Player Matchup

Artemis
Artemis
Haymarket
Artemis
Level 8
God Stats
2W - 2L
1,358 SR
Queue Stats
5W - 3L
1,517 Elo+
Solo
Ymir
Ymir
IDiasI
Ymir
Level 28
God Stats
9W - 5L
1,720 SR
Queue Stats
80W - 84L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
Strîvînz
Ao Kuang
Level 26
God Stats
27W - 20L
1,487 SR
Queue Stats
67W - 68L
1,373 Elo+
Solo
Nemesis
Nemesis
Viruca
Nemesis
Level 26
God Stats
1W - 0L
1,297 SR
Queue Stats
57W - 58L
1,400 Elo+
Solo
Tyr
Tyr
Æstetihc
Tyr
Level 16
God Stats
8W - 5L
1,738 SR
Queue Stats
14W - 6L
1,528 Elo+
Solo
Team Averages
Level 21
1,520 SR
1,456 Elo+

VS

Team Averages
Level 23
1,527 SR
1,406 Elo+
Cthulhu
Cthulhu
JimboJambo2004
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 83L
1,424 Elo+
Solo
Thor
Thor
Max6942069
Thor
Level 21
God Stats
38W - 45L
1,362 SR
Queue Stats
157W - 194L
1,458 Elo+
Solo
Hercules
Hercules
PraetorianMenace
Hercules
Level 29
God Stats
0W - 1L
1,727 SR
Queue Stats
50W - 45L
1,416 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RaYisPiSeD
Morgan Le Fay
Level 17
God Stats
3W - 3L
1,202 SR
Queue Stats
24W - 34L
1,362 Elo+
Party 1
Izanami
Izanami
Zenr0
Izanami
Level 27
God Stats
1W - 3L
1,845 SR
Queue Stats
197W - 234L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Haymarket
Artemis
15
1 / 6 / 10
10,420
453
7,632
12,456
5,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
IDiasI
Ymir
15
3 / 4 / 11
11,369
494
4,426
21,521
24,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Strîvînz
Ao Kuang
20
14 / 7 / 5
13,207
574
21,876
25,052
12,055
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
Viruca
Nemesis
20
5 / 0 / 7
12,466
542
9,755
16,525
8,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
12 / 0 / 14
13,367
581
24,583
17,725
21,828
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 10
9,233
401
9,432
17,843
15,673
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
1 / 6 / 4
9,389
408
3,102
18,704
7,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 6 / 4
9,370
407
8,414
20,068
17,233
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
RaYisPiSeD
Morgan Le Fay
14
3 / 10 / 4
9,774
425
10,356
15,921
6,036
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Zenr0
Izanami
16
8 / 7 / 3
11,036
480
17,645
15,960
5,871
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
42
35
Kills
17
17
Deaths
35
47
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
Haymarket
Artemis
1
6
10
1
W
Ymir
IDiasI
Ymir
3
4
11
2.13
L
2
6
10
1.17
L
1
6
4
0.5
L
3
6
4
0.83
L
Morgan Le Fay
RaYisPiSeD
Morgan Le Fay
3
10
4
0.5
W
Ao Kuang
Strîvînz
Ao Kuang
14
7
5
2.36
W
Nemesis
Viruca
Nemesis
5
0
7
8.5
L
Izanami
Zenr0
Izanami
8
7
3
1.36
W
12
0
14
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,272
Damage
48,949
93,279
Taken
88,496
72,108
Mitigated
51,831
30,265
Healing
17,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Haymarket
Artemis
7,632
5,123
0
1,375
12,456
5,400
1,399
1,405
11,051
0
49,417
W
Ymir
IDiasI
Ymir
4,426
745
0
2,690
21,521
24,354
684
7,113
14,408
34,690
0
L
9,432
1,202
0
3,734
17,843
15,673
82
5,441
12,063
31,010
0
L
3,102
506
0
4,078
18,704
7,018
0
1,105
17,599
0
45,963
L
8,414
1,574
134
6,228
20,068
17,233
0
7,863
12,017
0
32,316
L
Morgan Le Fay
RaYisPiSeD
Morgan Le Fay
10,356
934
159
798
15,921
6,036
0
9,528
6,393
48,740
0
W
Ao Kuang
Strîvînz
Ao Kuang
21,876
5,993
427
10,831
25,052
12,055
2,679
3,920
21,132
94,180
0
W
Nemesis
Viruca
Nemesis
9,755
4,456
0
5,784
16,525
8,471
347
2,235
14,290
0
100,201
L
Izanami
Zenr0
Izanami
17,645
12,669
0
2,077
15,960
5,871
436
2,365
13,561
0
70,885
W
24,583
2,355
0
9,158
17,725
21,828
360
5,115
12,610
0
81,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,829
Gold Earned
48,802
524
Minions Killed
374
0
Camps Cleared
0
2,202,842
Distance Traveled
1,938,755
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,420
453
94
4
0
340,345
3
W
Ymir
11,369
494
42
2
0
403,842
7
L
Cthulhu
9,233
401
38
2
0
408,607
1
L
Thor
9,389
408
94
4
0
412,538
0
L
Hercules
9,370
407
65
3
0
404,285
1
L
Morgan Le Fay
9,774
425
72
3
0
355,079
3
W
Ao Kuang
13,207
574
107
5
0
410,363
0
W
Nemesis
12,466
542
160
7
0
537,379
0
L
Izanami
11,036
480
105
5
0
358,246
0
W
Tyr
13,367
581
121
5
0
510,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role