Player Matchup

Danzaburou
Danzaburou
DeadSilencessss
Danzaburou
Level 74
God Stats
10W - 8L
1,560 SR
Queue Stats
114W - 153L
1,518 Elo+
Party 2
Mercury
Mercury
FrenchToastStick
Mercury
Level 109
God Stats
25W - 23L
1,489 SR
Queue Stats
392W - 385L
1,492 Elo+
Party 2
Thoth
Thoth
Gold IV Agni
Thoth
Level 13
God Stats
3W - 2L
1,546 SR
Queue Stats
153W - 34L
1,753 Elo+
Party 2
Baba Yaga
Baba Yaga
Kyonyuu Nami
Baba Yaga
Level 123
God Stats
2W - 1L
1,196 SR
Queue Stats
226W - 211L
1,538 Elo+
Party 2
Chaac
Chaac
Riximic
Chaac
Level 29
God Stats
11W - 6L
1,411 SR
Queue Stats
234W - 232L
1,476 Elo+
Party 2
Team Averages
Level 70
1,440 SR
1,555 Elo+

VS

Team Averages
Level 81
1,621 SR
1,570 Elo+
Anhur
Anhur
ArchAngel_1097
Anhur
Level 138
God Stats
18W - 20L
1,337 SR
Queue Stats
810W - 744L
1,473 Elo+
Party 3
Sylvanus
Sylvanus
Excel-Hijack03
Sylvanus
Level 98
God Stats
3W - 2L
1,845 SR
Queue Stats
239W - 194L
1,597 Elo+
Party 1
Fafnir
Fafnir
Final__Succ
Fafnir
Level 18
God Stats
9W - 7L
1,669 SR
Queue Stats
35W - 25L
1,576 Elo+
Party 1
Cerberus
Cerberus
academic_gecko82
Cerberus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 23L
1,592 Elo+
Party 3
Da Ji
Da Ji
mr_random_mr
Da Ji
Level 134
God Stats
4W - 2L
1,755 SR
Queue Stats
516W - 448L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeadSilencessss
Danzaburou
17
5 / 3 / 6
11,010
551
10,591
14,263
4,925
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 3 / 11
11,130
557
12,305
13,520
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
9 / 0 / 9
12,473
624
24,588
8,481
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baba Yaga
Kyonyuu Nami
Baba Yaga
19
3 / 1 / 5
11,608
580
7,919
9,481
4,340
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Riximic
Chaac
14
1 / 2 / 10
8,812
441
6,747
11,739
6,792
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
8,756
438
5,549
17,852
5,595
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
11
0 / 7 / 6
7,855
393
4,048
18,986
16,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fafnir
13
1 / 4 / 1
8,366
418
3,656
16,808
9,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
3 / 2 / 0
11,057
553
6,678
16,832
17,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
5 / 4 / 3
9,458
473
9,560
15,492
5,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
24
Kills
9
9
Deaths
24
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
Danzaburou
DeadSilencessss
Danzaburou
5
3
6
2.67
L
Sylvanus
0
7
6
0.43
L
Fafnir
1
4
1
0.38
W
6
3
11
3.83
W
9
0
9
13.5
W
Baba Yaga
Kyonyuu Nami
Baba Yaga
3
1
5
5.5
W
Chaac
Riximic
Chaac
1
2
10
3
L
3
2
0
1.5
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,150
Damage
29,491
57,484
Taken
85,970
23,374
Mitigated
54,247
18,430
Healing
20,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,549
1,481
0
4,445
17,852
5,595
74
1,513
16,339
0
58,408
W
Danzaburou
DeadSilencessss
Danzaburou
10,591
6,198
0
8,353
14,263
4,925
2,617
820
13,443
0
85,941
L
Sylvanus
4,048
876
2,355
4,019
18,986
16,076
0
10,172
8,814
13,678
0
L
Fafnir
3,656
1,379
0
3,902
16,808
9,350
0
9,767
7,041
41,865
0
W
12,305
7,328
0
215
13,520
4,172
0
3,934
9,481
0
87,436
W
24,588
1,637
0
3,868
8,481
3,145
769
3,564
4,917
109,181
0
W
Baba Yaga
Kyonyuu Nami
Baba Yaga
7,919
843
0
2,811
9,481
4,340
726
3,054
6,427
84,140
0
W
Chaac
Riximic
Chaac
6,747
1,253
216
2,967
11,739
6,792
1,169
3,029
8,710
0
28,887
L
6,678
0
0
5,207
16,832
17,882
27
7,934
8,898
76,300
0
L
9,560
2,333
0
515
15,492
5,344
0
3,363
12,129
0
58,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,033
Gold Earned
45,492
619
Minions Killed
487
0
Camps Cleared
0
1,976,653
Distance Traveled
1,747,408
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,756
438
111
6
0
322,319
2
W
Danzaburou
11,010
551
131
7
0
372,493
6
L
Sylvanus
7,855
393
11
1
0
309,696
5
L
Fafnir
8,366
418
94
5
0
358,534
1
W
Mercury
11,130
557
120
6
0
441,578
0
W
Thoth
12,473
624
154
8
0
409,748
7
W
Baba Yaga
11,608
580
170
9
0
345,531
3
W
Chaac
8,812
441
44
2
0
407,303
3
L
Cerberus
11,057
553
196
10
0
356,196
1
L
Da Ji
9,458
473
75
4
0
400,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role