Player Matchup

Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
GoldenSmoke
Ao Kuang
Level 100
God Stats
0W - 1L
1,311 SR
Queue Stats
22W - 27L
1,459 Elo+
Party 1
Tyr
Tyr
MNTSxckIt
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Merlin
Merlin
Paniky030
Merlin
Level 17
God Stats
1W - 3L
1,259 SR
Queue Stats
7W - 9L
1,331 Elo+
Party 1
Tsukuyomi
Tsukuyomi
RichardALZ
Tsukuyomi
Level 89
God Stats
4W - 8L
1,384 SR
Queue Stats
21W - 33L
1,362 Elo+
Party 3
Team Averages
Level 69
1,391 SR
1,430 Elo+

VS

Team Averages
Level 56
1,549 SR
1,681 Elo+
Ganesha
Ganesha
Grungrar
Ganesha
Level 81
God Stats
8W - 1L
1,768 SR
Queue Stats
94W - 44L
1,732 Elo+
Party 2
Apollo
Apollo
Mooviek
Apollo
Level 37
God Stats
1W - 1L
1,159 SR
Queue Stats
8W - 18L
1,299 Elo+
Solo
Mercury
Mercury
PhallusKing69
Mercury
Level 18
God Stats
2W - 1L
1,491 SR
Queue Stats
38W - 7L
1,928 Elo+
Party 2
Gilgamesh
Gilgamesh
Ymirmain69
Gilgamesh
Level 83
God Stats
6W - 3L
1,473 SR
Queue Stats
122W - 68L
1,714 Elo+
Party 2
Tiamat
Tiamat
mort542
Tiamat
Level 61
God Stats
35W - 9L
1,855 SR
Queue Stats
144W - 76L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 13 / 6
12,106
1,101
20,980
24,535
8,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
GoldenSmoke
Ao Kuang
18
2 / 14 / 8
11,066
1,006
12,226
30,178
11,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 6 / 6
11,064
1,006
5,777
15,932
9,128
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
Paniky030
Merlin
17
3 / 8 / 7
10,721
975
16,181
16,053
5,907
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
RichardALZ
Tsukuyomi
17
2 / 8 / 5
10,650
968
11,693
19,804
6,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Grungrar
Ganesha
20
0 / 1 / 35
13,399
1,218
12,624
15,099
19,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
Mooviek
Apollo
18
2 / 7 / 15
10,759
978
9,373
11,726
5,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Mercury
20
6 / 1 / 27
13,583
1,235
7,722
14,124
16,760
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
Ymirmain69
Gilgamesh
20
28 / 3 / 12
17,591
1,599
28,061
20,752
13,998
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
mort542
Tiamat
20
13 / 3 / 21
13,739
1,249
39,698
13,533
12,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
159
15
Kills
49
49
Deaths
15
32
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
13
6
0.62
L
Ao Kuang
GoldenSmoke
Ao Kuang
2
14
8
0.43
W
Ganesha
Grungrar
Ganesha
0
1
35
17.5
L
3
6
6
1
W
Apollo
Mooviek
Apollo
2
7
15
1.36
L
Merlin
Paniky030
Merlin
3
8
7
0.81
W
Mercury
6
1
27
19.5
L
Tsukuyomi
RichardALZ
Tsukuyomi
2
8
5
0.56
W
Gilgamesh
Ymirmain69
Gilgamesh
28
3
12
11.33
W
Tiamat
mort542
Tiamat
13
3
21
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,857
Damage
97,478
106,502
Taken
75,234
41,991
Mitigated
68,372
8,317
Healing
10,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
20,980
11,489
0
375
24,535
8,490
0
11,819
12,474
0
55,477
L
Ao Kuang
GoldenSmoke
Ao Kuang
12,226
1,957
290
3,964
30,178
11,591
0
14,983
14,824
32,118
0
W
Ganesha
Grungrar
Ganesha
12,624
1,359
0
1,551
15,099
19,621
0
5,991
9,108
26,856
0
L
5,777
1,272
0
1,003
15,932
9,128
0
7,461
8,255
0
11,370
W
Apollo
Mooviek
Apollo
9,373
5,415
0
1,583
11,726
5,012
0
3,875
7,851
0
38,256
L
Merlin
Paniky030
Merlin
16,181
507
320
846
16,053
5,907
0
8,293
7,564
30,218
0
W
Mercury
7,722
3,088
0
332
14,124
16,760
0
4,987
7,982
743
15,162
L
Tsukuyomi
RichardALZ
Tsukuyomi
11,693
3,280
0
1,519
19,804
6,875
0
9,063
10,421
0
21,380
W
Gilgamesh
Ymirmain69
Gilgamesh
28,061
13,217
0
1,116
20,752
13,998
0
8,415
12,337
0
37,540
W
Tiamat
mort542
Tiamat
39,698
1,720
718
4,759
13,533
12,981
0
5,139
8,190
53,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,607
Gold Earned
69,071
153
Minions Killed
175
6
Camps Cleared
8
1,049,836
Distance Traveled
1,173,247
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,106
1,101
74
7
2
200,536
0
L
Ao Kuang
11,066
1,006
37
3
0
179,698
0
W
Ganesha
13,399
1,218
4
0
0
250,767
3
L
Tyr
11,064
1,006
5
0
2
230,066
1
W
Apollo
10,759
978
63
6
3
179,243
0
L
Merlin
10,721
975
28
3
1
213,712
0
W
Mercury
13,583
1,235
34
3
0
254,708
0
L
Tsukuyomi
10,650
968
9
1
1
225,824
1
W
Gilgamesh
17,591
1,599
39
4
2
254,492
0
W
Tiamat
13,739
1,249
35
3
3
234,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role