Player Matchup

Anhur
Anhur
DeadCrazyy
Anhur
Level 124
God Stats
6W - 3L
1,565 SR
Queue Stats
368W - 276L
1,782 Elo+
Party 1
King Arthur
King Arthur
MinnesotaLakes
King Arthur
Level 22
God Stats
4W - 0L
1,942 SR
Queue Stats
25W - 12L
1,826 Elo+
Party 1
Sylvanus
Sylvanus
NotRalundr
Sylvanus
Level 13
God Stats
10W - 1L
1,752 SR
Queue Stats
129W - 51L
1,897 Elo+
Party 1
Bakasura
Bakasura
UwUDunKisUwU
Bakasura
Level 27
God Stats
10W - 7L
1,603 SR
Queue Stats
316W - 317L
1,601 Elo+
Party 3
Anubis
Anubis
ebwagg
Anubis
Level 28
God Stats
25W - 17L
1,780 SR
Queue Stats
388W - 406L
1,609 Elo+
Party 3
Team Averages
Level 43
1,728 SR
1,743 Elo+

VS

Team Averages
Level 35
1,524 SR
1,675 Elo+
Hun Batz
Hun Batz
DaddyUnknown
Hun Batz
Level 29
God Stats
1W - 5L
1,357 SR
Queue Stats
212W - 194L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
MonkieNA
Kuzenbo
Level 89
God Stats
1W - 1L
1,490 SR
Queue Stats
191W - 166L
1,618 Elo+
Party 2
Bellona
Bellona
NazulTheKiller
Bellona
Level 8
God Stats
4W - 4L
1,508 SR
Queue Stats
5W - 7L
1,978 Elo+
Party 2
Izanami
Izanami
ThimbleBear
Izanami
Level 28
God Stats
10W - 11L
1,605 SR
Queue Stats
116W - 135L
1,573 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
victormgb01
Morgan Le Fay
Level 22
God Stats
0W - 3L
1,658 SR
Queue Stats
87W - 66L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
10 / 1 / 12
15,830
565
19,729
24,544
11,103
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
MinnesotaLakes
King Arthur
20
10 / 2 / 5
17,500
625
26,798
25,427
30,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
NotRalundr
Sylvanus
20
9 / 0 / 12
15,064
538
23,097
21,658
29,408
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
UwUDunKisUwU
Bakasura
20
5 / 2 / 3
14,790
528
10,756
23,336
9,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ebwagg
Anubis
20
1 / 3 / 6
14,763
527
11,245
18,115
10,634
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaddyUnknown
Hun Batz
17
3 / 9 / 3
12,343
441
13,404
25,435
7,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
MonkieNA
Kuzenbo
17
0 / 3 / 2
12,117
433
13,460
24,115
33,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 11 / 2
9,997
357
13,987
28,094
28,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
ThimbleBear
Izanami
20
2 / 5 / 1
13,035
466
9,784
16,391
6,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
victormgb01
Morgan Le Fay
18
1 / 8 / 2
11,541
412
15,647
18,964
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
35
Kills
8
8
Deaths
36
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DaddyUnknown
Hun Batz
3
9
3
0.5
W
Anhur
10
1
12
16
W
King Arthur
MinnesotaLakes
King Arthur
10
2
5
6.25
L
Kuzenbo
MonkieNA
Kuzenbo
0
3
2
0.33
L
2
11
2
0.27
W
Sylvanus
NotRalundr
Sylvanus
9
0
12
15
L
Izanami
ThimbleBear
Izanami
2
5
1
0.5
W
Bakasura
UwUDunKisUwU
Bakasura
5
2
3
3.25
W
Anubis
ebwagg
Anubis
1
3
6
1.33
L
Morgan Le Fay
victormgb01
Morgan Le Fay
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,625
Damage
66,282
113,080
Taken
112,999
91,751
Mitigated
81,235
59,995
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DaddyUnknown
Hun Batz
13,404
4,053
0
179
25,435
7,748
1,605
6,688
18,447
0
91,870
W
Anhur
19,729
12,165
0
15,028
24,544
11,103
647
6,518
17,652
0
118,057
W
King Arthur
MinnesotaLakes
King Arthur
26,798
4,177
0
11,415
25,427
30,899
776
3,597
20,901
530
150,193
L
Kuzenbo
MonkieNA
Kuzenbo
13,460
4,840
119
1,039
24,115
33,056
125
8,392
14,943
55,348
0
L
13,987
2,331
0
2,800
28,094
28,710
286
7,488
20,210
0
39,063
W
Sylvanus
NotRalundr
Sylvanus
23,097
6,423
3,168
14,089
21,658
29,408
0
4,670
15,580
77,937
20,871
L
Izanami
ThimbleBear
Izanami
9,784
5,275
0
4,309
16,391
6,657
0
3,051
13,270
0
97,782
W
Bakasura
UwUDunKisUwU
Bakasura
10,756
7,784
0
6,918
23,336
9,707
3,783
5,424
17,249
0
113,875
W
Anubis
ebwagg
Anubis
11,245
284
0
9,377
18,115
10,634
4,259
7,164
10,651
112,949
0
L
Morgan Le Fay
victormgb01
Morgan Le Fay
15,647
444
0
3,169
18,964
5,064
168
7,459
11,283
97,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,947
Gold Earned
59,033
894
Minions Killed
635
0
Camps Cleared
0
2,718,668
Distance Traveled
2,442,561
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
12,343
441
138
5
0
398,181
1
W
Anhur
15,830
565
153
5
0
515,827
6
W
King Arthur
17,500
625
240
9
0
578,352
2
L
Kuzenbo
12,117
433
50
2
0
554,570
1
L
Bellona
9,997
357
61
2
0
453,877
3
W
Sylvanus
15,064
538
108
4
0
528,234
0
L
Izanami
13,035
466
194
7
0
559,116
6
W
Bakasura
14,790
528
189
7
0
659,888
7
W
Anubis
14,763
527
204
7
0
436,367
2
L
Morgan Le Fay
11,541
412
192
7
0
476,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role