Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Ggokuu_155
Cerberus
Level 11
God Stats
7W - 4L
1,500 SR
Queue Stats
18W - 22L
1,506 Elo+
Solo
Vamana
Vamana
MarLuck2413
Vamana
Level 18
God Stats
2W - 1L
1,465 SR
Queue Stats
12W - 16L
1,262 Elo+
Solo
Medusa
Medusa
YaBoi_None73
Medusa
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 38L
1,254 Elo+
Solo
Fenrir
Fenrir
saawnovaa
Fenrir
Level 7
God Stats
12W - 11L
1,725 SR
Queue Stats
28W - 29L
1,445 Elo+
Solo
Team Averages
Level 18
1,538 SR
1,394 Elo+

VS

Team Averages
Level 12
1,438 SR
1,467 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
aladani1214
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
bluemummy348
Kukulkan
Level 29
God Stats
1W - 4L
1,411 SR
Queue Stats
42W - 40L
1,509 Elo+
Solo
Olorun
Olorun
joe_Baby_Letsgoo
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
orangejakob
Ares
Level 10
God Stats
0W - 2L
1,278 SR
Queue Stats
19W - 24L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
9 / 1 / 9
10,697
972
16,230
11,290
6,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
Ggokuu_155
Cerberus
18
6 / 2 / 20
11,336
1,031
14,712
15,425
11,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
17
1 / 2 / 6
10,569
961
5,070
10,598
6,661
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Medusa
17
5 / 0 / 13
11,334
1,030
10,374
5,611
2,341
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
saawnovaa
Fenrir
18
10 / 0 / 11
12,344
1,122
10,136
7,496
3,366
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

350

VS

Team 2 Tickets

10

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 5 / 2
10,140
922
14,773
17,142
11,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
aladani1214
Nemesis
14
0 / 11 / 1
8,480
771
2,731
13,062
4,479
Kukulkan
bluemummy348
Kukulkan
16
2 / 6 / 2
10,526
957
14,404
13,335
5,931
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 1 / 0
8,230
748
359
796
218
15
0 / 8 / 3
9,167
833
8,465
18,419
11,205
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
13
31
Kills
5
5
Deaths
31
59
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
1
9
13.5
L
Gilgamesh
 
Gilgamesh
3
5
2
0.8
W
Cerberus
Ggokuu_155
Cerberus
6
2
20
8
W
Vamana
1
2
6
2
W
Medusa
5
0
13
11.5
L
Nemesis
aladani1214
Nemesis
0
11
1
0.05
L
Kukulkan
bluemummy348
Kukulkan
2
6
2
0.5
L
0
1
0
0
L
0
8
3
0.19
W
Fenrir
saawnovaa
Fenrir
10
0
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,522
Damage
40,732
50,420
Taken
62,754
30,575
Mitigated
33,057
9,908
Healing
2,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
16,230
1,881
979
1,291
11,290
6,502
0
5,448
5,842
28,640
0
L
Gilgamesh
 
Gilgamesh
14,773
5,423
0
829
17,142
11,224
0
7,430
9,556
0
25,215
W
Cerberus
Ggokuu_155
Cerberus
14,712
2,471
0
2,556
15,425
11,705
0
7,460
7,965
22,715
0
W
Vamana
5,070
2,360
169
2,574
10,598
6,661
0
4,684
5,914
0
37,336
W
Medusa
10,374
3,958
0
0
5,611
2,341
0
2,601
3,010
0
20,018
L
Nemesis
aladani1214
Nemesis
2,731
1,032
0
249
13,062
4,479
0
6,648
6,306
0
3,728
L
Kukulkan
bluemummy348
Kukulkan
14,404
3,217
0
1,045
13,335
5,931
0
4,724
8,611
47,391
0
L
359
194
53
50
796
218
0
193
603
359
0
L
8,465
1,888
0
76
18,419
11,205
0
11,791
6,351
15,124
0
W
Fenrir
saawnovaa
Fenrir
10,136
3,120
0
2,339
7,496
3,366
0
3,035
4,461
0
27,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,280
Gold Earned
46,543
196
Minions Killed
107
6
Camps Cleared
1
1,083,309
Distance Traveled
731,222
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,697
972
16
1
0
203,575
0
L
Gilgamesh
10,140
922
21
2
1
214,758
0
W
Cerberus
11,336
1,031
34
3
0
210,425
0
W
Vamana
10,569
961
75
7
0
218,773
0
W
Medusa
11,334
1,030
26
2
1
222,005
4
L
Nemesis
8,480
771
0
0
0
140,821
2
L
Kukulkan
10,526
957
72
7
0
190,820
0
L
Olorun
8,230
748
0
0
0
16,068
0
L
Ares
9,167
833
14
1
0
168,755
0
W
Fenrir
12,344
1,122
45
4
5
228,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role