Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Legionario_EN
Arachne
Level 26
God Stats
11W - 8L
1,549 SR
Queue Stats
115W - 145L
1,260 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrCookie2922
Morgan Le Fay
Level 28
God Stats
18W - 8L
1,545 SR
Queue Stats
41W - 37L
1,267 Elo+
Party 2
Anubis
Anubis
PrimDiagram4044
Anubis
Level 29
God Stats
6W - 6L
1,309 SR
Queue Stats
77W - 76L
1,353 Elo+
Solo
Olorun
Olorun
SAMUEL WK88
Olorun
Level 29
God Stats
11W - 6L
1,581 SR
Queue Stats
69W - 71L
1,333 Elo+
Party 2
Team Averages
Level 28
1,497 SR
1,343 Elo+

VS

Team Averages
Level 14
1,406 SR
1,273 Elo+
Skadi
Skadi
Galaxymoon7863
Skadi
Level 14
God Stats
0W - 2L
1,224 SR
Queue Stats
10W - 14L
1,191 Elo+
Solo
Zeus
Zeus
UsedABot
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,144 Elo+
Party 1
Athena
Athena
anotherjustin
Athena
Level 25
God Stats
18W - 30L
1,375 SR
Queue Stats
45W - 74L
1,238 Elo+
Solo
Ares
Ares
jbar_Xo
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Arachne
Arachne
sloppyTOPnBALLS
Arachne
Level 27
God Stats
16W - 21L
1,430 SR
Queue Stats
96W - 134L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
11 / 1 / 11
6,774
616
10,974
3,680
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
8
2 / 3 / 4
5,761
524
2,683
7,063
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
MrCookie2922
Morgan Le Fay
9
6 / 1 / 16
6,545
595
8,513
4,526
1,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 2 / 3
5,764
524
1,715
2,736
931
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
11
8 / 0 / 9
6,967
633
5,844
4,268
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 6 / 2
4,103
373
1,385
6,354
1,869
Zeus
7
1 / 6 / 2
4,803
437
2,265
5,629
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 3 / 0
5,644
513
1,863
8,603
4,817
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
jbar_Xo
Ares
5
0 / 9 / 0
4,014
365
982
10,682
6,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
3 / 5 / 1
5,277
480
4,145
7,896
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
12
29
Kills
7
7
Deaths
29
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
11
1
11
16.5
L
0
6
2
0.17
W
Arachne
2
3
4
1.33
W
Morgan Le Fay
MrCookie2922
Morgan Le Fay
6
1
16
14
W
2
2
3
1.75
W
Olorun
8
0
9
12.5
L
Zeus
1
6
2
0.33
L
3
3
0
1
L
Ares
jbar_Xo
Ares
0
9
0
0
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,729
Damage
10,640
22,273
Taken
39,164
7,404
Mitigated
18,223
9,032
Healing
2,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
10,974
6,329
0
451
3,680
1,110
595
876
2,764
27,071
0
L
1,385
420
0
0
6,354
1,869
0
4,909
1,289
0
4,851
W
Arachne
2,683
1,852
0
2,983
7,063
2,586
0
781
6,242
0
28,434
W
Morgan Le Fay
MrCookie2922
Morgan Le Fay
8,513
2,179
1,119
1,537
4,526
1,385
694
1,775
2,633
23,564
0
W
1,715
335
0
384
2,736
931
1,503
487
2,209
18,675
0
W
Olorun
5,844
4,348
236
2,322
4,268
1,392
220
953
3,167
33,595
0
L
Zeus
2,265
293
0
60
5,629
1,400
0
3,194
2,367
12,977
0
L
1,863
789
315
740
8,603
4,817
0
5,898
2,619
19,206
0
L
Ares
jbar_Xo
Ares
982
223
0
140
10,682
6,154
0
7,864
2,639
6,352
0
L
4,145
2,479
0
1,173
7,896
3,983
0
4,544
3,204
0
18,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
23,841
249
Minions Killed
109
0
Camps Cleared
0
899,564
Distance Traveled
963,142
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,774
616
52
5
0
190,920
1
L
Skadi
4,103
373
4
0
0
190,094
3
W
Arachne
5,761
524
53
5
0
218,679
0
W
Morgan Le Fay
6,545
595
31
3
0
182,197
3
W
Anubis
5,764
524
47
4
0
125,741
0
W
Olorun
6,967
633
66
6
0
182,027
0
L
Zeus
4,803
437
26
2
0
188,049
0
L
Athena
5,644
513
36
3
0
203,068
2
L
Ares
4,014
365
12
1
0
158,302
0
L
Arachne
5,277
480
31
3
0
223,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role