Player Matchup

Zeus
Zeus
Claytondrariki
Zeus
Level 27
God Stats
1W - 1L
1,701 SR
Queue Stats
100W - 130L
1,386 Elo+
Party 1
Izanami
Izanami
M__I__K__K_jr
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,220 Elo+
Solo
Ao Kuang
Ao Kuang
SirSantus04
Ao Kuang
Level 25
God Stats
13W - 18L
1,408 SR
Queue Stats
34W - 50L
1,304 Elo+
Party 2
Thor
Thor
dekl2108
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 80L
1,364 Elo+
Party 1
Kali
Kali
sirLaucha06
Kali
Level 28
God Stats
2W - 6L
1,338 SR
Queue Stats
51W - 89L
1,291 Elo+
Party 2
Team Averages
Level 25
1,490 SR
1,313 Elo+

VS

Team Averages
Level 16
1,476 SR
1,422 Elo+
Nemesis
Nemesis
NeroMaxxin
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Skadi
Skadi
blackgabriel
Skadi
Level 23
God Stats
6W - 18L
1,415 SR
Queue Stats
164W - 178L
1,379 Elo+
Solo
Olorun
Olorun
emanuelalvarez93
Olorun
Level 27
God Stats
12W - 12L
1,502 SR
Queue Stats
105W - 142L
1,369 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
lacazino94
Morgan Le Fay
Level 27
God Stats
10W - 11L
1,463 SR
Queue Stats
140W - 195L
1,360 Elo+
Party 4
Cthulhu
Cthulhu
pepperoniboi
Cthulhu
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,305
450
4,482
10,160
2,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
10
0 / 3 / 0
6,158
440
2,023
5,341
1,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ao Kuang
SirSantus04
Ao Kuang
6
0 / 2 / 0
5,067
362
244
3,906
1,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
10
0 / 2 / 0
5,752
411
1,275
6,175
1,962
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 5 / 1
5,512
394
672
7,138
1,983
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NeroMaxxin
Nemesis
12
3 / 0 / 4
7,555
540
3,481
7,923
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 1
9,574
684
3,854
4,583
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 0 / 0
8,168
583
2,777
3,206
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
lacazino94
Morgan Le Fay
14
5 / 1 / 4
8,533
610
5,498
6,102
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
pepperoniboi
Cthulhu
12
3 / 2 / 6
7,720
551
5,910
7,406
6,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
16
17
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Izanami
0
3
0
0
W
Nemesis
NeroMaxxin
Nemesis
3
0
4
5
L
Ao Kuang
SirSantus04
Ao Kuang
0
2
0
0
W
3
0
1
3.5
L
Thor
0
2
0
0
W
2
0
0
2
W
Morgan Le Fay
lacazino94
Morgan Le Fay
5
1
4
7
W
Cthulhu
pepperoniboi
Cthulhu
3
2
6
3
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,696
Damage
21,520
32,720
Taken
29,220
9,647
Mitigated
15,184
3,738
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,482
864
0
1,434
10,160
2,642
0
6,554
3,606
31,416
0
L
Izanami
2,023
1,075
190
861
5,341
1,789
468
1,018
4,323
0
26,293
W
Nemesis
NeroMaxxin
Nemesis
3,481
1,266
0
2,533
7,923
3,360
0
62
7,861
0
36,592
L
Ao Kuang
SirSantus04
Ao Kuang
244
47
0
897
3,906
1,271
0
0
3,906
12,645
5,011
W
3,854
789
0
1,388
4,583
1,851
2,800
189
4,394
0
55,657
L
Thor
1,275
0
0
0
6,175
1,962
0
2,288
3,887
0
16,677
W
2,777
1,360
0
1,636
3,206
1,337
2,422
352
2,854
39,351
4,284
W
Morgan Le Fay
lacazino94
Morgan Le Fay
5,498
307
78
1,747
6,102
2,148
1,696
987
5,115
44,584
0
W
Cthulhu
pepperoniboi
Cthulhu
5,910
848
66
661
7,406
6,488
500
3,128
4,278
25,150
0
L
672
123
0
356
7,138
1,983
0
4,000
3,138
0
14,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,794
Gold Earned
41,550
205
Minions Killed
401
0
Camps Cleared
0
1,000,277
Distance Traveled
1,348,224
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,305
450
52
4
0
182,453
0
L
Izanami
6,158
440
55
4
0
264,385
1
W
Nemesis
7,555
540
65
5
0
299,568
1
L
Ao Kuang
5,067
362
36
3
0
132,769
0
W
Skadi
9,574
684
132
9
0
256,141
1
L
Thor
5,752
411
30
2
0
241,399
0
W
Olorun
8,168
583
90
6
0
230,106
3
W
Morgan Le Fay
8,533
610
74
5
0
257,490
0
W
Cthulhu
7,720
551
40
3
0
304,919
0
L
Kali
5,512
394
32
2
0
179,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role