Player Matchup

Fenrir
Fenrir
GuidoLitz
Fenrir
Level 27
God Stats
0W - 2L
1,312 SR
Queue Stats
141W - 44L
1,767 Elo+
Solo
Kuzenbo
Kuzenbo
Mikunakanouwu1
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,355 Elo+
Party 2
Anhur
Anhur
Opder
Anhur
Level 7
God Stats
3W - 6L
1,591 SR
Queue Stats
4W - 10L
1,355 Elo+
Party 2
Chang'e
Chang'e
SayaBlood
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 104L
1,562 Elo+
Party 1
Chaac
Chaac
babybirkin
Chaac
Level 23
God Stats
11W - 11L
1,681 SR
Queue Stats
104W - 96L
1,561 Elo+
Party 1
Team Averages
Level 18
1,517 SR
1,520 Elo+

VS

Team Averages
Level 14
1,476 SR
1,500 Elo+
Neith
Neith
FabioInavan
Neith
Level 15
God Stats
6W - 8L
1,433 SR
Queue Stats
71W - 98L
1,290 Elo+
Solo
Susano
Susano
LaCalesitajunior
Susano
Level 17
God Stats
7W - 8L
1,746 SR
Queue Stats
103W - 76L
1,647 Elo+
Solo
Ares
Ares
Stillnex
Ares
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Yatgel
The Morrigan
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 29L
1,518 Elo+
Solo
Nox
Nox
aldopaolo2
Nox
Level 18
God Stats
3W - 3L
1,202 SR
Queue Stats
107W - 106L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GuidoLitz
Fenrir
16
11 / 3 / 4
9,950
622
14,915
12,111
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 4 / 1
5,663
354
1,849
9,926
7,443
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Opder
Anhur
11
1 / 6 / 3
7,210
451
5,358
10,780
2,995
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
SayaBlood
Chang'e
13
3 / 5 / 2
8,080
505
4,796
11,566
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
13
1 / 2 / 0
7,256
454
4,341
11,164
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
8,464
529
8,208
7,911
4,132
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
5 / 3 / 5
9,307
582
8,338
12,731
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ares
13
2 / 4 / 12
8,685
543
6,112
12,183
11,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
Yatgel
The Morrigan
17
3 / 2 / 2
9,779
611
7,505
6,142
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 4 / 2
10,136
634
7,561
7,946
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
45
17
Kills
20
20
Deaths
17
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
4
4
1.5
L
Fenrir
GuidoLitz
Fenrir
11
3
4
4.33
W
5
3
5
2.5
L
1
4
1
0.38
L
Anhur
Opder
Anhur
1
6
3
0.42
L
Chang'e
SayaBlood
Chang'e
3
5
2
0.8
W
Ares
2
4
12
2
W
The Morrigan
Yatgel
The Morrigan
3
2
2
2
W
6
4
2
1.75
L
Chaac
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,259
Damage
37,724
55,547
Taken
46,913
26,853
Mitigated
24,629
10,693
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,208
3,157
0
1,276
7,911
4,132
1,014
1,584
6,327
0
41,861
L
Fenrir
GuidoLitz
Fenrir
14,915
6,436
0
2,483
12,111
4,983
0
2,215
9,844
0
64,199
W
8,338
3,107
0
4,220
12,731
4,223
0
1,231
11,454
0
58,863
L
1,849
829
0
540
9,926
7,443
54
3,313
6,596
8,118
0
L
Anhur
Opder
Anhur
5,358
2,352
0
300
10,780
2,995
559
3,369
7,383
0
39,049
L
Chang'e
SayaBlood
Chang'e
4,796
465
457
3,506
11,566
4,000
0
5,755
5,611
45,149
0
W
Ares
6,112
840
0
570
12,183
11,028
548
2,577
9,606
10,078
0
W
The Morrigan
Yatgel
The Morrigan
7,505
1,292
0
1,809
6,142
2,323
90
0
5,550
57,996
12,204
W
7,561
599
0
1,549
7,946
2,923
0
1,253
6,601
65,989
0
L
Chaac
4,341
648
0
3,407
11,164
7,432
0
3,564
7,536
0
38,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,159
Gold Earned
46,371
353
Minions Killed
477
0
Camps Cleared
0
1,429,156
Distance Traveled
1,539,747
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,464
529
84
5
0
283,644
1
L
Fenrir
9,950
622
86
5
0
350,232
6
W
Susano
9,307
582
97
6
0
348,570
0
L
Kuzenbo
5,663
354
11
1
0
206,006
0
L
Anhur
7,210
451
80
5
0
268,843
3
L
Chang'e
8,080
505
103
6
0
282,150
1
W
Ares
8,685
543
6
0
0
294,282
3
W
The Morrigan
9,779
611
142
9
0
297,319
4
W
Nox
10,136
634
148
9
0
315,932
3
L
Chaac
7,256
454
73
5
0
321,925
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role