Player Matchup

Medusa
Medusa
Bad Bulbasaur
Medusa
Level 107
God Stats
13W - 7L
1,526 SR
Queue Stats
118W - 110L
1,422 Elo+
Solo
Nu Wa
Nu Wa
IKKI-D-FENIX
Nu Wa
Level 152
God Stats
162W - 186L
1,420 SR
Queue Stats
324W - 359L
1,371 Elo+
Solo
Ymir
Ymir
MAGMAxxSHOT
Ymir
Level 67
God Stats
2W - 6L
1,313 SR
Queue Stats
99W - 90L
1,462 Elo+
Solo
Chaac
Chaac
TrashGod7409
Chaac
Level 68
God Stats
4W - 6L
1,570 SR
Queue Stats
15W - 16L
1,285 Elo+
Solo
Loki
Loki
scorpion322kind
Loki
Level 89
God Stats
2W - 1L
1,378 SR
Queue Stats
124W - 112L
1,396 Elo+
Solo
Team Averages
Level 97
1,441 SR
1,387 Elo+

VS

Team Averages
Level 88
1,462 SR
1,416 Elo+
Janus
Janus
DaRdaX-luchojia
Janus
Level 88
God Stats
2W - 6L
1,167 SR
Queue Stats
108W - 120L
1,447 Elo+
Party 1
Terra
Terra
Mr_ManiacMan
Terra
Level 109
God Stats
15W - 13L
1,520 SR
Queue Stats
172W - 169L
1,401 Elo+
Solo
Anubis
Anubis
Poloo115606
Anubis
Level 76
God Stats
66W - 43L
1,578 SR
Queue Stats
178W - 226L
1,418 Elo+
Solo
Cernunnos
Cernunnos
YisusCraizt
Cernunnos
Level 64
God Stats
2W - 1L
1,524 SR
Queue Stats
62W - 62L
1,432 Elo+
Party 1
Chaac
Chaac
lazypoo123
Chaac
Level 105
God Stats
7W - 4L
1,524 SR
Queue Stats
379W - 426L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
7,835
522
7,329
9,005
2,875
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 2
6,539
436
4,958
8,475
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 2 / 3
6,951
463
3,369
10,702
9,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
1 / 4 / 0
6,196
413
5,176
9,092
4,919
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 4 / 2
8,175
545
5,597
9,508
3,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,229
549
6,071
8,180
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 4
7,664
511
2,956
9,789
6,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
16
8 / 1 / 2
10,124
675
12,145
10,029
6,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
YisusCraizt
Cernunnos
12
1 / 1 / 3
7,477
498
4,828
8,316
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
12
1 / 2 / 2
7,325
488
6,303
8,890
4,282
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
13
14
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
3
3
3
1.5
L
1
2
2
1
L
0
2
3
0.75
W
0
1
4
2
W
Anubis
8
1
2
9
L
1
4
0
0.25
W
Cernunnos
YisusCraizt
Cernunnos
1
1
3
2.5
W
Chaac
1
2
2
1
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,429
Damage
32,303
46,782
Taken
45,204
22,948
Mitigated
22,966
13,861
Healing
15,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,329
2,366
0
2,295
9,005
2,875
721
2,263
6,742
0
67,256
W
6,071
239
0
354
8,180
2,463
430
1,807
6,215
59,522
0
L
4,958
1,175
0
3,580
8,475
2,014
0
5,325
3,150
31,990
0
L
3,369
203
0
3,222
10,702
9,900
261
4,121
6,581
20,035
0
W
2,956
224
1,384
1,551
9,789
6,795
124
1,884
7,723
20,739
0
W
Anubis
12,145
959
0
7,077
10,029
6,210
1,469
956
8,885
66,557
0
L
5,176
2,793
0
3,273
9,092
4,919
0
5,578
3,514
0
23,945
W
Cernunnos
YisusCraizt
Cernunnos
4,828
1,569
0
2,049
8,316
3,216
214
1,178
7,024
0
47,095
W
Chaac
6,303
1,356
0
3,576
8,890
4,282
180
1,850
6,858
0
39,729
L
5,597
2,177
0
1,491
9,508
3,240
286
4,090
5,418
0
51,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,696
Gold Earned
40,819
356
Minions Killed
418
0
Camps Cleared
0
1,279,292
Distance Traveled
1,422,497
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,835
522
123
8
0
270,527
4
W
Janus
8,229
549
91
6
0
289,083
5
L
Nu Wa
6,539
436
57
4
0
257,347
1
L
Ymir
6,951
463
31
2
0
271,544
0
W
Terra
7,664
511
34
2
0
310,454
1
W
Anubis
10,124
675
133
9
0
250,943
3
L
Chaac
6,196
413
43
3
0
180,422
0
W
Cernunnos
7,477
498
90
6
0
275,296
4
W
Chaac
7,325
488
70
5
0
296,721
6
L
Loki
8,175
545
102
7
0
299,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role