Player Matchup

Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
EstarossaZJN
Tyr
Level 131
God Stats
12W - 9L
1,552 SR
Queue Stats
138W - 138L
1,554 Elo+
Party 1
Nu Wa
Nu Wa
Martichampion
Nu Wa
Level 109
God Stats
14W - 3L
1,810 SR
Queue Stats
221W - 206L
1,577 Elo+
Party 1
King Arthur
King Arthur
TsukuxX
King Arthur
Level 24
God Stats
5W - 1L
1,754 SR
Queue Stats
60W - 27L
1,658 Elo+
Party 1
Loki
Loki
zeldrisZJN
Loki
Level 120
God Stats
11W - 2L
1,739 SR
Queue Stats
676W - 582L
1,578 Elo+
Party 1
Team Averages
Level 91
1,671 SR
1,573 Elo+

VS

Team Averages
Level 51
1,319 SR
1,388 Elo+
Khepri
Khepri
 
Khepri
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
SrFDQ
King Arthur
Level 15
God Stats
1W - 7L
1,133 SR
Queue Stats
12W - 23L
1,350 Elo+
Party 2
Merlin
Merlin
Vendrick-_-
Merlin
Level 24
God Stats
5W - 6L
1,464 SR
Queue Stats
245W - 248L
1,510 Elo+
Party 3
The Morrigan
The Morrigan
inkcente
The Morrigan
Level 69
God Stats
6W - 20L
1,217 SR
Queue Stats
470W - 622L
1,325 Elo+
Party 2
Ullr
Ullr
sebvsVG
Ullr
Level 40
God Stats
27W - 80L
1,279 SR
Queue Stats
162W - 299L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 1 / 4
5,218
580
4,532
3,442
991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
7 / 0 / 3
6,893
766
5,862
5,985
4,876
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 0 / 5
6,162
685
5,557
2,308
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TsukuxX
King Arthur
9
2 / 1 / 5
5,007
556
2,163
6,488
2,319
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 2
6,012
668
1,457
4,162
1,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 3 / 2
4,253
473
2,411
8,013
2,761
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
SrFDQ
King Arthur
6
0 / 6 / 1
4,153
461
1,238
7,444
2,431
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
8
0 / 0 / 0
4,388
488
950
1,189
283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

The Morrigan
inkcente
The Morrigan
8
2 / 5 / 0
5,134
570
1,942
5,860
1,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
sebvsVG
Ullr
6
1 / 6 / 1
4,185
465
1,604
5,968
1,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
19
Kills
3
3
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
L
Khepri
 
Khepri
0
3
2
0.33
W
7
0
3
8.5
W
4
0
5
6.5
L
King Arthur
SrFDQ
King Arthur
0
6
1
0.08
W
King Arthur
TsukuxX
King Arthur
2
1
5
4.5
L
Merlin
0
0
0
0
L
The Morrigan
inkcente
The Morrigan
2
5
0
0.4
L
Ullr
sebvsVG
Ullr
1
6
1
0.25
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,571
Damage
8,145
22,385
Taken
28,474
10,142
Mitigated
8,234
7,596
Healing
3,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,532
1,612
0
1,590
3,442
991
411
787
2,655
22,379
3,762
L
Khepri
 
Khepri
2,411
257
165
945
8,013
2,761
0
3,788
4,109
15,561
0
W
5,862
910
0
3,244
5,985
4,876
0
896
5,089
0
37,963
W
5,557
1,866
0
784
2,308
733
627
879
1,429
31,109
0
L
King Arthur
SrFDQ
King Arthur
1,238
433
0
820
7,444
2,431
0
354
7,030
0
13,494
W
King Arthur
TsukuxX
King Arthur
2,163
291
0
1,670
6,488
2,319
48
2,418
4,070
0
16,021
L
Merlin
950
49
0
448
1,189
283
0
505
564
21,259
0
L
The Morrigan
inkcente
The Morrigan
1,942
430
0
308
5,860
1,232
0
1,332
4,408
21,782
11
L
Ullr
sebvsVG
Ullr
1,604
896
0
355
5,968
1,527
0
3,207
2,731
0
14,028
W
1,457
183
0
308
4,162
1,223
0
312
3,850
0
34,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,292
Gold Earned
22,113
283
Minions Killed
161
0
Camps Cleared
0
942,880
Distance Traveled
785,391
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,218
580
47
5
0
184,243
3
L
Khepri
4,253
473
18
2
0
160,983
1
W
Tyr
6,893
766
73
8
0
193,685
0
W
Nu Wa
6,162
685
64
7
0
182,048
2
L
King Arthur
4,153
461
31
3
0
165,486
1
W
King Arthur
5,007
556
28
3
0
183,620
1
L
Merlin
4,388
488
37
4
0
137,607
3
L
The Morrigan
5,134
570
42
5
0
162,977
2
L
Ullr
4,185
465
33
4
0
158,338
0
W
Loki
6,012
668
71
8
0
199,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role