Player Matchup

Jing Wei
Jing Wei
Platinum V
BadCPU
Jing Wei
Platinum V
Level 123
God Stats
211W - 185L
1,613 SR
Queue Stats
342W - 347L
1,610 MMR
Solo
Sobek
Sobek
Gold II
Dovahkiin_956
Sobek
Gold II
Level 152
God Stats
3W - 4L
1,667 SR
Queue Stats
97W - 93L
1,594 MMR
Solo
Odin
Odin
Gold V
fineforsure
Odin
Gold V
Level 149
God Stats
3W - 1L
1,930 SR
Queue Stats
18W - 12L
1,621 MMR
Solo
Mercury
Mercury
Silver I
lopezvilla069
Mercury
Silver I
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,580 MMR
Solo
Vulcan
Vulcan
Platinum IV
slow_soup857
Vulcan
Platinum IV
Level 75
God Stats
9W - 8L
1,532 SR
Queue Stats
413W - 401L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,648 SR
1,594 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,612 SR
1,595 MMR
Cerberus
Cerberus
Platinum V
Crit-Dmg
Cerberus
Platinum V
Level 147
God Stats
6W - 5L
1,628 SR
Queue Stats
240W - 240L
1,587 MMR
Solo
Ra
Ra
Gold V
Iilnene510
Ra
Gold V
Level 75
God Stats
0W - 1L
1,544 SR
Queue Stats
36W - 35L
1,581 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Marco Olguin
Fenrir
Platinum IV
Level 146
God Stats
9W - 8L
1,782 SR
Queue Stats
401W - 394L
1,565 MMR
Solo
Neith
Neith
Platinum III
TheSiegeQueen
Neith
Platinum III
Level 148
God Stats
30W - 35L
1,511 SR
Queue Stats
649W - 633L
1,688 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
sTxPato
Cu Chulainn
Gold V
Level 101
God Stats
0W - 2L
1,596 SR
Queue Stats
61W - 53L
1,553 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BadCPU
Jing Wei
19
2 / 3 / 5
12,363
589
10,591
17,786
5,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 6 / 12
10,065
479
9,978
19,231
16,998
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 2 / 4
13,147
626
16,078
19,712
16,111
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
17
5 / 3 / 6
11,497
547
11,942
14,383
6,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
19
7 / 3 / 3
11,965
570
15,634
8,062
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
TiamatMorgan Le FayGilgameshAthenaJanus

VS

Bans
SetKaliThe MorriganYmirHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Crit-Dmg
Cerberus
15
3 / 3 / 12
10,574
504
10,668
21,518
19,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 5 / 7
9,672
461
5,415
11,604
4,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
8 / 3 / 7
11,034
525
10,102
18,197
8,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
6 / 5 / 2
10,505
500
14,815
15,965
5,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
sTxPato
Cu Chulainn
15
0 / 7 / 2
9,188
438
12,849
17,202
12,290
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
47
23
Kills
17
17
Deaths
23
30
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BadCPU
Jing Wei
2
3
5
1.5
L
Cerberus
Crit-Dmg
Cerberus
3
3
12
3
W
2
6
12
1.33
L
0
5
7
0.7
L
Fenrir
8
3
7
3.83
L
6
5
2
1.4
W
7
2
4
4.5
W
Mercury
5
3
6
2.67
L
Cu Chulainn
sTxPato
Cu Chulainn
0
7
2
0.14
W
Vulcan
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,223
Damage
53,849
79,174
Taken
84,486
49,401
Mitigated
51,394
22,864
Healing
19,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BadCPU
Jing Wei
10,591
8,021
0
6,963
17,786
5,940
2,567
2,582
15,204
0
104,965
L
Cerberus
Crit-Dmg
Cerberus
10,668
1,576
0
2,823
21,518
19,873
0
8,326
13,029
27,906
0
W
9,978
707
66
3,615
19,231
16,998
0
7,532
11,699
24,096
0
L
5,415
629
749
2,598
11,604
4,529
0
6,895
4,647
75,099
0
L
Fenrir
10,102
1,933
0
5,836
18,197
8,934
0
5,201
12,996
0
67,691
L
14,815
6,359
0
5,055
15,965
5,768
110
4,955
10,685
0
81,482
W
16,078
2,937
0
10,172
19,712
16,111
79
4,265
15,012
19,308
71,740
W
Mercury
11,942
5,729
0
580
14,383
6,770
0
2,717
11,666
0
83,015
L
Cu Chulainn
sTxPato
Cu Chulainn
12,849
2,036
0
2,838
17,202
12,290
0
5,464
11,599
12,115
54,012
W
Vulcan
15,634
3,526
0
1,468
8,062
3,582
380
1,990
6,072
92,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,037
Gold Earned
50,973
677
Minions Killed
558
0
Camps Cleared
0
2,096,249
Distance Traveled
1,996,571
37
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,363
589
180
9
0
381,301
9
L
Cerberus
10,574
504
53
3
0
420,817
10
W
Sobek
10,065
479
18
1
0
405,338
7
L
Ra
9,672
461
148
7
0
389,682
3
L
Fenrir
11,034
525
103
5
0
434,120
2
L
Neith
10,505
500
136
6
0
362,921
5
W
Odin
13,147
626
199
9
0
447,208
6
W
Mercury
11,497
547
116
6
0
458,118
8
L
Cu Chulainn
9,188
438
118
6
0
389,031
1
W
Vulcan
11,965
570
164
8
0
404,284
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role