Player Matchup

Medusa
Medusa
Aracnee7255
Medusa
Level 28
God Stats
5W - 4L
1,599 SR
Queue Stats
21W - 11L
1,514 Elo+
Solo
Ne Zha
Ne Zha
MarkMc996390
Ne Zha
Level 19
God Stats
3W - 8L
1,382 SR
Queue Stats
222W - 170L
1,601 Elo+
Solo
Ah Puch
Ah Puch
Rudypjoter9378
Ah Puch
Level 29
God Stats
6W - 7L
1,858 SR
Queue Stats
126W - 112L
1,556 Elo+
Solo
Cerberus
Cerberus
fooolsy
Cerberus
Level 29
God Stats
6W - 1L
1,719 SR
Queue Stats
74W - 48L
1,604 Elo+
Solo
Gilgamesh
Gilgamesh
imnotsmurfxdddd
Gilgamesh
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 15L
1,552 Elo+
Solo
Team Averages
Level 23
1,612 SR
1,565 Elo+

VS

Team Averages
Level 13
1,471 SR
1,581 Elo+
Artemis
Artemis
LiamGranny11
Artemis
Level 7
God Stats
2W - 1L
1,729 SR
Queue Stats
11W - 3L
1,815 Elo+
Solo
Da Ji
Da Ji
LoM_aCiD_wA
Da Ji
Level 13
God Stats
1W - 4L
1,500 SR
Queue Stats
258W - 185L
1,613 Elo+
Solo
Nox
Nox
PegasSmrdi
Nox
Level 18
God Stats
3W - 3L
1,579 SR
Queue Stats
40W - 34L
1,563 Elo+
Solo
Ra
Ra
StillOmar2410
Ra
Level 7
God Stats
0W - 1L
1,179 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sobek
Sobek
massiveweaboo420
Sobek
Level 22
God Stats
1W - 7L
1,368 SR
Queue Stats
115W - 108L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
7 / 2 / 4
9,938
663
7,813
9,056
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
15
4 / 0 / 7
9,878
659
5,373
11,614
4,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 2 / 4
8,861
591
7,184
9,071
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
fooolsy
Cerberus
15
7 / 1 / 0
9,710
647
5,359
6,923
5,965
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
imnotsmurfxdddd
Gilgamesh
12
1 / 5 / 6
8,841
589
6,397
12,789
8,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LiamGranny11
Artemis
13
3 / 5 / 3
7,608
507
6,852
11,410
3,423
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 2
7,985
532
8,730
11,595
5,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 1 / 0
5,735
382
763
2,006
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 10 / 1
5,178
345
1,269
7,258
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 3
7,031
469
2,971
14,381
7,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
21
Kills
10
10
Deaths
21
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
2
4
4.5
L
Artemis
LiamGranny11
Artemis
3
5
3
0.9
L
6
2
2
3.5
W
Ne Zha
4
0
7
7.5
L
0
1
0
0
W
2
2
4
2
L
0
10
1
0.05
W
Cerberus
fooolsy
Cerberus
7
1
0
7
W
Gilgamesh
imnotsmurfxdddd
Gilgamesh
1
5
6
0.8
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,126
Damage
20,585
49,453
Taken
46,650
26,178
Mitigated
18,299
21,290
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
7,813
3,550
0
4,309
9,056
4,236
4,280
231
8,776
0
64,707
L
Artemis
LiamGranny11
Artemis
6,852
3,090
0
1,977
11,410
3,423
0
2,392
9,018
0
47,914
L
8,730
2,600
0
3,723
11,595
5,083
0
2,366
9,229
0
47,635
W
Ne Zha
5,373
2,028
0
7,193
11,614
4,452
1,435
568
11,018
0
69,094
L
763
64
0
0
2,006
679
0
453
1,553
19,416
0
W
7,184
490
0
4,124
9,071
3,377
1,686
1,105
7,884
48,300
0
L
1,269
379
56
792
7,258
1,461
0
3,393
3,865
5,517
0
W
Cerberus
fooolsy
Cerberus
5,359
499
0
3,136
6,923
5,965
0
1,048
5,793
53,883
0
W
Gilgamesh
imnotsmurfxdddd
Gilgamesh
6,397
1,490
0
2,528
12,789
8,148
491
1,622
10,979
4,690
20,984
L
2,971
658
0
3,339
14,381
7,653
303
5,276
9,105
15,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,228
Gold Earned
33,537
515
Minions Killed
240
0
Camps Cleared
0
1,398,244
Distance Traveled
1,261,164
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,938
663
123
8
0
267,843
5
L
Artemis
7,608
507
89
6
0
253,306
4
L
Da Ji
7,985
532
84
6
0
292,375
2
W
Ne Zha
9,878
659
134
9
0
318,510
3
L
Nox
5,735
382
46
3
0
230,228
2
W
Ah Puch
8,861
591
72
5
0
275,267
3
L
Ra
5,178
345
8
1
0
193,877
2
W
Cerberus
9,710
647
151
10
0
239,984
4
W
Gilgamesh
8,841
589
35
2
0
296,640
0
L
Sobek
7,031
469
13
1
0
291,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role