Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Kumbha is Thick
Bacchus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 52L
1,516 Elo+
Party 1
Camazotz
Camazotz
SS4Kenpachi
Camazotz
Level 154
God Stats
1W - 1L
1,475 SR
Queue Stats
27W - 20L
1,653 Elo+
Party 1
Gilgamesh
Gilgamesh
TreM3
Gilgamesh
Level 79
God Stats
2W - 2L
1,753 SR
Queue Stats
131W - 108L
1,592 Elo+
Party 3
Da Ji
Da Ji
axsuna
Da Ji
Level 79
God Stats
0W - 2L
1,702 SR
Queue Stats
129W - 100L
1,586 Elo+
Party 3
Team Averages
Level 126
1,586 SR
1,569 Elo+

VS

Team Averages
Level 127
1,525 SR
1,480 Elo+
Ra
Ra
Fumikawa
Ra
Level 159
God Stats
2W - 5L
1,382 SR
Queue Stats
117W - 132L
1,519 Elo+
Solo
Scylla
Scylla
ItsDaPhonz
Scylla
Level 67
God Stats
7W - 6L
1,438 SR
Queue Stats
261W - 255L
1,550 Elo+
Solo
Danzaburou
Danzaburou
JahnnySpidz
Danzaburou
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 105L
1,572 Elo+
Party 2
Neith
Neith
Saltee5261
Neith
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,133 Elo+
Solo
Kukulkan
Kukulkan
TheEdguardo
Kukulkan
Level 125
God Stats
4W - 1L
1,802 SR
Queue Stats
100W - 83L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 8 / 8
8,756
730
8,489
13,123
11,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
4 / 6 / 6
8,798
733
5,193
11,024
12,530
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Camazotz
SS4Kenpachi
Camazotz
18
3 / 2 / 15
9,356
780
11,883
17,825
12,033
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
TreM3
Gilgamesh
18
7 / 4 / 8
10,579
882
14,023
17,188
12,232
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
axsuna
Da Ji
16
6 / 5 / 2
9,635
803
8,183
11,372
5,094
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 12
10,760
897
8,325
10,430
8,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
ItsDaPhonz
Scylla
17
3 / 4 / 12
10,210
851
10,899
8,920
3,176
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
JahnnySpidz
Danzaburou
16
3 / 5 / 15
9,865
822
11,234
15,236
7,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
17
5 / 6 / 11
10,181
848
13,063
13,131
5,629
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
TheEdguardo
Kukulkan
18
8 / 3 / 12
10,986
916
14,081
9,969
4,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
87
22
Kills
25
25
Deaths
22
39
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
8
8
0.75
W
6
4
12
3
W
Scylla
ItsDaPhonz
Scylla
3
4
12
2.25
W
Danzaburou
JahnnySpidz
Danzaburou
3
5
15
2.1
L
4
6
6
1.17
L
Camazotz
SS4Kenpachi
Camazotz
3
2
15
5.25
W
Neith
5
6
11
1.75
W
Kukulkan
TheEdguardo
Kukulkan
8
3
12
4.67
L
Gilgamesh
TreM3
Gilgamesh
7
4
8
2.75
L
Da Ji
axsuna
Da Ji
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,771
Damage
57,602
70,532
Taken
57,686
52,896
Mitigated
28,793
24,851
Healing
24,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,489
103
1,644
1,996
13,123
11,007
234
7,452
5,575
16,833
0
W
8,325
1,206
6,879
4,147
10,430
8,133
861
3,338
7,038
17,800
0
W
Scylla
ItsDaPhonz
Scylla
10,899
1,169
794
771
8,920
3,176
611
2,074
6,846
24,430
0
W
Danzaburou
JahnnySpidz
Danzaburou
11,234
4,700
0
4,024
15,236
7,142
2,401
2,091
13,145
0
23,041
L
5,193
200
0
506
11,024
12,530
0
5,401
5,623
7,658
0
L
Camazotz
SS4Kenpachi
Camazotz
11,883
1,372
291
10,724
17,825
12,033
450
5,925
11,894
0
18,459
W
Neith
13,063
5,014
1,645
3,265
13,131
5,629
1,160
3,620
9,511
0
23,767
W
Kukulkan
TheEdguardo
Kukulkan
14,081
1,443
1,335
1,765
9,969
4,713
621
2,505
7,464
31,225
0
L
Gilgamesh
TreM3
Gilgamesh
14,023
2,312
1,698
5,230
17,188
12,232
689
8,517
8,627
0
26,811
L
Da Ji
axsuna
Da Ji
8,183
1,188
569
2,193
11,372
5,094
210
5,824
5,508
0
22,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,124
Gold Earned
52,002
87
Minions Killed
125
0
Camps Cleared
0
1,049,825
Distance Traveled
1,108,067
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,756
730
12
1
0
163,614
0
W
Ra
10,760
897
15
1
0
219,572
0
W
Scylla
10,210
851
28
2
0
233,338
4
W
Danzaburou
9,865
822
19
2
0
212,345
1
L
Bacchus
8,798
733
7
1
0
139,380
0
L
Camazotz
9,356
780
10
1
0
269,534
0
W
Neith
10,181
848
26
2
0
202,246
0
W
Kukulkan
10,986
916
37
3
0
240,566
2
L
Gilgamesh
10,579
882
19
2
0
251,903
1
L
Da Ji
9,635
803
39
3
0
225,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role