Player Matchup

Cthulhu
Cthulhu
AndresN7
Cthulhu
Level 119
God Stats
4W - 4L
1,632 SR
Queue Stats
273W - 254L
1,498 Elo+
Party 1
Sol
Sol
Angeledu8
Sol
Level 109
God Stats
1W - 2L
1,197 SR
Queue Stats
227W - 217L
1,484 Elo+
Party 1
Kali
Kali
Heab
Kali
Level 127
God Stats
9W - 4L
1,574 SR
Queue Stats
204W - 204L
1,456 Elo+
Party 1
Neith
Neith
King_Doh-Ble
Neith
Level 135
God Stats
8W - 6L
1,578 SR
Queue Stats
175W - 175L
1,456 Elo+
Solo
Nike
Nike
SOG6Y
Nike
Level 107
God Stats
35W - 28L
1,535 SR
Queue Stats
478W - 429L
1,475 Elo+
Solo
Team Averages
Level 119
1,503 SR
1,474 Elo+

VS

Team Averages
Level 90
1,503 SR
1,447 Elo+
Nu Wa
Nu Wa
Eternal__Will
Nu Wa
Level 85
God Stats
6W - 6L
1,468 SR
Queue Stats
308W - 417L
1,475 Elo+
Party 2
Artemis
Artemis
Jus_2106
Artemis
Level 85
God Stats
6W - 15L
1,451 SR
Queue Stats
565W - 652L
1,429 Elo+
Party 2
Loki
Loki
Piyoto2712
Loki
Level 106
God Stats
27W - 34L
1,453 SR
Queue Stats
456W - 558L
1,431 Elo+
Party 2
Sylvanus
Sylvanus
SaltimBanqui59
Sylvanus
Level 66
God Stats
15W - 19L
1,562 SR
Queue Stats
415W - 529L
1,404 Elo+
Party 2
Osiris
Osiris
jkballin1992
Osiris
Level 108
God Stats
4W - 3L
1,580 SR
Queue Stats
108W - 89L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AndresN7
Cthulhu
11
5 / 1 / 4
6,733
561
4,179
8,872
4,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 2 / 6
6,512
543
3,704
6,284
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kali
Heab
Kali
12
8 / 1 / 2
7,822
652
6,994
7,724
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 2 / 6
6,537
545
6,359
6,339
1,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
SOG6Y
Nike
13
1 / 2 / 1
7,305
609
4,345
9,778
5,135
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 1
6,474
540
6,350
6,303
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Jus_2106
Artemis
10
2 / 5 / 2
6,062
505
5,103
8,743
2,505
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 3 / 1
6,684
557
4,586
7,574
2,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
9
0 / 3 / 3
5,480
457
2,830
8,926
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Osiris
12
2 / 1 / 0
6,744
562
6,007
9,314
5,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
17
Kills
8
8
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AndresN7
Cthulhu
5
1
4
7
W
2
2
6
2.5
L
3
5
1
0.7
W
Kali
Heab
Kali
8
1
2
9
L
Artemis
Jus_2106
Artemis
2
5
2
0.6
W
1
2
6
2
L
1
3
1
0.5
W
Nike
SOG6Y
Nike
1
2
1
0.75
L
Sylvanus
0
3
3
0.5
L
Osiris
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,581
Damage
24,876
38,997
Taken
40,860
16,857
Mitigated
17,693
12,015
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AndresN7
Cthulhu
4,179
394
0
1,310
8,872
4,939
199
2,343
6,387
16,698
0
W
3,704
962
0
2,062
6,284
1,523
828
2,189
3,953
28,449
0
L
6,350
1,449
0
750
6,303
1,777
0
2,285
4,018
30,382
0
W
Kali
Heab
Kali
6,994
3,538
0
3,457
7,724
3,735
546
2,051
5,581
0
36,269
L
Artemis
Jus_2106
Artemis
5,103
2,530
0
2,385
8,743
2,505
553
2,019
6,724
0
27,302
W
6,359
2,723
0
1,943
6,339
1,525
982
1,245
5,062
0
36,236
L
4,586
1,173
0
391
7,574
2,198
0
1,970
5,604
0
38,414
W
Nike
SOG6Y
Nike
4,345
855
0
3,243
9,778
5,135
0
462
9,248
0
42,111
L
Sylvanus
2,830
1,197
855
2,139
8,926
5,367
461
1,770
7,156
18,915
6,969
L
Osiris
6,007
3,084
0
4,736
9,314
5,846
12
67
9,247
0
38,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,909
Gold Earned
31,444
313
Minions Killed
295
0
Camps Cleared
0
1,127,731
Distance Traveled
1,044,981
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,733
561
25
2
0
223,321
2
W
Sol
6,512
543
66
6
0
206,366
0
L
Nu Wa
6,474
540
60
5
0
202,413
2
W
Kali
7,822
652
58
5
0
258,741
1
L
Artemis
6,062
505
52
4
0
190,188
1
W
Neith
6,537
545
70
6
0
216,311
2
L
Loki
6,684
557
69
6
0
249,854
2
W
Nike
7,305
609
94
8
0
222,992
2
L
Sylvanus
5,480
457
37
3
0
204,136
2
L
Osiris
6,744
562
77
6
0
198,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role