Player Matchup

Thanatos
Thanatos
SadBouglouQc
Thanatos
Level 28
God Stats
1W - 1L
1,872 SR
Queue Stats
22W - 35L
1,342 Elo+
Solo
Fenrir
Fenrir
heartvex
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,222 Elo+
Party 1
Scylla
Scylla
sardonic-today
Scylla
Level 29
God Stats
7W - 7L
1,672 SR
Queue Stats
94W - 108L
1,369 Elo+
Solo
Thor
Thor
stairrr
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,427 Elo+
Party 1
Heimdallr
Heimdallr
twin504
Heimdallr
Level 27
God Stats
17W - 10L
1,591 SR
Queue Stats
67W - 75L
1,339 Elo+
Solo
Team Averages
Level 18
1,627 SR
1,340 Elo+

VS

Team Averages
Level 18
1,499 SR
1,291 Elo+
Bellona
Bellona
CooIHandLuke870
Bellona
Level 17
God Stats
4W - 6L
1,340 SR
Queue Stats
10W - 15L
1,338 Elo+
Solo
Amaterasu
Amaterasu
Ekrozt
Amaterasu
Level 7
God Stats
6W - 3L
1,729 SR
Queue Stats
85W - 70L
1,260 Elo+
Solo
Hachiman
Hachiman
K33ZY007
Hachiman
Level 29
God Stats
2W - 8L
1,424 SR
Queue Stats
55W - 95L
1,248 Elo+
Solo
Thor
Thor
LegionSlayer1991
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,247 Elo+
Solo
Bakasura
Bakasura
kidflash_2567
Bakasura
Level 29
God Stats
2W - 8L
1,500 SR
Queue Stats
189W - 260L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
SadBouglouQc
Thanatos
18
10 / 5 / 4
12,009
500
13,020
17,480
6,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
heartvex
Fenrir
10
0 / 13 / 3
7,657
319
7,580
15,178
6,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 7 / 4
10,864
453
14,077
14,815
5,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
stairrr
Thor
10
1 / 8 / 2
7,655
319
2,653
9,400
3,341
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
twin504
Heimdallr
17
5 / 8 / 2
11,281
470
12,577
15,739
6,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 1
12,095
504
13,422
15,765
16,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Ekrozt
Amaterasu
18
5 / 5 / 7
12,816
534
7,247
19,447
7,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
K33ZY007
Hachiman
18
6 / 4 / 6
12,289
512
9,388
13,672
3,946
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 7 / 4
10,422
434
5,596
14,100
6,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
kidflash_2567
Bakasura
20
15 / 3 / 4
13,892
579
14,294
17,360
7,565
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
61
22
Kills
39
41
Deaths
23
15
Assists
22
Player
Kills
Deaths
Assists
KDA
W
11
4
1
2.88
W
Amaterasu
Ekrozt
Amaterasu
5
5
7
1.7
W
Hachiman
K33ZY007
Hachiman
6
4
6
2.25
W
2
7
4
0.57
L
Thanatos
SadBouglouQc
Thanatos
10
5
4
2.4
L
Fenrir
heartvex
Fenrir
0
13
3
0.12
W
Bakasura
kidflash_2567
Bakasura
15
3
4
5.67
L
6
7
4
1.14
L
Thor
stairrr
Thor
1
8
2
0.25
L
Heimdallr
twin504
Heimdallr
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,907
Damage
49,947
72,612
Taken
80,344
28,665
Mitigated
43,010
18,530
Healing
16,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,422
4,795
0
2,060
15,765
16,736
1,100
2,679
12,954
0
57,185
W
Amaterasu
Ekrozt
Amaterasu
7,247
3,797
0
2,238
19,447
7,767
442
2,432
16,799
0
80,477
W
Hachiman
K33ZY007
Hachiman
9,388
7,021
0
2,129
13,672
3,946
3,016
4,172
9,358
0
53,161
W
5,596
2,715
112
1,531
14,100
6,996
2,086
2,823
11,089
0
36,773
L
Thanatos
SadBouglouQc
Thanatos
13,020
5,438
256
11,992
17,480
6,717
1,324
0
17,340
0
55,630
L
Fenrir
heartvex
Fenrir
7,580
1,822
0
1,108
15,178
6,558
156
0
14,395
0
19,300
W
Bakasura
kidflash_2567
Bakasura
14,294
10,813
117
8,400
17,360
7,565
1,536
1,215
16,067
0
83,126
L
14,077
2,177
0
3,194
14,815
5,264
78
0
14,790
59,128
0
L
Thor
stairrr
Thor
2,653
1,092
0
840
9,400
3,341
887
0
9,400
0
25,252
L
Heimdallr
twin504
Heimdallr
12,577
6,403
194
946
15,739
6,785
1,438
0
15,323
0
71,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,466
Gold Earned
61,514
346
Minions Killed
492
0
Camps Cleared
0
1,934,370
Distance Traveled
2,152,331
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,095
504
85
4
0
435,581
0
W
Amaterasu
12,816
534
117
5
0
363,990
2
W
Hachiman
12,289
512
86
4
0
450,306
0
W
Thor
10,422
434
57
2
0
387,261
1
L
Thanatos
12,009
500
107
4
0
466,668
3
L
Fenrir
7,657
319
18
1
0
376,206
2
W
Bakasura
13,892
579
147
6
0
515,193
5
L
Scylla
10,864
453
87
4
0
410,919
0
L
Thor
7,655
319
28
1
0
314,395
2
L
Heimdallr
11,281
470
106
4
0
366,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role