Player Matchup

Zeus
Zeus
Goresoviciouz
Zeus
Level 109
God Stats
21W - 6L
1,591 SR
Queue Stats
303W - 225L
1,601 Elo+
Party 2
Hun Batz
Hun Batz
Nightcrawler753
Hun Batz
Level 98
God Stats
10W - 4L
1,860 SR
Queue Stats
238W - 185L
1,609 Elo+
Party 2
Chaac
Chaac
Yabukster
Chaac
Level 61
God Stats
30W - 10L
1,642 SR
Queue Stats
205W - 152L
1,531 Elo+
Party 2
Team Averages
Level 89
1,698 SR
1,580 Elo+

VS

Team Averages
Level 19
1,500 SR
1,367 Elo+
Merlin
Merlin
 
Merlin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Empty3321
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,300 Elo+
Party 1
Bellona
Bellona
kan030
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 17
13,952
734
28,567
9,989
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
18
11 / 7 / 10
14,164
745
14,613
17,662
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Yabukster
Chaac
16
7 / 2 / 16
13,193
694
11,727
18,320
13,955
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
8 / 7 / 1
13,564
714
13,927
17,994
6,850
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Empty3321
Cerberus
15
3 / 8 / 7
11,647
613
11,968
26,422
33,817
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
kan030
Bellona
13
1 / 10 / 7
10,638
560
5,634
22,265
16,353
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
25
Kills
12
13
Deaths
25
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
8
7
1
1.21
L
Cerberus
Empty3321
Cerberus
3
8
7
0.81
W
7
4
17
3.88
W
Hun Batz
11
7
10
2.29
W
Chaac
Yabukster
Chaac
7
2
16
7.5
L
Bellona
kan030
Bellona
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,907
Damage
31,529
45,971
Taken
66,681
21,277
Mitigated
57,020
4,941
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,927
209
0
2,160
17,994
6,850
0
6,732
11,262
62,795
0
L
Cerberus
Empty3321
Cerberus
11,968
673
0
2,427
26,422
33,817
0
10,566
15,856
36,234
0
W
28,567
1,332
0
507
9,989
2,318
1,298
6,351
3,638
75,088
0
W
Hun Batz
14,613
4,240
0
896
17,662
5,004
715
10,623
7,039
0
57,967
W
Chaac
Yabukster
Chaac
11,727
2,070
0
3,538
18,320
13,955
249
8,921
9,399
4,044
28,145
L
Bellona
kan030
Bellona
5,634
1,360
0
386
22,265
16,353
0
13,083
9,182
0
19,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,309
Gold Earned
35,849
203
Minions Killed
187
0
Camps Cleared
0
1,024,677
Distance Traveled
918,789
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
13,564
714
97
5
0
308,446
0
L
Cerberus
11,647
613
59
3
0
299,360
0
W
Zeus
13,952
734
92
5
0
321,502
2
W
Hun Batz
14,164
745
77
4
0
350,063
3
W
Chaac
13,193
694
34
2
0
353,112
2
L
Bellona
10,638
560
31
2
0
310,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role