Player Matchup

Ra
Ra
 
Ra
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
NF iLAVISH
Fenrir
Level 85
God Stats
5W - 2L
1,568 SR
Queue Stats
76W - 61L
1,481 Elo+
Party 1
Odin
Odin
OGiPOPPIE
Odin
Level 122
God Stats
34W - 26L
1,475 SR
Queue Stats
37W - 30L
1,409 Elo+
Party 1
Team Averages
Level 106
1,514 SR
1,463 Elo+

VS

Team Averages
Level 67
1,404 SR
1,387 Elo+
Hachiman
Hachiman
FlameBanter
Hachiman
Level 89
God Stats
14W - 28L
1,284 SR
Queue Stats
227W - 342L
1,309 Elo+
Party 2
Bacchus
Bacchus
JONNYVRO1
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,499 Elo+
Solo
Discordia
Discordia
Stoutoak
Discordia
Level 109
God Stats
19W - 27L
1,429 SR
Queue Stats
533W - 762L
1,353 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
1 / 2 / 15
10,704
765
6,905
13,163
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
NF iLAVISH
Fenrir
16
17 / 5 / 6
12,506
893
14,444
12,417
4,853
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
15
5 / 1 / 15
10,598
757
3,240
9,067
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FlameBanter
Hachiman
15
4 / 8 / 2
10,077
720
9,467
12,227
4,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
JONNYVRO1
Bacchus
8
2 / 4 / 1
8,572
612
2,978
6,423
4,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Stoutoak
Discordia
13
1 / 11 / 3
8,986
642
8,295
11,356
2,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
23
Kills
7
8
Deaths
23
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
2
15
4.25
L
Hachiman
FlameBanter
Hachiman
4
8
2
0.63
L
Bacchus
JONNYVRO1
Bacchus
2
4
1
0.63
W
Fenrir
NF iLAVISH
Fenrir
17
5
6
4
W
Odin
5
1
15
12.5
L
Discordia
Stoutoak
Discordia
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,589
Damage
20,740
34,647
Taken
30,006
15,216
Mitigated
11,299
13,152
Healing
1,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,905
966
2,643
8,819
13,163
5,318
642
5,115
7,918
70,437
0
L
Hachiman
FlameBanter
Hachiman
9,467
3,258
0
309
12,227
4,116
202
3,446
8,781
0
40,699
L
Bacchus
JONNYVRO1
Bacchus
2,978
398
167
127
6,423
4,241
0
1,270
5,153
8,713
0
W
Fenrir
NF iLAVISH
Fenrir
14,444
3,409
0
580
12,417
4,853
1,076
3,821
6,761
0
28,859
W
Odin
3,240
426
0
1,110
9,067
5,045
1,349
1,999
6,618
0
27,104
L
Discordia
Stoutoak
Discordia
8,295
548
70
728
11,356
2,942
0
2,189
9,167
26,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,808
Gold Earned
27,635
192
Minions Killed
117
0
Camps Cleared
0
796,511
Distance Traveled
545,706
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,704
765
117
8
0
269,977
4
L
Hachiman
10,077
720
65
5
0
227,504
2
L
Bacchus
8,572
612
9
1
0
104,740
1
W
Fenrir
12,506
893
24
2
0
261,920
0
W
Odin
10,598
757
51
4
0
264,614
0
L
Discordia
8,986
642
43
3
0
213,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role