Player Matchup

Sun Wukong
Sun Wukong
Flyhr
Sun Wukong
Level 87
God Stats
9W - 1L
1,902 SR
Queue Stats
323W - 81L
1,991 Elo+
Party 1
Discordia
Discordia
TheSmartestBilly
Discordia
Level 3
God Stats
3W - 0L
1,837 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
gettingDatTingIn
Fenrir
Level 80
God Stats
28W - 2L
2,029 SR
Queue Stats
253W - 64L
1,966 Elo+
Party 1
Team Averages
Level 57
1,923 SR
1,819 Elo+

VS

Team Averages
Level 68
1,595 SR
1,464 Elo+
Ymir
Ymir
Cal5248
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,348 Elo+
Party 2
Nox
Nox
Cat0Knight
Nox
Level 25
God Stats
2W - 2L
1,547 SR
Queue Stats
35W - 10L
1,733 Elo+
Solo
Danzaburou
Danzaburou
bugg_00
Danzaburou
Level 109
God Stats
0W - 1L
1,737 SR
Queue Stats
5W - 12L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flyhr
Sun Wukong
13
4 / 1 / 10
9,080
698
8,261
10,245
7,569
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
12
2 / 2 / 11
8,768
674
7,493
5,780
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
10 / 2 / 6
10,418
801
8,573
12,554
11,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Cal5248
Ymir
11
0 / 6 / 5
7,741
595
3,542
11,645
11,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 4 / 1
8,671
667
8,764
8,096
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
bugg_00
Danzaburou
12
2 / 6 / 3
8,638
664
7,968
9,627
3,393
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
16
Kills
5
5
Deaths
16
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
Cal5248
Ymir
0
6
5
0.42
L
3
4
1
0.88
W
Sun Wukong
Flyhr
Sun Wukong
4
1
10
9
W
Discordia
2
2
11
3.75
L
Danzaburou
bugg_00
Danzaburou
2
6
3
0.58
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,327
Damage
20,274
28,579
Taken
29,368
21,074
Mitigated
17,867
3,393
Healing
4,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Cal5248
Ymir
3,542
834
0
980
11,645
11,336
28
4,132
6,889
14,181
0
L
8,764
1,069
0
2,136
8,096
3,138
583
1,976
5,738
30,461
0
W
Sun Wukong
Flyhr
Sun Wukong
8,261
1,536
0
757
10,245
7,569
820
4,044
6,003
4,771
29,938
W
Discordia
7,493
768
0
707
5,780
1,836
726
3,196
2,460
27,477
0
L
Danzaburou
bugg_00
Danzaburou
7,968
4,002
0
1,847
9,627
3,393
1,248
1,579
7,402
0
41,183
W
8,573
2,535
0
1,929
12,554
11,669
1,140
4,418
7,810
0
17,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,266
Gold Earned
25,050
129
Minions Killed
142
0
Camps Cleared
0
701,589
Distance Traveled
602,490
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,741
595
17
1
0
196,401
3
L
Nox
8,671
667
52
4
0
199,503
1
W
Sun Wukong
9,080
698
47
4
0
248,743
2
W
Discordia
8,768
674
58
4
0
207,823
0
L
Danzaburou
8,638
664
73
6
0
206,586
3
W
Fenrir
10,418
801
24
2
0
245,023
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role