Player Matchup

Jing Wei
Jing Wei
Blank4prez
Jing Wei
Level 16
God Stats
3W - 2L
1,305 SR
Queue Stats
21W - 15L
1,500 Elo+
Solo
Mercury
Mercury
KINGDUDE34
Mercury
Level 24
God Stats
11W - 9L
1,495 SR
Queue Stats
27W - 25L
1,400 Elo+
Solo
Ymir
Ymir
Nifflebottom
Ymir
Level 30
God Stats
2W - 3L
1,091 SR
Queue Stats
178W - 273L
1,341 Elo+
Solo
Apollo
Apollo
Warf117
Apollo
Level 18
God Stats
12W - 17L
1,164 SR
Queue Stats
208W - 251L
1,307 Elo+
Solo
Bellona
Bellona
gladeadoorZ
Bellona
Level 9
God Stats
8W - 4L
1,377 SR
Queue Stats
41W - 32L
1,398 Elo+
Solo
Team Averages
Level 19
1,286 SR
1,389 Elo+

VS

Team Averages
Level 15
1,511 SR
1,239 Elo+
Bellona
Bellona
Regalknight4037
Bellona
Level 23
God Stats
21W - 11L
1,545 SR
Queue Stats
37W - 34L
1,340 Elo+
Party 1
Susano
Susano
Tsunamy_King
Susano
Level 28
God Stats
10W - 9L
1,419 SR
Queue Stats
120W - 131L
1,352 Elo+
Solo
Anubis
Anubis
W1ldKnights
Anubis
Level 18
God Stats
2W - 1L
1,591 SR
Queue Stats
27W - 31L
1,302 Elo+
Party 1
Thanatos
Thanatos
Ymb_gobbler808
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,052 Elo+
Solo
Cthulhu
Cthulhu
ligsawboy
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,147 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Blank4prez
Jing Wei
12
10 / 0 / 1
7,704
700
6,298
5,964
1,688
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
KINGDUDE34
Mercury
11
5 / 1 / 2
7,218
656
4,454
5,796
1,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
4 / 1 / 4
6,509
592
3,001
6,087
3,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
Warf117
Apollo
11
1 / 2 / 4
6,838
622
2,391
6,459
1,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
gladeadoorZ
Bellona
10
1 / 1 / 3
6,200
564
3,346
6,531
3,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,883
444
3,770
8,790
8,499
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
7
1 / 1 / 0
4,927
448
3,652
6,218
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
8
1 / 3 / 0
5,042
458
2,326
6,047
2,795
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
6
1 / 8 / 1
4,568
415
2,097
6,836
1,958
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
ligsawboy
Cthulhu
5
0 / 7 / 0
4,225
384
631
6,859
6,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
21
Kills
3
5
Deaths
22
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Blank4prez
Jing Wei
10
0
1
10.5
W
Mercury
KINGDUDE34
Mercury
5
1
2
6
W
4
1
4
6
L
0
3
0
0
L
Susano
1
1
0
1
L
Anubis
1
3
0
0.33
W
Apollo
Warf117
Apollo
1
2
4
1.5
L
Thanatos
1
8
1
0.19
W
Bellona
gladeadoorZ
Bellona
1
1
3
2.5
L
Cthulhu
ligsawboy
Cthulhu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,490
Damage
12,476
30,837
Taken
34,750
12,866
Mitigated
20,997
5,934
Healing
9,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Blank4prez
Jing Wei
6,298
3,780
175
1,943
5,964
1,688
1,545
1,474
4,490
0
32,488
W
Mercury
KINGDUDE34
Mercury
4,454
2,207
0
0
5,796
1,661
0
0
5,796
0
43,245
W
3,001
876
17
1,593
6,087
3,656
69
1,274
4,813
7,711
0
L
3,770
1,605
0
2,562
8,790
8,499
360
309
8,481
0
20,461
L
Susano
3,652
462
0
2,394
6,218
1,743
0
69
6,149
0
22,263
L
Anubis
2,326
481
0
1,906
6,047
2,795
0
836
5,211
14,814
0
W
Apollo
Warf117
Apollo
2,391
1,211
0
901
6,459
1,882
2,340
209
6,250
0
32,364
L
Thanatos
2,097
317
0
1,881
6,836
1,958
105
1,365
5,471
0
8,502
W
Bellona
gladeadoorZ
Bellona
3,346
460
0
1,305
6,531
3,979
836
0
6,531
0
18,579
L
Cthulhu
ligsawboy
Cthulhu
631
162
0
605
6,859
6,002
0
422
6,437
7,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,469
Gold Earned
23,645
258
Minions Killed
138
0
Camps Cleared
0
1,133,127
Distance Traveled
979,023
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,704
700
68
6
0
228,135
0
W
Mercury
7,218
656
75
7
0
249,776
0
W
Ymir
6,509
592
6
1
0
192,416
0
L
Bellona
4,883
444
49
4
0
227,071
3
L
Susano
4,927
448
35
3
0
200,316
1
L
Anubis
5,042
458
30
3
0
161,891
1
W
Apollo
6,838
622
69
6
0
212,964
1
L
Thanatos
4,568
415
9
1
0
212,478
1
W
Bellona
6,200
564
40
4
0
249,836
0
L
Cthulhu
4,225
384
15
1
0
177,267
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role