
5,855
5,850
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
brxndon84
Danzaburou
11
5 / 1 / 3
6,889
626
4,050
5,314
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
20
20
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Anak1nX
Fenrir
5
1
1
5.5
W
3
0
5
5.5
L
Susano
2
3
0
0.67
W
King Arthur
Orangutandalf
King Arthur
3
0
2
4
L
Anhur
Prqnk3r
Anhur
0
4
1
0.13
L
Neith
Sad-d1eg0
Neith
0
3
0
0
L
Vulcan
0
3
1
0.17
W
Sol
Xoovie
Sol
4
1
1
4.5
W
Danzaburou
brxndon84
Danzaburou
5
1
3
6.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,500
Damage
18,919
30,650
Taken
28,644
9,940
Mitigated
11,108
4,248
Healing
10,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Anak1nX
Fenrir
1,531
123
0
2,078
5,263
1,869
894
163
5,068
0
21,417
W
2,491
201
0
1,250
4,292
2,299
530
0
4,292
12,452
0
L
Susano
5,745
1,144
0
1,646
6,722
2,076
0
353
6,369
0
23,212
W
King Arthur
Orangutandalf
King Arthur
4,992
276
0
2,148
7,925
3,806
306
0
7,925
0
33,608
L
Anhur
Prqnk3r
Anhur
2,549
1,066
0
491
6,383
1,654
0
950
5,433
0
17,278
L
Neith
Sad-d1eg0
Neith
1,728
826
0
951
4,895
1,448
132
0
4,895
0
14,566
L
Vulcan
2,524
137
0
950
4,917
1,274
260
3,268
1,413
24,885
0
W
Sol
Xoovie
Sol
5,855
2,217
0
2,854
5,850
1,796
1,477
2,039
3,521
38,328
0
W
Danzaburou
brxndon84
Danzaburou
4,050
980
0
2,658
5,314
1,338
2,219
0
5,314
0
29,099
L
2,954
1,069
0
210
7,733
3,488
0
3,459
4,194
0
12,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,229
Gold Earned
32,959
190
Minions Killed
290
0
Camps Cleared
0
882,824
Distance Traveled
977,944
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,301
573
57
5
0
190,846
1
W
Cthulhu
6,441
586
23
2
0
226,409
3
L
Susano
5,325
484
42
4
0
194,695
0
W
King Arthur
6,733
612
67
6
0
195,987
0
L
Anhur
4,839
440
44
4
0
185,148
0
L
Neith
4,550
414
27
2
0
141,396
0
L
Vulcan
5,192
472
55
5
0
192,181
2
W
Sol
6,595
600
84
8
0
193,362
1
W
Danzaburou
6,889
626
59
5
0
171,340
0
L
Thor
4,323
393
22
2
0
169,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role