Player Matchup

Horus
Horus
Kryllian
Horus
Level 128
God Stats
0W - 1L
1,251 SR
Queue Stats
13W - 25L
1,387 Elo+
Party 1
Olorun
Olorun
Spellweaver14
Olorun
Level 155
God Stats
1W - 1L
1,548 SR
Queue Stats
65W - 66L
1,433 Elo+
Party 1
Ne Zha
Ne Zha
TheVikingInvader
Ne Zha
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,378 Elo+
Solo
Janus
Janus
rreyesretana
Janus
Level 156
God Stats
10W - 7L
1,616 SR
Queue Stats
556W - 600L
1,498 Elo+
Solo
Merlin
Merlin
thcerbseiG
Merlin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 29L
1,355 Elo+
Party 1
Team Averages
Level 140
1,483 SR
1,410 Elo+

VS

Team Averages
Level 104
1,386 SR
1,443 Elo+
Chaac
Chaac
 
Chaac
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Acidic__Moons
Khepri
Level 86
God Stats
2W - 5L
1,271 SR
Queue Stats
90W - 107L
1,450 Elo+
Solo
Hel
Hel
Bv Zach
Hel
Level 128
God Stats
1W - 1L
1,357 SR
Queue Stats
27W - 37L
1,404 Elo+
Solo
Rama
Rama
ImpurePepsi
Rama
Level 84
God Stats
1W - 4L
1,086 SR
Queue Stats
100W - 87L
1,420 Elo+
Party 2
Sol
Sol
Smart Fiji
Sol
Level 92
God Stats
4W - 1L
1,717 SR
Queue Stats
104W - 98L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kryllian
Horus
15
1 / 3 / 5
7,044
704
4,285
18,679
10,817
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 0 / 1
7,499
750
5,244
5,614
2,221
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 9 / 4
7,501
750
5,715
10,554
3,960
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 10 / 3
6,711
671
6,387
12,093
4,078
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
thcerbseiG
Merlin
12
2 / 7 / 2
7,186
719
7,067
9,070
3,287
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
4 / 2 / 19
9,223
922
9,356
13,827
9,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 15
8,597
860
3,174
12,301
11,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
15
7 / 2 / 16
9,061
906
12,980
8,848
3,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
14 / 1 / 12
10,162
1,016
13,238
8,557
4,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 17
9,054
905
13,477
9,425
4,067
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
108
8
Kills
29
29
Deaths
8
15
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
19
6.75
W
0
3
15
2.5
W
Hel
7
2
16
7.5
W
14
1
12
20
L
Horus
Kryllian
Horus
1
3
5
1.17
W
4
0
17
12.5
L
3
0
1
3.5
L
2
9
4
0.44
L
0
10
3
0.15
L
Merlin
thcerbseiG
Merlin
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,698
Damage
52,225
56,010
Taken
52,958
24,363
Mitigated
34,060
16,205
Healing
32,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,356
395
704
3,680
13,827
9,329
390
5,122
8,705
641
14,867
W
3,174
335
1,043
1,506
12,301
11,987
330
3,093
9,208
10,312
0
W
Hel
12,980
554
13,243
5,219
8,848
3,990
885
3,460
5,388
16,962
0
W
13,238
8,318
481
2,566
8,557
4,687
1,670
3,111
5,446
0
28,382
L
Horus
Kryllian
Horus
4,285
1,995
2,038
7,984
18,679
10,817
0
10,836
7,843
0
7,982
W
13,477
3,995
887
3,392
9,425
4,067
1,410
3,912
5,513
26,708
0
L
5,244
2,119
1,009
1,340
5,614
2,221
0
2,236
3,378
13,841
0
L
5,715
1,079
433
745
10,554
3,960
0
5,233
5,321
0
7,318
L
6,387
306
811
492
12,093
4,078
0
7,134
4,959
17,900
0
L
Merlin
thcerbseiG
Merlin
7,067
557
837
516
9,070
3,287
0
4,489
4,581
17,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,941
Gold Earned
46,097
74
Minions Killed
104
0
Camps Cleared
0
889,118
Distance Traveled
986,555
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,223
922
8
1
0
202,969
0
W
Khepri
8,597
860
16
2
0
186,718
0
W
Hel
9,061
906
11
1
0
200,493
0
W
Rama
10,162
1,016
43
4
0
197,942
1
L
Horus
7,044
704
4
0
0
193,662
0
W
Sol
9,054
905
26
3
0
198,433
0
L
Olorun
7,499
750
17
2
0
200,862
0
L
Ne Zha
7,501
750
3
0
0
160,999
0
L
Janus
6,711
671
24
2
0
149,501
6
L
Merlin
7,186
719
26
3
0
184,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role