Player Matchup

Chaac
Chaac
GenWhiteWater
Chaac
Level 38
God Stats
0W - 1L
1,203 SR
Queue Stats
14W - 26L
1,489 Elo+
Party 1
Fenrir
Fenrir
Hobo_Rampage
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,587 Elo+
Party 1
Chronos
Chronos
I KOS ZBRA I
Chronos
Level 6
God Stats
9W - 4L
1,476 SR
Queue Stats
81W - 72L
1,443 Elo+
Solo
Thor
Thor
Oldman_Jenkins36
Thor
Level 3
God Stats
1W - 1L
1,768 SR
Queue Stats
2W - 2L
1,529 Elo+
Party 1
Jormungandr
Jormungandr
volsrung
Jormungandr
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,587 Elo+
Party 1
Team Averages
Level 13
1,489 SR
1,527 Elo+

VS

Team Averages
Level 20
1,537 SR
1,572 Elo+
Chang'e
Chang'e
Chaosguy1213594
Chang'e
Level 29
God Stats
61W - 61L
1,461 SR
Queue Stats
304W - 312L
1,444 Elo+
Solo
Odin
Odin
Princeg232
Odin
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 134L
1,575 Elo+
Solo
Medusa
Medusa
RedBlueMist
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,689 Elo+
Solo
Vulcan
Vulcan
SnrDinoSnore
Vulcan
Level 27
God Stats
10W - 6L
1,685 SR
Queue Stats
382W - 281L
1,642 Elo+
Solo
Mercury
Mercury
shezfx_official
Mercury
Level 12
God Stats
14W - 9L
1,539 SR
Queue Stats
19W - 13L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 3
9,367
937
8,375
21,877
17,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
15
0 / 12 / 4
8,818
882
8,192
24,409
12,138
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
I KOS ZBRA I
Chronos
15
5 / 6 / 0
10,363
1,036
13,216
15,604
4,813
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 18 / 3
9,020
902
2,310
22,682
8,632
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
volsrung
Jormungandr
15
0 / 9 / 2
8,729
873
3,325
19,856
7,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 19
11,401
1,140
13,716
6,708
2,557
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
5 / 0 / 26
11,250
1,125
10,394
9,224
10,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
17
3 / 3 / 15
10,374
1,037
7,249
9,338
3,984
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
20
23 / 0 / 19
13,830
1,383
52,200
6,982
3,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
7 / 1 / 16
10,395
1,040
8,382
8,775
3,395
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
144
5
Kills
49
50
Deaths
5
12
Assists
95
Player
Kills
Deaths
Assists
KDA
W
11
1
19
20.5
L
0
5
3
0.3
L
Fenrir
0
12
4
0.17
L
Chronos
I KOS ZBRA I
Chronos
5
6
0
0.83
L
0
18
3
0.08
W
5
0
26
18
W
Medusa
3
3
15
3.5
W
Vulcan
23
0
19
32.5
W
7
1
16
15
L
Jormungandr
volsrung
Jormungandr
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,418
Damage
91,941
104,428
Taken
41,027
50,812
Mitigated
23,741
7,445
Healing
9,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,716
893
3,601
2,822
6,708
2,557
0
1,996
4,495
33,308
0
L
8,375
1,735
0
6,475
21,877
17,830
0
13,969
7,908
0
36,456
L
Fenrir
8,192
1,970
0
483
24,409
12,138
0
15,023
9,386
0
24,541
L
Chronos
I KOS ZBRA I
Chronos
13,216
5,801
0
487
15,604
4,813
0
11,824
3,780
30,203
0
L
2,310
1,725
0
0
22,682
8,632
0
12,457
10,225
0
7,424
W
10,394
4,607
0
0
9,224
10,693
0
4,144
4,933
0
20,035
W
Medusa
7,249
5,063
0
149
9,338
3,984
0
3,267
5,761
0
11,936
W
Vulcan
52,200
17,898
172
3,101
6,982
3,112
0
3,287
3,647
71,637
0
W
8,382
4,505
0
0
8,775
3,395
0
3,847
4,762
0
21,160
L
Jormungandr
volsrung
Jormungandr
3,325
1,085
0
0
19,856
7,399
0
12,643
7,213
16,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,297
Gold Earned
57,250
162
Minions Killed
163
4
Camps Cleared
5
895,709
Distance Traveled
1,077,857
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,401
1,140
57
6
1
228,891
0
L
Chaac
9,367
937
71
7
3
200,257
0
L
Fenrir
8,818
882
30
3
0
204,303
2
L
Chronos
10,363
1,036
33
3
0
190,858
0
L
Thor
9,020
902
14
1
1
160,071
1
W
Odin
11,250
1,125
14
1
3
230,247
0
W
Medusa
10,374
1,037
10
1
0
148,267
0
W
Vulcan
13,830
1,383
47
5
0
240,666
0
W
Mercury
10,395
1,040
35
4
1
229,786
0
L
Jormungandr
8,729
873
14
1
0
140,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role