Player Matchup

Zhong Kui
Zhong Kui
CybrPhx
Zhong Kui
Level 155
God Stats
0W - 1L
1,715 SR
Queue Stats
17W - 12L
1,369 Elo+
Party 4
Medusa
Medusa
Esmaie
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,369 Elo+
Party 4
The Morrigan
The Morrigan
LDubE7Th
The Morrigan
Level 84
God Stats
11W - 8L
1,477 SR
Queue Stats
267W - 312L
1,420 Elo+
Party 1
Ymir
Ymir
SeaKitten
Ymir
Level 155
God Stats
2W - 3L
1,687 SR
Queue Stats
47W - 35L
1,516 Elo+
Party 4
Thor
Thor
YoungKNIGHT8-2
Thor
Level 13
God Stats
1W - 3L
1,491 SR
Queue Stats
10W - 19L
1,415 Elo+
Party 1
Team Averages
Level 87
1,574 SR
1,418 Elo+

VS

Team Averages
Level 62
1,704 SR
1,543 Elo+
Sol
Sol
 
Sol
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Fibonaci0112
Danzaburou
Level 77
God Stats
306W - 302L
1,513 SR
Queue Stats
466W - 524L
1,370 Elo+
Solo
Ullr
Ullr
Outlaw3rdHUD
Ullr
Level 43
God Stats
1W - 2L
1,733 SR
Queue Stats
77W - 54L
1,626 Elo+
Party 2
Athena
Athena
SallyBoi3170
Athena
Level 17
God Stats
3W - 3L
1,992 SR
Queue Stats
54W - 42L
1,554 Elo+
Party 3
Bakasura
Bakasura
bloodfloods
Bakasura
Level 129
God Stats
35W - 18L
1,785 SR
Queue Stats
109W - 74L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CybrPhx
Zhong Kui
13
1 / 3 / 1
7,878
492
8,615
13,492
12,264
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
Esmaie
Medusa
10
2 / 4 / 0
6,838
427
5,323
8,746
1,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
LDubE7Th
The Morrigan
12
0 / 3 / 0
7,122
445
2,867
8,713
2,515
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 6 / 2
6,567
410
3,501
14,021
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
1 / 4 / 0
6,912
432
2,164
10,486
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 0 / 5
8,614
538
6,810
8,175
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Fibonaci0112
Danzaburou
13
1 / 2 / 3
7,937
496
5,394
7,885
4,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 1 / 3
8,855
553
11,262
7,811
2,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
14
2 / 1 / 10
9,087
568
5,569
10,749
8,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
bloodfloods
Bakasura
15
5 / 0 / 5
9,402
588
10,329
10,952
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
20
20
Deaths
4
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
5
7.5
L
Zhong Kui
CybrPhx
Zhong Kui
1
3
1
0.5
L
Medusa
Esmaie
Medusa
2
4
0
0.5
W
Danzaburou
Fibonaci0112
Danzaburou
1
2
3
1.25
L
The Morrigan
LDubE7Th
The Morrigan
0
3
0
0
W
7
1
3
8.5
W
Athena
2
1
10
7
L
Ymir
0
6
2
0.17
L
1
4
0
0.25
W
Bakasura
bloodfloods
Bakasura
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,470
Damage
39,364
55,458
Taken
45,572
26,560
Mitigated
22,760
9,193
Healing
15,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,810
2,005
0
6,158
8,175
2,662
730
2,014
6,161
61,500
0
L
Zhong Kui
CybrPhx
Zhong Kui
8,615
1,599
0
4,870
13,492
12,264
598
1,258
11,736
50,616
0
L
Medusa
Esmaie
Medusa
5,323
1,705
0
500
8,746
1,873
1,295
3,254
5,362
0
30,214
W
Danzaburou
Fibonaci0112
Danzaburou
5,394
2,356
177
3,365
7,885
4,305
0
4,921
2,964
0
36,855
L
The Morrigan
LDubE7Th
The Morrigan
2,867
59
0
617
8,713
2,515
0
3,770
4,822
38,642
342
W
11,262
4,282
0
261
7,811
2,612
53
1,742
6,069
0
68,092
W
Athena
5,569
1,163
0
2,299
10,749
8,710
402
2,984
7,765
33,549
0
L
Ymir
3,501
809
0
1,148
14,021
7,138
135
3,478
10,105
20,719
0
L
2,164
486
0
2,058
10,486
2,770
0
541
9,345
0
33,780
W
Bakasura
bloodfloods
Bakasura
10,329
7,161
0
2,938
10,952
4,471
1,330
3,143
7,809
0
65,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,317
Gold Earned
43,895
356
Minions Killed
480
0
Camps Cleared
0
1,397,304
Distance Traveled
1,524,983
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,614
538
91
6
0
283,535
6
L
Zhong Kui
7,878
492
82
5
0
269,198
3
L
Medusa
6,838
427
79
5
0
260,517
7
W
Danzaburou
7,937
496
80
5
0
261,777
2
L
The Morrigan
7,122
445
86
5
0
283,280
7
W
Ullr
8,855
553
122
8
0
296,457
2
W
Athena
9,087
568
52
3
0
332,737
0
L
Ymir
6,567
410
31
2
0
291,860
7
L
Thor
6,912
432
78
5
0
292,449
0
W
Bakasura
9,402
588
135
8
0
350,477
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role