Player Matchup

Cthulhu
Cthulhu
Bistooo
Cthulhu
Level 3
God Stats
1W - 1L
1,184 SR
Queue Stats
1W - 1L
1,249 Elo+
Party 2
Hera
Hera
Haganen
Hera
Level 17
God Stats
2W - 5L
1,303 SR
Queue Stats
111W - 104L
1,533 Elo+
Solo
Anhur
Anhur
KryStiller
Anhur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,306 Elo+
Solo
Nemesis
Nemesis
doidinho25
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,249 Elo+
Party 2
Neith
Neith
marianapo
Neith
Level 19
God Stats
133W - 120L
1,504 SR
Queue Stats
354W - 385L
1,417 Elo+
Solo
Team Averages
Level 14
1,398 SR
1,351 Elo+

VS

Team Averages
Level 7
1,324 SR
1,334 Elo+
Aphrodite
Aphrodite
AelitaAnneli
Aphrodite
Level 7
God Stats
0W - 5L
1,192 SR
Queue Stats
2W - 11L
1,153 Elo+
Solo
Ymir
Ymir
M4UST
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,583 Elo+
Solo
Nemesis
Nemesis
TheSetsu
Nemesis
Level 7
God Stats
4W - 8L
1,323 SR
Queue Stats
24W - 34L
1,443 Elo+
Party 1
Susano
Susano
omega-atenporal
Susano
Level 11
God Stats
6W - 6L
1,303 SR
Queue Stats
76W - 94L
1,406 Elo+
Party 1
Ares
Ares
xbronx12
Ares
Level 4
God Stats
0W - 6L
1,303 SR
Queue Stats
7W - 25L
1,084 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bistooo
Cthulhu
19
4 / 2 / 34
11,966
1,088
17,518
11,838
15,331
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
Haganen
Hera
20
10 / 0 / 29
13,526
1,230
30,415
7,888
3,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
18
6 / 3 / 18
11,033
1,003
13,294
8,298
2,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
doidinho25
Nemesis
18
16 / 5 / 15
12,592
1,145
16,453
11,998
5,451
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
marianapo
Neith
18
9 / 1 / 15
12,372
1,125
16,214
7,351
2,851
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

272

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AelitaAnneli
Aphrodite
16
1 / 8 / 5
10,009
910
8,925
19,009
14,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
M4UST
Ymir
16
1 / 6 / 3
9,894
899
11,143
26,558
26,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
TheSetsu
Nemesis
17
2 / 11 / 3
10,886
990
6,796
22,938
11,091
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 11 / 5
11,130
1,012
10,348
18,331
6,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
16
1 / 9 / 4
9,720
884
6,740
15,434
9,512
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
30
45
Kills
10
11
Deaths
45
111
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AelitaAnneli
Aphrodite
1
8
5
0.44
W
Cthulhu
Bistooo
Cthulhu
4
2
34
10.5
W
Hera
Haganen
Hera
10
0
29
24.5
W
Anhur
6
3
18
5
L
Ymir
M4UST
Ymir
1
6
3
0.42
L
Nemesis
TheSetsu
Nemesis
2
11
3
0.32
W
Nemesis
doidinho25
Nemesis
16
5
15
4.7
W
Neith
marianapo
Neith
9
1
15
16.5
L
5
11
5
0.68
L
Ares
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,894
Damage
43,952
47,373
Taken
102,270
29,944
Mitigated
67,665
6,708
Healing
12,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AelitaAnneli
Aphrodite
8,925
2,333
3,099
5,852
19,009
14,319
0
10,637
8,372
22,786
0
W
Cthulhu
Bistooo
Cthulhu
17,518
1,984
1,371
0
11,838
15,331
0
6,510
5,328
31,380
0
W
Hera
Haganen
Hera
30,415
6,251
306
1,783
7,888
3,379
0
5,324
2,564
50,159
0
W
Anhur
13,294
12,260
0
0
8,298
2,932
0
4,012
4,286
0
23,832
L
Ymir
M4UST
Ymir
11,143
1,043
0
557
26,558
26,732
0
10,346
16,212
37,676
0
L
Nemesis
TheSetsu
Nemesis
6,796
2,749
0
2,775
22,938
11,091
0
11,428
11,510
0
30,909
W
Nemesis
doidinho25
Nemesis
16,453
7,215
0
1,666
11,998
5,451
0
6,099
5,899
0
22,492
W
Neith
marianapo
Neith
16,214
8,691
0
1,582
7,351
2,851
0
4,863
2,488
0
44,920
L
10,348
1,977
0
0
18,331
6,011
0
8,210
10,121
0
14,731
L
Ares
6,740
767
0
336
15,434
9,512
0
7,312
8,122
10,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,489
Gold Earned
51,639
190
Minions Killed
163
8
Camps Cleared
3
996,473
Distance Traveled
865,016
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,009
910
32
3
1
158,403
0
W
Cthulhu
11,966
1,088
43
4
1
217,046
0
W
Hera
13,526
1,230
55
5
3
210,867
2
W
Anhur
11,033
1,003
24
2
1
166,001
0
L
Ymir
9,894
899
64
6
0
178,835
0
L
Nemesis
10,886
990
55
5
1
197,658
1
W
Nemesis
12,592
1,145
12
1
3
209,194
2
W
Neith
12,372
1,125
56
5
0
193,365
3
L
Susano
11,130
1,012
7
1
0
153,325
0
L
Ares
9,720
884
5
0
1
176,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role