Player Matchup

Cerberus
Cerberus
Rsalyer75
Cerberus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,781 Elo+
Party 1
Ullr
Ullr
Tanner5121
Ullr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,536 Elo+
Party 1
Neith
Neith
Zalvarez97
Neith
Level 103
God Stats
67W - 33L
1,682 SR
Queue Stats
316W - 213L
1,619 Elo+
Party 1
Gilgamesh
Gilgamesh
ni3663ck
Gilgamesh
Level 25
God Stats
7W - 5L
1,579 SR
Queue Stats
63W - 58L
1,493 Elo+
Solo
Tiamat
Tiamat
salt_spinel
Tiamat
Level 29
God Stats
12W - 2L
1,950 SR
Queue Stats
64W - 66L
1,536 Elo+
Solo
Team Averages
Level 33
1,642 SR
1,593 Elo+

VS

Team Averages
Level 20
1,461 SR
1,643 Elo+
Sun Wukong
Sun Wukong
Ewitynski
Sun Wukong
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,683 Elo+
Solo
Freya
Freya
IIIXIMCMXCVIII
Freya
Level 26
God Stats
1W - 2L
1,420 SR
Queue Stats
61W - 61L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
Tha-Joeker--
Baron Samedi
Level 27
God Stats
39W - 27L
1,621 SR
Queue Stats
84W - 62L
1,606 Elo+
Solo
Ullr
Ullr
TheHighDanksman
Ullr
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
103W - 61L
1,601 Elo+
Solo
Fenrir
Fenrir
tommytommy98
Fenrir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 45L
1,808 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Rsalyer75
Cerberus
20
2 / 6 / 26
12,151
935
7,042
19,329
22,111
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
2 / 5 / 21
12,323
948
10,284
17,364
7,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
20
23 / 1 / 13
17,301
1,331
35,543
15,652
7,056
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
ni3663ck
Gilgamesh
20
6 / 7 / 26
13,981
1,075
24,858
20,029
11,415
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
20
10 / 4 / 19
14,382
1,106
30,533
17,474
11,567
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

142

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ewitynski
Sun Wukong
19
3 / 13 / 11
12,214
940
12,177
29,870
27,396
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 12 / 7
14,637
1,126
29,794
27,434
17,798
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Tha-Joeker--
Baron Samedi
19
2 / 1 / 11
12,051
927
10,411
13,587
8,799
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 8 / 11
12,885
991
26,075
26,826
8,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
18
1 / 9 / 10
11,189
861
3,973
18,411
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
73
43
Kills
23
23
Deaths
43
105
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Ewitynski
Sun Wukong
3
13
11
0.65
L
11
12
7
1.21
W
Cerberus
Rsalyer75
Cerberus
2
6
26
2.5
W
2
5
21
2.5
L
Baron Samedi
Tha-Joeker--
Baron Samedi
2
1
11
7.5
L
6
8
11
1.44
W
Neith
23
1
13
29.5
W
Gilgamesh
ni3663ck
Gilgamesh
6
7
26
2.71
W
Tiamat
10
4
19
4.88
L
Fenrir
1
9
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,260
Damage
82,430
89,848
Taken
116,128
59,551
Mitigated
69,114
18,813
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Ewitynski
Sun Wukong
12,177
4,805
0
1,631
29,870
27,396
0
7,834
22,036
0
28,373
L
29,794
9,848
258
3,201
27,434
17,798
0
9,677
17,757
63,489
4,187
W
Cerberus
Rsalyer75
Cerberus
7,042
2,018
0
1,891
19,329
22,111
0
8,505
10,824
16,195
0
W
10,284
6,717
0
1,745
17,364
7,402
0
6,226
11,138
0
27,008
L
Baron Samedi
Tha-Joeker--
Baron Samedi
10,411
1,109
2,427
2,863
13,587
8,799
0
5,987
7,600
36,218
0
L
26,075
13,771
0
1,852
26,826
8,725
0
8,678
18,148
0
42,447
W
Neith
35,543
22,503
0
5,423
15,652
7,056
0
7,654
7,998
0
76,303
W
Gilgamesh
ni3663ck
Gilgamesh
24,858
8,547
0
3,120
20,029
11,415
0
8,544
11,485
0
40,031
W
Tiamat
30,533
1,587
180
6,454
17,474
11,567
0
7,061
10,413
62,428
0
L
Fenrir
3,973
1,713
0
2,052
18,411
6,396
0
5,399
13,012
0
10,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,138
Gold Earned
62,976
247
Minions Killed
222
7
Camps Cleared
5
1,181,946
Distance Traveled
1,099,647
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,214
940
39
3
0
222,620
1
L
Freya
14,637
1,126
88
7
0
200,628
0
W
Cerberus
12,151
935
26
2
0
231,297
1
W
Ullr
12,323
948
36
3
0
227,504
0
L
Baron Samedi
12,051
927
60
5
2
255,927
1
L
Ullr
12,885
991
22
2
1
228,447
0
W
Neith
17,301
1,331
83
6
3
238,183
0
W
Gilgamesh
13,981
1,075
29
2
1
231,836
0
W
Tiamat
14,382
1,106
73
6
3
253,126
0
L
Fenrir
11,189
861
13
1
2
192,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role