Player Matchup

Set
Set
AFKWILLISBTW
Set
Level 16
God Stats
6W - 7L
1,437 SR
Queue Stats
10W - 12L
1,294 Elo+
Party 3
Thor
Thor
DanTheWalrus
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,830 Elo+
Solo
Medusa
Medusa
Its fr3do
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,430 Elo+
Party 3
Raijin
Raijin
Timobob2146
Raijin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,336 Elo+
Party 3
Fenrir
Fenrir
igotskill24
Fenrir
Level 27
God Stats
25W - 30L
1,460 SR
Queue Stats
43W - 44L
1,375 Elo+
Solo
Team Averages
Level 24
1,479 SR
1,453 Elo+

VS

Team Averages
Level 38
1,562 SR
1,345 Elo+
Zeus
Zeus
Bellad0nna23
Zeus
Level 8
God Stats
2W - 0L
1,609 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Pele
Pele
McReal_One
Pele
Level 20
God Stats
4W - 2L
1,696 SR
Queue Stats
131W - 152L
1,296 Elo+
Party 1
Geb
Geb
PoizonousFlower
Geb
Level 20
God Stats
12W - 11L
1,383 SR
Queue Stats
110W - 128L
1,307 Elo+
Party 1
Sun Wukong
Sun Wukong
bumj95
Sun Wukong
Level 116
God Stats
1W - 1L
1,633 SR
Queue Stats
6W - 7L
1,295 Elo+
Party 2
Neith
Neith
xxMrMerkNasTyxx
Neith
Level 25
God Stats
5W - 4L
1,487 SR
Queue Stats
19W - 14L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 10 / 2
9,284
422
7,994
19,300
7,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
1 / 9 / 1
7,801
355
3,242
17,529
11,728
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Its fr3do
Medusa
13
2 / 9 / 1
8,797
400
6,576
15,830
4,781
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Raijin
11
1 / 11 / 2
8,030
365
5,559
18,031
10,958
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
14
3 / 9 / 1
8,854
402
5,159
19,721
8,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
27 / 1 / 7
14,085
640
29,446
12,599
6,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
8 / 2 / 0
12,089
550
9,038
11,081
6,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

16
0 / 6 / 9
10,323
469
6,498
11,453
11,137
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
bumj95
Sun Wukong
16
7 / 1 / 21
11,407
519
14,728
18,345
16,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 2 / 18
11,717
533
10,858
14,458
5,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
11
Kills
45
48
Deaths
12
7
Assists
55
Player
Kills
Deaths
Assists
KDA
L
4
10
2
0.5
W
27
1
7
30.5
L
1
9
1
0.17
L
Medusa
Its fr3do
Medusa
2
9
1
0.28
W
8
2
0
4
W
0
6
9
0.75
L
Raijin
1
11
2
0.18
W
Sun Wukong
bumj95
Sun Wukong
7
1
21
17.5
L
Fenrir
3
9
1
0.39
W
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,530
Damage
70,568
90,411
Taken
67,936
43,025
Mitigated
46,570
9,129
Healing
24,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,994
4,291
0
1,744
19,300
7,409
44
9,586
9,398
0
31,883
W
29,446
3,279
0
6,947
12,599
6,829
1,908
1,032
11,567
120,924
0
L
3,242
695
0
0
17,529
11,728
192
5,467
11,781
0
15,544
L
Medusa
Its fr3do
Medusa
6,576
2,983
16
1,896
15,830
4,781
790
4,794
10,948
0
39,483
W
9,038
2,986
0
530
11,081
6,448
2,777
0
11,081
0
91,628
W
6,498
1,819
0
677
11,453
11,137
2,068
928
10,525
36,898
0
L
Raijin
5,559
1,070
0
862
18,031
10,958
0
5,624
11,918
34,814
0
W
Sun Wukong
bumj95
Sun Wukong
14,728
3,198
528
7,121
18,345
16,349
479
2,352
15,993
0
49,286
L
Fenrir
5,159
1,826
0
4,611
19,721
8,149
204
10,473
9,030
0
42,750
W
10,858
6,714
0
8,879
14,458
5,807
4,261
1,487
12,971
0
69,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,766
Gold Earned
59,621
251
Minions Killed
536
0
Camps Cleared
0
1,658,639
Distance Traveled
2,042,945
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,284
422
44
2
0
361,252
0
W
Zeus
14,085
640
157
7
0
381,482
1
L
Thor
7,801
355
32
1
0
310,992
0
L
Medusa
8,797
400
56
3
0
346,433
2
W
Pele
12,089
550
152
7
0
451,390
0
W
Geb
10,323
469
59
3
0
421,174
0
L
Raijin
8,030
365
48
2
0
284,651
1
W
Sun Wukong
11,407
519
51
2
0
410,396
2
L
Fenrir
8,854
402
71
3
0
355,311
2
W
Neith
11,717
533
117
5
0
378,503
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role