Player Matchup

Fenrir
Fenrir
Annihilator7845
Fenrir
Level 24
God Stats
20W - 13L
1,580 SR
Queue Stats
55W - 41L
1,637 Elo+
Party 1
Vamana
Vamana
F7 Kali
Vamana
Level 28
God Stats
17W - 13L
1,581 SR
Queue Stats
173W - 151L
1,660 Elo+
Solo
Hades
Hades
FiveFlea3096366
Hades
Level 27
God Stats
55W - 25L
1,728 SR
Queue Stats
132W - 130L
1,593 Elo+
Party 1
Anhur
Anhur
FrostFireMG
Anhur
Level 27
God Stats
5W - 3L
1,510 SR
Queue Stats
81W - 83L
1,578 Elo+
Solo
Yemoja
Yemoja
Khufu87123
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,593 Elo+
Solo
Team Averages
Level 22
1,580 SR
1,612 Elo+

VS

Team Averages
Level 8
1,581 SR
1,601 Elo+
Guan Yu
Guan Yu
Maddyjo992148
Guan Yu
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 20L
1,691 Elo+
Solo
Fenrir
Fenrir
McM_legacy
Fenrir
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 9L
1,527 Elo+
Solo
Ares
Ares
Vc solar1832
Ares
Level 18
God Stats
5W - 5L
1,632 SR
Queue Stats
57W - 52L
1,541 Elo+
Solo
Neith
Neith
lilsomyo
Neith
Level 4
God Stats
3W - 5L
1,666 SR
Queue Stats
3W - 10L
1,649 Elo+
Solo
Kukulkan
Kukulkan
zZ-_G4R1_-Zz
Kukulkan
Level 9
God Stats
14W - 20L
1,606 SR
Queue Stats
18W - 29L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 2
10,935
643
4,621
11,406
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
F7 Kali
Vamana
17
3 / 0 / 0
11,161
657
6,009
10,210
5,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 1 / 4
10,609
624
7,838
7,467
3,792
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 1 / 3
9,835
579
6,103
9,696
3,044
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Khufu87123
Yemoja
15
3 / 0 / 2
10,705
630
4,023
11,663
10,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
1 / 5 / 0
8,648
509
5,565
14,388
5,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
McM_legacy
Fenrir
5
0 / 6 / 0
5,368
316
1,325
6,534
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 4 / 1
7,230
425
3,348
11,155
4,569
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
lilsomyo
Neith
12
1 / 4 / 0
6,876
404
6,617
8,358
2,633
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
zZ-_G4R1_-Zz
Kukulkan
5
0 / 2 / 0
5,431
319
972
3,292
876
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
20
Kills
2
2
Deaths
21
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
W
Vamana
F7 Kali
Vamana
3
0
0
3
W
5
1
4
7
W
3
1
3
4.5
W
Yemoja
Khufu87123
Yemoja
3
0
2
4
L
Guan Yu
1
5
0
0.2
L
Fenrir
McM_legacy
Fenrir
0
6
0
0
L
0
4
1
0.13
L
Neith
lilsomyo
Neith
1
4
0
0.25
L
Kukulkan
zZ-_G4R1_-Zz
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,594
Damage
17,827
50,442
Taken
43,727
27,296
Mitigated
14,997
21,189
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,621
1,105
0
4,726
11,406
4,742
1,827
139
11,267
0
89,507
W
Vamana
F7 Kali
Vamana
6,009
2,591
0
4,510
10,210
5,603
3,719
0
10,210
0
83,561
W
7,838
170
439
5,244
7,467
3,792
807
833
6,309
58,490
0
W
6,103
1,959
0
4,285
9,696
3,044
2,193
1,388
8,308
0
64,240
W
Yemoja
Khufu87123
Yemoja
4,023
806
531
1,454
11,663
10,115
1,559
2,285
9,378
41,587
0
L
Guan Yu
5,565
1,908
0
3,452
14,388
5,179
0
3,271
11,117
0
52,169
L
Fenrir
McM_legacy
Fenrir
1,325
386
0
832
6,534
1,740
63
1,644
4,890
0
11,575
L
3,348
259
0
1,938
11,155
4,569
0
1,572
9,583
18,874
0
L
Neith
lilsomyo
Neith
6,617
2,444
0
706
8,358
2,633
162
3,914
4,444
0
33,742
L
Kukulkan
zZ-_G4R1_-Zz
Kukulkan
972
73
0
219
3,292
876
365
1,460
1,832
13,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,245
Gold Earned
33,553
559
Minions Killed
272
0
Camps Cleared
0
1,640,247
Distance Traveled
1,094,934
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,935
643
133
8
0
384,749
2
W
Vamana
11,161
657
146
9
0
353,943
2
W
Hades
10,609
624
106
6
0
349,263
2
W
Anhur
9,835
579
98
6
0
281,554
6
W
Yemoja
10,705
630
76
4
0
270,738
1
L
Guan Yu
8,648
509
129
8
0
302,386
3
L
Fenrir
5,368
316
20
1
0
172,375
1
L
Ares
7,230
425
31
2
0
220,833
0
L
Neith
6,876
404
68
4
0
273,902
0
L
Kukulkan
5,431
319
24
1
0
125,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role